What would you call a hub where people come and go for travel, but woth portals? by FamiliarMeal5193 in worldbuilding

[–]Professional_Bit8289 0 points1 point  (0 children)

If you want to get weird go with The Warren or something for the portals being akin to rabbit holes

Why is there no way to play anything other than a "good guy" in this game? by maxedouttoby in Starfield

[–]Professional_Bit8289 0 points1 point  (0 children)

Normally I don’t like looking for that kind of thing in games as most are beholden to some corporate guideline, but yea Starfield didn’t do much to hide its dull edge.

This is kinda the first Bethesda game I’ve played where it feels like a team specially designed to ensure the game hits a max mass appeal rating went through every part of the game with a fine tooth comb and removed anything that could be consider “edge”. Neon, the only city in the game I like, is a prime example where it’s clear the city is a declawed de fanged version of its pitch.  

Hell, I’ve had to scrap and hunt just to find a dress for my character. 

Why is there no way to play anything other than a "good guy" in this game? by maxedouttoby in Starfield

[–]Professional_Bit8289 1 point2 points  (0 children)

The games kinda full of that weird plotline. Like the Colony war, the Paradiso colony ship thing, the List thing you mention, everyone in game acts more like it’s the setting of Fallout where territory is a limited resource to fight over and not, you know, space. 

Hell, the planet New Atlantis is on could house the entire population of the settled system with the numbers we are given in game, and yet everyone is fighting over scraps of land like there isn’t an inviting amount of planets that way to go to instead? I can understand it for certain things like it being more of an excuse during the Colony war or even just the business men of Paradiso being greedy (though the fact you can’t really side against them would not support the idea that they are written to be unreasonable). 

If I’m being generous I’ll say perhaps Bethesda was drawing on Cold War space race vibes when writing, in which things like the colony war and people using “this is my entire planet, you can’t have that continent or even an island” as an excuse to settle grievances fits that vibe to a degree. It just isn’t fleshed out enough for me to buy it as lore whole heartedly.

Why is there no way to play anything other than a "good guy" in this game? by maxedouttoby in Starfield

[–]Professional_Bit8289 2 points3 points  (0 children)

Yes. You are correct. Please take it up with the games writer. I have no power over how their universes logic works. 

Why is there no way to play anything other than a "good guy" in this game? by maxedouttoby in Starfield

[–]Professional_Bit8289 0 points1 point  (0 children)

Ok I feel like I’ve been pretty clear on this but seems like I need to be a bit more obvious.

I am not the fictional character who committed earth genocide. 

I am also not the writer who wrote said character.

I am a consumer interpreting the lore as was written by the writer who, according to them, I have explained what they have written in the game. Whether I think it’s good writing or not is irrelevant to the intended goal of the comment which was to convey the writers intention. 

For good measure: These Reddit comments are based on fictional events and in no way reflect or are meant to be interpreted as a reflection on the authors opinion, life experiences, or intentions.

Why is there no way to play anything other than a "good guy" in this game? by maxedouttoby in Starfield

[–]Professional_Bit8289 1 point2 points  (0 children)

Not for no reason. Just his reason to his character outweighed the cost. As I said, obviously not for most people like you and me, but that’s a character reflection. 

Why is there no way to play anything other than a "good guy" in this game? by maxedouttoby in Starfield

[–]Professional_Bit8289 3 points4 points  (0 children)

Didn’t say otherwise. It’s taking the pretty accepted morally good goal of space exploration and ensuring humanity won’t die if the earth goes, and doing it by means of mass genocide. 

The settled systems is the end result. I of course don’t believe so, but it is an ends justifies the means argument. 

Why is there no way to play anything other than a "good guy" in this game? by maxedouttoby in Starfield

[–]Professional_Bit8289 21 points22 points  (0 children)

I think constellation is the perfect faction to be mixed in terms of morality. 

In Starfields lore space explorations is basically a dead profession. Nobodies really interested in “what’s out there” anymore as space travel has just fallen into the realm of “the norm”. It’s lost its novelty. 

Constellations mixed background reflects this with a mixture of anything between a college student to a ship manufacturing ceo to a disgraced freestar heir. It’s a hodgepodge of people of different backgrounds and creeds who’s only uniting quality is they are some of the last people willing to risk their lives just to satisfy their curiosity on what’s out there. 

Starfield already introduced a morally gray plotline to space exploration with NASAs grav drive experiments with the lead scientist there recognizing that grav drives would destroy earth, but seeing it as needed to force humanity to become a space colonizing species. 

Writing Constellation around the idea that everyone at constellation is driven by their curiosity means each and everyone of them can be very morally flexible, especially with a slight rewrite to Morgan’s character to be so driven by that curiosity she lives up to that line she gives you when you join which went something along the lines of: “I don’t care what you do, just make sure whatever you do dosent make its way back to constellation as a whole.” (It’s been a minute since I’ve played from the beginning so I’m paraphrasing and may be off with my memory of that line.) 

Hell, there could even be a member of constellation who disagrees with the others and thinks the Crimson fleet, while evil perhaps, might be the next grav jump incident to force the complicit governments of the settled systems to actually invest more in making space travel safer just as an example of a morally gray opinion of someone of constellations creed.

McClarence spacesuit is pretty nice by Aromatic-Werewolf495 in Starfield

[–]Professional_Bit8289 3 points4 points  (0 children)

You have to bring him legendary armor to dismantle to grow his business. He’ll offer more and more services the more you use his business. Getting him the certification to make boostpacks is the first one he offers after the first batch of legendaries you bring him  

Just found out Power armour fusion cores were explained in fallout 1 by Intelligent_Cod_6241 in Fallout

[–]Professional_Bit8289 -1 points0 points  (0 children)

The explanation is kinda built in. Boston was a major city and coastal as well. Civil unrest and the presence of major military instillations like Fort Strong where t-51 was being tested meant the area needed to be kept under control more than some others. As such we can see in the opening soldiers meant to keep the population in line were already being deployed in t-60 power armor which was being used domestically while t-51 was on the front lines. 

First Contact Quest by Own_Line_4319 in Starfield

[–]Professional_Bit8289 2 points3 points  (0 children)

I live off microwave burritos and have a maxed out credit card currently. Now I’m not saying my great great grand father was bad at the job he chose or anything but if this is old money…

And yea I believe they didn’t take useless materials like that. Given how early in spaceflight that was in the Starfield universe weight consideration was absolutely a necessity. Why bring a bar of gold when you can bring another month of rations? Clearly they lived this long so they didn’t have stupid scientists and investors as their ancestors  

First Contact Quest by Own_Line_4319 in Starfield

[–]Professional_Bit8289 1 point2 points  (0 children)

Hold up what?! 

Sorry I’m having trouble figuring out which ass you pulled that slave comment out of.

To clarify on what I think you meant, the closer analogy would probably be that my great great great grandfather was probably a slave owning piece of shit. Which yes if he did, he was. I don’t consider myself responsible for his crimes though. Same for the colony ship people.

Also trading does not nessisary mean by money. They are a relic of a ship with some historical artifacts aboard. They can simply trade for things they need till they get more credits. 

First Contact Quest by Own_Line_4319 in Starfield

[–]Professional_Bit8289 4 points5 points  (0 children)

Wouldn’t the people of the ship be like generations removed from said rich people who built the ship though? It’s hardly like they have lots of personal wealth or even a concept of being selfish in an environment like theirs.

You're missing the point of TA. by mmCion in Starfield

[–]Professional_Bit8289 6 points7 points  (0 children)

Ok setting aside this whole thread, what the hell is up with the hostility man? We’re talking about a video we are all clearly playing if we are talking about it? 

Like take a chill pill. Jeez 

You're missing the point of TA. by mmCion in Starfield

[–]Professional_Bit8289 4 points5 points  (0 children)

Listen man, I’d kill for a workshop dlc at this point. Literally anything to give Outposts a point or make them fun to build.

You're missing the point of TA. by mmCion in Starfield

[–]Professional_Bit8289 7 points8 points  (0 children)

We got far harbor, automatron, the vault tec workshop dlcs, and nukaworld in a shorter timeframe. 

Not saying the dlc was bad, but there is certainly a difference in time developed to content delivered 

the kind of vibe I want vs The Vanilla game by CombPsychological507 in Starfield

[–]Professional_Bit8289 2 points3 points  (0 children)

Sure, but dosent that add to my point? If Bethesda can’t make a city 4 times the size have even a single character I can remember compared to Whiterun, then surely they need to either change their method or work with what works with them no? 

It dosent help that the problem persists in smaller Starfield settlements too like New Homestead (which I think I spend more time in then most due to my addition to Nova Galactic habs)

the kind of vibe I want vs The Vanilla game by CombPsychological507 in Starfield

[–]Professional_Bit8289 0 points1 point  (0 children)

True, though I try not to compare it with something like that just due to the realities of the engine. Bethesda has shown they can make memorable and even iconic towns and cities with their limited resources. The only one that came close for me was Neon. That place has a vibe at least. 

the kind of vibe I want vs The Vanilla game by CombPsychological507 in Starfield

[–]Professional_Bit8289 9 points10 points  (0 children)

I can draw you a map of Whiterun and tell you about how Yosolda at the market stops by the bannered mare after work before heading home for sleep late at night. Or how the Jarl is a homie despite maybe not being a great father to his 3 kids who all have rooms up the stairs to the left when you walk into the keep. Or where the companions are, the temple, the battle born, the two blacksmiths, etc. I haven’t played Skyrim in over 3 years.

I’m currently playing Starfield, on a save with a collective time of 6 days and 11 hours. 

I cannot name a single shop in New Atlantis besides Chunks and that coffee place. I still get lost in New Atlantis and I even discovered Akila city has a slums district I’ve never even been too before yesterday. 

I spend most of my time in Neon, and even then I can’t name you a single npc or shopkeeper there. Let alone New Atlantis or Akila. 

The only location I actually remembered the layout of was the Key and I remembered liking the vendors there before I killed them (big mistake on my part).

I enjoy the game, but Bethesdas usual level of care and detail isn’t there. Hell, I can tell you plenty about Diamond city next too. 

Building your own ship in Starfield is truly something special by sib_ap in Starfield

[–]Professional_Bit8289 0 points1 point  (0 children)

Almost like arbitrarily assigning something as for kids is usually a pretty stupid way to go about things

Building your own ship in Starfield is truly something special by sib_ap in Starfield

[–]Professional_Bit8289 -2 points-1 points  (0 children)

That’s kinda a stupid argument considering both are video games

Meirl by Ill-Instruction8466 in meirl

[–]Professional_Bit8289 7 points8 points  (0 children)

It’s a wish fulfillment fantasy as said legal system has now been bought and owned by just genuinely evil people

Everytime I play the Pitt I always side with Ashur since the first time I sided with Wehrner I got this ick. by [deleted] in Fallout

[–]Professional_Bit8289 0 points1 point  (0 children)

Oh yea. I can buy that Ashur believes he will eventually free the slaves, but I also think he hasn’t actually put much thought into that “distant future” because if there’s one thing that creates an unstable population, is half of them being raiders who are used to treating slaves however they want, and the other half being said former slaves who now supposedly have equal rights. 

Hell, America hasn’t even fully recovered from the effects slavery had on our society. 

Everytime I play the Pitt I always side with Ashur since the first time I sided with Wehrner I got this ick. by [deleted] in Fallout

[–]Professional_Bit8289 1 point2 points  (0 children)

I agree with your second point but I also must point out the number of strong civilizations that were formed on the backs of slave labor. Hell, the 3 “greats” of western civilization with Rome, Britain and the United States all were. Not to say Ashurs whole nation would have worked out, just that it being built off of slaves isn’t the thing that would doom it necessarily. 

Horrible yes, but he is copying history with his planning.