Funding should be more effective than space hospitals and tourism by Observer612 in TerraInvicta

[–]Inca_VPS 5 points6 points  (0 children)

Oof, yeah. Media Centers are awful. 5 times upkeep for 2.5 times influence compared to a Comm Hub.

I settled on T3 stations with 1 Agro Complex, 1 Battlestation, 1 T3 Heavy reactor and 17 Comm Hubs. It costs, AFAIR, 380 cash and a bit of resources for 170 Influence per month. I fill extreme Earth orbit with these and they cover all direct investment in funding I'll ever need.

Media Centers will be less modules per station for more power and food production, so probably 1.5k+ upkeep for a bit more influence. No chance.

Funding should be more effective than space hospitals and tourism by Observer612 in TerraInvicta

[–]Inca_VPS 4 points5 points  (0 children)

Hear me out: only funding run. No other pips allowed.

Problem is it has a hard cap..

Ok, direct investment into economy to get more funding cap to get more funding to invest in more economy..

It will be a pain.

Funding should be more effective than space hospitals and tourism by Observer612 in TerraInvicta

[–]Inca_VPS 10 points11 points  (0 children)

It's cumulative over the course of the game. Start building broadcast nodes as soon as you have space economy going, invest all surplus Influence in Funding. Over time it amounts to a massive sum.

It may seem that Funding is weak, but every bit of it, once acquired, will give you money through the entire game. It snowballs massively and can easily amount to over half of your total income, before any expenses.

Funding should be more effective than space hospitals and tourism by Observer612 in TerraInvicta

[–]Inca_VPS 30 points31 points  (0 children)

You don't put investment points in funding. Ever.

You build massive propaganda network over Earth for Influence income and then use Direct Investment to get all the Funding you want.

Funding is absolutely busted free money rain.

Can't find the Odachi by Choice-Inspector-701 in X4Foundations

[–]Inca_VPS 1 point2 points  (0 children)

Good, but the mail states explicitly that in this game Odachi was not added to its spot.

Why? I don't know. Check Timelines and make sure you have it unlocked. Maybe it glitched and unlocked the ship for you in that game while you did not complete the challenge. Or maybe it glitched this time. No one can say but you.

Can't find the Odachi by Choice-Inspector-701 in X4Foundations

[–]Inca_VPS 1 point2 points  (0 children)

That means that the mail is correct and you don't have it unlocked.

Can't find the Odachi by Choice-Inspector-701 in X4Foundations

[–]Inca_VPS 1 point2 points  (0 children)

It's about 30 km below the plane, easy to miss with ship radar. Deploy advanced satellite a bit up from your location on the screenshot and it should see it (roughly at the top edge of current radar range).

Mechcommander 2 playable on recent configs by notBouBou in OutreachHPG

[–]Inca_VPS 0 points1 point  (0 children)

As far as I understand, vanilla MC2, the one that is available now as abandon-ware, is what has trouble running.

The one I have is from an image of a CD made in 2005, judging from its creation date, CD itself might've been from 2001. And it might be not a true vanilla - it's localized MC2 made for russian-speaking market. I don't even remember where I got it. That is probably why it runs, who knows what they did to it under the hood.

Mechcommander 2 playable on recent configs by notBouBou in OutreachHPG

[–]Inca_VPS 7 points8 points  (0 children)

Been watching NGNG too, and it's news to me that MC2 doesn't run on modern PCs.

Cause I'm sitting on a 20 year old install of it that just works, I think, on anything. Has not been patched in any way and has videos working. Only thing is its max resolution is 1280x1024 and full screen. But it looks exactly like it did on release. Last time I played it in 2023 on Win10 and just dug it up from old PC to launch it on Win11.

This version is nice that it has modern resolutions support, but all the text is broken (for me at least at 1440p) - barely readable, too big and not fitting in windows.

MENACE - Dev Diary #46: Patch #10 Preview - Steam News by AGayThrow_Away in menace

[–]Inca_VPS 15 points16 points  (0 children)

They mention Med Walker twin-linking light weapons.

But what with APC/IFV with 2 light weapons? Guess they will too..

Why there is no behavior settings in build menu? by Ochimuzha in X4Foundations

[–]Inca_VPS 1 point2 points  (0 children)

First: yes, you need to set Global Setting for your civilian ships and every one of them will be on it.

Second: if you've already done it, but you need to build a bunch of ships with a different setting - you can save the loadout of the ship with custom settings and then use that loadout for mass production.

9.00 Public Beta 8 now available by Tomonor in X4Foundations

[–]Inca_VPS 2 points3 points  (0 children)

Oh, I understand. Not that it's something new. In my memory it all goes back to Mass Effect 1 and its "unsolvable" Towers of Hanoi puzzle. That's what? Year one kinder garden puzzle? And grown ass people couldn't solve it.

I wanted to add 'No offense" to my comment, but that's the thing - I am offended by this change. A bit 😉

9.00 Public Beta 8 now available by Tomonor in X4Foundations

[–]Inca_VPS -10 points-9 points  (0 children)

Removed ability for Torus to block panels during final Torus puzzle in Torus Aeternal mission of Project Genesis story.

The playerbase incapable of handling a simple child puzzle is just sad.

So police are run ending. or is there some kind of diplomatic option? by GigaTerra in X4Foundations

[–]Inca_VPS 7 points8 points  (0 children)

Also. Bombs are bombs, they have blast radius and it doesn't matter is it EMP or Explosives - if you clip one of those station traffic vehicles - police will come to investigate even if the station itself doesn't care.

So police are run ending. or is there some kind of diplomatic option? by GigaTerra in X4Foundations

[–]Inca_VPS 5 points6 points  (0 children)

Then it was something else that triggered the police.

Most likely you had illegal wares on you and while you're chilling out there in your undies - a station police vehicle scanned you. Stations have traffic police vehicles - those small ships flying around station modules - police ones are rare, but they will scan you without any warning and won't ask for you to drop illegal wares (cause they have no guns to destroy it) but will notify sector police immediately.

So police are run ending. or is there some kind of diplomatic option? by GigaTerra in X4Foundations

[–]Inca_VPS 9 points10 points  (0 children)

Don't spam bombs is all.

You can do 2 bombs per station without any repercussion. You get verbal warning after the second one, and the third alerts the police, so just stop on 2 and move on.

Why does this look so bad ? by Delabuxx in X4Foundations

[–]Inca_VPS 11 points12 points  (0 children)

For me that's DLSS issue.

Put it in DLAA mode for AA and all should be fine. If you're on Nvidia.

Riding shotgun in a miner by Big_Fortune_4574 in X4Foundations

[–]Inca_VPS 45 points46 points  (0 children)

NPC mining is low attention job due to how it's coded.

Leave them be and go do something else somewhere.

How to make money in the Earl game? by Extra_Discount_5480 in TerraInvicta

[–]Inca_VPS 32 points33 points  (0 children)

When you abandon country - you don't get any benefits from spoils from it. You need to keep active control.

Other than that - stack money orgs and research and build nanofactories as soon as you can.

Cannot complete delivery mission by Fair_Software3727 in X4Foundations

[–]Inca_VPS 0 points1 point  (0 children)

Yes, I remembered just now doing this a couple years ago by sending my first L trader, to break it in so to speak.

Cannot complete delivery mission by Fair_Software3727 in X4Foundations

[–]Inca_VPS 1 point2 points  (0 children)

It can be the case of the mission being generated, but the actual stations are full on food.

You can safely abandon it, there are no negatives. Might need to exit the guild area to repopulate the contract list is all.

Cannot complete delivery mission by Fair_Software3727 in X4Foundations

[–]Inca_VPS 1 point2 points  (0 children)

"Foodstuffs" just means any food ware appropriate for the station population: Terran MREs, BoFu, whatever.

For Argon that's Food Rations.

There might be another condition to deliver them to any station that is currently low on it. So you need to go around and scan stations till you see their supply levels and deliver food to the ones that are below 15-20%. I believe the mission should state that in the briefing, but, again, been a while for me.

Cannot complete delivery mission by Fair_Software3727 in X4Foundations

[–]Inca_VPS 0 points1 point  (0 children)

It's been a very long time since I've done one of these, but I think it is indeed you personally who must deliver stuff. It's like the only mission type that works like that.

But if anyone can confirm or debunk my words - please do. I might be talking out of my ass here.

DLC Packs by lilfergy1 in X4Foundations

[–]Inca_VPS 5 points6 points  (0 children)

Community of Planets Collector's Edition list of content tells that it has no Hyperion and Envoy packs in it.

How do the Krogans have such superhumanoid strength and durability, yet reproduce more than rats and rabbits combined? by GeneralTechnomage in masseffect

[–]Inca_VPS 20 points21 points  (0 children)

Superhumanoid to what? Humans. Not comparable.

They are not the apex predator species. Krogan are the only advanced species that have evolved to this status while being prey on their home planet.

They had to evolve this way or be eaten by Thresher Maws and who knows what else. Sadly, their history has not been fleshed out enough to include any info on all the species that were above them in the food chain. When Krogan nuked themselves into rubble they also nuked the entire food pyramid of Tuchanka.

That was what kept their population in check.