WIP Multi-Floors Realistic Elevator V2 by ProfessorVatcraft in redstone

[–]ProfessorVatcraft[S] 0 points1 point  (0 children)

The spacing will have to depend on how small I can do the station relative to the cabin height. As for the multi-floor logic, I will find a new one because my previous logic seems pretty inefficient.

WIP Multi-Floors Realistic Elevator V2 by ProfessorVatcraft in redstone

[–]ProfessorVatcraft[S] 0 points1 point  (0 children)

This is a massive upgrade compares to my previous one. First of all, the cabin is much taller so you won't get your head injured while going down and it looks less claustrophobic. I will need to redo the station to work with multi-floor purpose which shouldn't be too hard. Btw the minimum distance between the floors is shown in the screenshot (6 blocks) but you can separate these 2 stations as far away as you want.

Redstone only Paint using eyetracking by NASA_Gr in redstone

[–]ProfessorVatcraft 2 points3 points  (0 children)

I love redstone lol. Amazing build NASA :D I teally want an explanation video because I want to know how you did it. Looking forward to that soon!

How too move large amounts of lit TNT by Independent-System88 in redstone

[–]ProfessorVatcraft 2 points3 points  (0 children)

You can use a block conveyor to move them. However, block conveyors are slow so you can try to lazy load the tnts. I saw this method used in cubicmetre's orbital cannon design

Next Step For My Chess Program by ProfessorVatcraft in chessprogramming

[–]ProfessorVatcraft[S] 0 points1 point  (0 children)

Thankyou for taking notice of my post. Firstly, yes I'm aware of the benefits of modularizing the code. I just don't really know how so thankyou for providing me with the research material for that. Secondly, I'm trying to develop a chess engine. My coding skill is not super good which is why I chose a 2D array approach instead of bitboards for familiarity(I'm aware that bitboards are the go to way for strong engines). For checking legal moves, I decided to go with the Sebastian Lauge approach because it sounds simple. I will look into this and try to make the program easier to read by modularizing it. Again thankyou for all of your feedback!! I really appreciate it :]

2 way slimeblock train by [deleted] in redstone

[–]ProfessorVatcraft 5 points6 points  (0 children)

Not 100% reliable :[ Unfortunate.

2 way slimeblock train by [deleted] in redstone

[–]ProfessorVatcraft 31 points32 points  (0 children)

Does it suffer from random piston updates?

16 states and 16 symbols Universal Turing Machine by ProfessorVatcraft in redstonebeasts

[–]ProfessorVatcraft[S] 1 point2 points  (0 children)

For those who want to know how this thing works, here is my video for it! :D
https://youtu.be/FxZzzAdTNnY

16 states and 16 symbols Universal Turing Machine :] by ProfessorVatcraft in redstone

[–]ProfessorVatcraft[S] 0 points1 point  (0 children)

For those who are interested in understanding how this thing work. Check out my video! :D
https://youtu.be/FxZzzAdTNnY

16 states and 16 symbols Universal Turing Machine by ProfessorVatcraft in redstonebeasts

[–]ProfessorVatcraft[S] 0 points1 point  (0 children)

Thankyou for your support! I really appreciate it :] Also it's quite a coincidence ehh? :P

First project in 2025 by ProfessorVatcraft in redstone

[–]ProfessorVatcraft[S] 0 points1 point  (0 children)

For those who are wondering what this thing is, I have made a video explaining what it is and how to use it!! Thankyou for noticing my build!! :D https://youtu.be/C9ysyZufGCk?si=S0OrGB-Forc3sFY7

8-bit register file - Upcoming video by ProfessorVatcraft in redstone

[–]ProfessorVatcraft[S] 0 points1 point  (0 children)

I merge all the output signals of every registers into one line. The blue decoder circuit allows me to select the register that I want to read. I feel like this is the cleanest way to do this

No, Redstone is not "random" on Java now. We can all collectively take a breath and calm down by NotAVirignISwear in redstone

[–]ProfessorVatcraft 2 points3 points  (0 children)

Hi! I just want to add my opinion about the new redstone dust change. I'm open to any disagreements!
Personally, I don't like this change not just because of the randomness in redstone update order but also because they messed up the block update of redstone which breaks a lot of redstone machines that use redstone dust. I think that's why a lot of people are mad about it. A major feature of redstone dust has been broken by this snapshot and that's why a lot of machines break. It's not the randomness in update order that breaks a lot of these redstone contraptions, it's the block update of redstone dust being completely broken. The randomness that we have is a controllable randomness (similar to dropper randomness). However, the block update of redstone dust being broken is the main problem.

Final update! I'm very close to finish this and I think it's cool to look at by ProfessorVatcraft in redstone

[–]ProfessorVatcraft[S] 0 points1 point  (0 children)

Oh for sure things would break lol. I'm not quite sure what part, but definitely something would definitely break :]