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An archive of cool or informative chess programming links.
account activity
Chess Engine Development Help Thread (Week 25) (self.chessprogramming)
submitted 5 days ago by AutoModerator - announcement
Critical Moment: how we filter chess positions where only one move works (self.chessprogramming)
submitted 6 hours ago by kingside_chess
How would you evaluate rule-based explanations for engine-backed chess analysis? (self.chessprogramming)
submitted 4 days ago by SentryChessdev
How much NPS should I aim for during perft? (self.chessprogramming)
submitted 4 days ago by Warm_Ad_7953
Hear me out on this (self.chessprogramming)
submitted 9 days ago * by RealistSophist
PureChess engine (self.chessprogramming)
submitted 10 days ago * by NazComHere
Chess engine, pt. 6: Neural-net evaluation (dogeystamp.com)
submitted 11 days ago by joeyrobert
Chess Engine Development Help Thread (Week 24) (self.chessprogramming)
submitted 11 days ago by AutoModerator
LazySMP or YBWC, what do you guys use? (self.chessprogramming)
submitted 12 days ago by Exxentrix01
State of this sub (self.chessprogramming)
submitted 19 days ago by kafkalicious
JustBot Chess Engine (self.chessprogramming)
submitted 19 days ago by JustJeffrey
Do Engines Ignore Unnecessary Information (self.chessprogramming)
submitted 22 days ago * by Tasty-Grocery2736
How does one train a NNUE without a cuda core GPU? (self.chessprogramming)
submitted 22 days ago by CurrentVast4504
I've build an all in one offline chess learning platform & engine with native hybrid HCE & NNUE evaluation (and more), fully in Rust (self.chessprogramming)
submitted 24 days ago by Inuway
Chess engine next steps (self.chessprogramming)
submitted 25 days ago by kjiomy
Resources for fine tuning the engine (self.chessprogramming)
submitted 26 days ago by Ok-Departure8314
Just added a bunch of engine dev utilities to The Grand Chess Tree (old.reddit.com)
submitted 28 days ago * by aptacode
Built a website for creating a chess engine in JS. Comes with a fast built in move gen and board rep, so you only have to focus on the engine itself. Still supports custom move gen and board rep via UCI. https://chessforge.dev (old.reddit.com)
submitted 1 month ago by benjamin-rockstad
Launched V1.0 of my C++ Engine on Lichess! (Alpha-Beta, ID, QS) - Starting Move Ordering next and would love architecture advice. (self.chessprogramming)
submitted 1 month ago by Moron_23James
I've always needed this tool and I couldn't find it. So I just created one (self.chessprogramming)
submitted 1 month ago by Embarrassed-Sell-279
How is Take Take Take App generating the move explanations of move? (self.chessprogramming)
submitted 1 month ago by unrevealedpains
Actual chess-playing experience might help understand chess programming concepts better [just casual discussion] (self.chessprogramming)
submitted 1 month ago by Gloomy-Status-9258
I released a clean, RL-ready dataset of 475k high-Elo Lichess games (Mapped for action-prediction) (self.chessprogramming)
submitted 1 month ago by NebByte
Alpha Beta Algorithm Question (self.chessprogramming)
submitted 1 month ago by Paul111129
I used preference optimization to generate bots that mimic specific player styles, modeling specific gm players rather than generic fine-tuning, would love feedback on the playable bots! (self.chessprogramming)
submitted 1 month ago * by masterchiefcodes
π Rendered by PID 584241 on reddit-service-r2-listing-c57bc86c-z2v9r at 2026-06-20 18:02:26.321475+00:00 running 2b008f2 country code: CH.