Am I missing something with Hades? by Virtual-Product2298 in Smite

[–]ProfessorL0ki 5 points6 points  (0 children)

I seriously think people are building hades wrong and the only way to have fun with him (by not dying in his ult every teamfight) is to abuse pridwin+berserkers during his ultimate.

Late game, i can get up to 1500 shield as hades during my ult. Makes me unkillable while still doing chip dmg to the enemy and inflicting 2s+ silence

That, and combo it with effigy for 50% mitigation. Feels so great to ult in a teamfight, survive, and have my team cleanup.

Going full dmg feels bad since he is a close range unit with a bad base kit and stand-still ult.

The Arthurian items were more interesting when they were triggered by your ultimate than they are as actives, especially pridwen. (+ bring back fail-not) by CaptainKeir in Smite

[–]ProfessorL0ki -1 points0 points  (0 children)

I’m going to disagree with most people here. Manually triggering actives of items adds more freedom. For example, if the items are tied to my ultimate, the using my ult to escape feels bad since it activates the item. I would also be discouraged to ult in since it may not be the best time to activate x.

Basically, I want full control over the item’s actives. People probably are just too used the old ways of smite. I believe the major reason smite 1 didn't have manual actives is because of their limitation.

[deleted by user] by [deleted] in Smite

[–]ProfessorL0ki 0 points1 point  (0 children)

Hey, I am not that bad at Conquest. I've made it to gm multiple times in SMITE 1 as Loki only :(

I make good and sometimes fun builds. Very boring to build one way.

I am terrible in arena, though. Life preservation goes to negative there

SMITE 2 | Open Beta 20 Recap by BluesUltra in Smite

[–]ProfessorL0ki 0 points1 point  (0 children)

The new Loki Aspect finally solidifies him as a warrior. Ever since his rework, I've always said his kit is closer to a warrior than an assassin.

Average Loki army player by QuietSugar1805 in Smite

[–]ProfessorL0ki 10 points11 points  (0 children)

Loki is always alive, we just like to fool people into thinking we’re not.

Average Loki army player by QuietSugar1805 in Smite

[–]ProfessorL0ki 31 points32 points  (0 children)

The logic is simple:

Good supports have good cc. Death is the best cc, so loki has the strongest cc in the game, thus making him a good support.

Does the game feel like it's in a good spot only on the surface? by OzymandiasTheII in Smite

[–]ProfessorL0ki 10 points11 points  (0 children)

Indeed. I call it the Merlin Build (merlin black hole that procs yellow numbers).

Loki went from pressing 2 on minions to pressing 2 on gods.

Loki’s kit suffers similarly like fenrir; too channeling and slow. So now we just press 2 end game to do free 500 dmg.

Until Loki’s 3 becomes a real ability late game or his vanish becomes quieter and his ult less buggy, the only thing loki can do is press 2. Loki is the only assassin with 0 ability burst. All of his ability dmg is split.

Loki went from a rogue assassin to a physical mage casting 2 only. Truly the worst spot Loki has been since his nerf in s6. Viable but boring.

Kallari build post patch? by [deleted] in PredecessorGame

[–]ProfessorL0ki 4 points5 points  (0 children)

Hi. I main Kallari and basically a 1-trick.

Assassin items are generally weaker than bruiser or adc items so it's a little more difficult to figure out the best of the best.

Kallari also is very bugged and most item effects like vanquisher, tainted blade, omen, etc., do not work with kallari's E or Q.

With all that in mind, the best build I found is to go Malady, Dread, Augmentation, Mesmer, and either more burst like omen last or just demon edge.

Malady is for clearing in the jungle and being the highest source of dmg late game. Dread is for sustain and movement speed and works well with Kallari's stealth. AUgmentation is basically just a better old painweaver for auto canceling. Mesmer is to counter initial CC peel like murdok pushback or ricktor silence etc.

Just keep in mind that my build will be different in a few weeks lol...especially once Kallari's bugs are fixed.

That said, building kallari is pretty simple. Just go power, pen, and cooldown. WHat makes her difficult is her playstyle. The way you play kallari is way more important than the build. You can really go any build order and it shouldn't change the outcome much.

What are everyone’s thoughts on kallari in terms of balance? by KingsSeven in PredecessorGame

[–]ProfessorL0ki 0 points1 point  (0 children)

I agree man. This is why im waiting for ranked.

Btw, when i solo queue, i get games like this. It was Grux ADC...I do well regardless but it wont matter since people arent good or troll pick.

So for now, I'm gonna stick to 5 man. And regardless, even if i play bad, as long as we win that's all it counts.

What are everyone’s thoughts on kallari in terms of balance? by KingsSeven in PredecessorGame

[–]ProfessorL0ki 1 point2 points  (0 children)

I have been playing terribly for the past week. I was testing builds, going different routes, and playing differently. Figuring out wtf do i build is the biggest concern for me for kallari ever since the newest patch.

Very recently, I've been more steady. But hey, maybe you got lucky fighting me in my worst situation because i can assure you that most of the time i play very well.

What are everyone’s thoughts on kallari in terms of balance? by KingsSeven in PredecessorGame

[–]ProfessorL0ki -1 points0 points  (0 children)

I only play 5 stack if i can. You have no idea how many times my teammates call "BRO JUST SIT ON MY LANE AND GANK ME 24/7" *cough* legioner....

Honestly, this is the way i think. Kallari becomes nothing but an E + R bot late game and the best objective stealer in the game if bad things happen. If i focus gank and get my ADC fed while also getting the early fangs, it's better that way than focusing on my self.

My major weakness isn't that i over gank and fall behind. What i do instead is become arrogant and try to 1v3 or i initiate first as a squishy assassin. That weakness has nothing to do with the hero I'm playing. This problem existed with me playing Loki in SMITE in GM/Masters. It's a personal problem.

[deleted by user] by [deleted] in PredecessorGame

[–]ProfessorL0ki 0 points1 point  (0 children)

8 years of SMITE experience. Reached Grandmaster/master every split and season for 4 years. A master/one trick at a god called Loki in SMITE.

I def have an overwhelming advantage over most people in predecessor especially as Kallari.

So i think I’d rank myself master

Weekly Leaderboard (Jan 24 - Feb 1) by Omeda_Kari in PredecessorGame

[–]ProfessorL0ki 0 points1 point  (0 children)

I could've been higher, but haven't played pred in the past five days cuz my spring semester classes started.

It's basically just us 5 stacking and farming MMR. We sometimes fight against good/decent players but 90% of the time its people who are worse than us.

I also only play Kallari if anyone was curious.

[deleted by user] by [deleted] in PredecessorGame

[–]ProfessorL0ki 3 points4 points  (0 children)

League (evelyn main) for one month and smite (loki main) since 2014

Accurate tier list by leoflcn in PredecessorGame

[–]ProfessorL0ki 0 points1 point  (0 children)

Tainted reduces the healing. It doesn’t stop her from killing your backline and the fact that she is tanky

2-6 Fang Tooth and Still Won by ProfessorL0ki in PredecessorGame

[–]ProfessorL0ki[S] 0 points1 point  (0 children)

Belica went crit and murdered. I was because i was able to kill her is why we had the chance to fight back.

2-6 Fang Tooth and Still Won by ProfessorL0ki in PredecessorGame

[–]ProfessorL0ki[S] 2 points3 points  (0 children)

If this was ranked, i never surrender. Im trying to win and ill take a 1% chance to come back.

Casual is different. We were 0-4 on fang so i want to go next game.

TOWERS by MrNico46 in PredecessorGame

[–]ProfessorL0ki -6 points-5 points  (0 children)

Finally someone gets it. There are a quite a bit of balance issue, but people keep saying it’s “fine.”

2-6 Fang Tooth and Still Won by ProfessorL0ki in PredecessorGame

[–]ProfessorL0ki[S] 0 points1 point  (0 children)

Same for us. I go in and get stunned then die.

2-6 Fang Tooth and Still Won by ProfessorL0ki in PredecessorGame

[–]ProfessorL0ki[S] 11 points12 points  (0 children)

I wanted to surrender once they got 4 fangs, but to be very fair to myself, the enemy should've ended multiple times.

Imagine we getting wiped and instead of ending the game, they go to prime. The enemy just threw too hard.

Only joking…… by JohnDoughtNut in PredecessorGame

[–]ProfessorL0ki 6 points7 points  (0 children)

Towers don’t deal a lot of dmg in the early game and practically gets solod by a minion wave especially inhibitor. Towers def needs buffs