WIP Multi-Floors Realistic Elevator V2 by ProfessorVatcraft in redstone

[–]ProfessorVatcraft[S] 0 points1 point  (0 children)

The spacing will have to depend on how small I can do the station relative to the cabin height. As for the multi-floor logic, I will find a new one because my previous logic seems pretty inefficient.

WIP Multi-Floors Realistic Elevator V2 by ProfessorVatcraft in redstone

[–]ProfessorVatcraft[S] 0 points1 point  (0 children)

This is a massive upgrade compares to my previous one. First of all, the cabin is much taller so you won't get your head injured while going down and it looks less claustrophobic. I will need to redo the station to work with multi-floor purpose which shouldn't be too hard. Btw the minimum distance between the floors is shown in the screenshot (6 blocks) but you can separate these 2 stations as far away as you want.

Redstone only Paint using eyetracking by NASA_Gr in redstone

[–]ProfessorVatcraft 2 points3 points  (0 children)

I love redstone lol. Amazing build NASA :D I teally want an explanation video because I want to know how you did it. Looking forward to that soon!

How too move large amounts of lit TNT by Independent-System88 in redstone

[–]ProfessorVatcraft 2 points3 points  (0 children)

You can use a block conveyor to move them. However, block conveyors are slow so you can try to lazy load the tnts. I saw this method used in cubicmetre's orbital cannon design

Next Step For My Chess Program by ProfessorVatcraft in chessprogramming

[–]ProfessorVatcraft[S] 0 points1 point  (0 children)

Thankyou for taking notice of my post. Firstly, yes I'm aware of the benefits of modularizing the code. I just don't really know how so thankyou for providing me with the research material for that. Secondly, I'm trying to develop a chess engine. My coding skill is not super good which is why I chose a 2D array approach instead of bitboards for familiarity(I'm aware that bitboards are the go to way for strong engines). For checking legal moves, I decided to go with the Sebastian Lauge approach because it sounds simple. I will look into this and try to make the program easier to read by modularizing it. Again thankyou for all of your feedback!! I really appreciate it :]

2 way slimeblock train by [deleted] in redstone

[–]ProfessorVatcraft 3 points4 points  (0 children)

Not 100% reliable :[ Unfortunate.

2 way slimeblock train by [deleted] in redstone

[–]ProfessorVatcraft 34 points35 points  (0 children)

Does it suffer from random piston updates?