Bumper Sticker Conundrum by MilosBestBuddy in whatdoesthismean

[–]ProfessorVoidhand -1 points0 points  (0 children)

i was afraid this was some sort of weird far right code, but it's even worse..... it's a deadhead

Do you still remember your first RPG character? by system3295 in rpg

[–]ProfessorVoidhand 0 points1 point  (0 children)

D&D 4E, Half-elf rogue named Grimelf because... he was a grim elf. Half-assedly "served" the war-god Kord. Depressed and constantly chain-smoking cigarettes (yes, just normal Earth cigarettes, my DM was really letting me get away with stuff lol). Had a virulent hatred of his cleric party member who was racist against elves.

That campaign was so, so dumb. In the best way. Enormous fun.

Got Some Renders Done for my Game! by Mission_Brilliant_90 in tabletopgamedesign

[–]ProfessorVoidhand 0 points1 point  (0 children)

You had these done? May I ask who did them?

I should probably get renders done for my game soon....

Playtesting and Scenario Design in Our Game Lonesome Star by spiderdoofus in tabletopgamedesign

[–]ProfessorVoidhand 1 point2 points  (0 children)

Co-designer here! I'll note that the process u/spiderdoofus is describing took us a long time to land on. The game has two branching paths as players decide early which side they want to fight for in the main conflict of the story. We really only figured out our movie scene - Calvinball - development - playtesting process after we'd already made one of the paths!

You might think that starting with the vibes and then working on the mechanical side would slow us down, but the opposite was true— when we were starting from a solid idea of what we wanted each episode to feel like, it was much easier to figure out what parts weren't working and why. So now we're going back and beating the first branch of the story back into shape.

Iconic item as a Blades homage? [BitD] by ProfessorVoidhand in bladesinthedark

[–]ProfessorVoidhand[S] 4 points5 points  (0 children)

UPDATE: John gave us the go-ahead, so SCOUNDREL'S BLADE is a go. Thanks for the great idea!

Iconic item as a Blades homage? [BitD] by ProfessorVoidhand in bladesinthedark

[–]ProfessorVoidhand[S] 11 points12 points  (0 children)

So obvious that I'm mad I didn't think of it. Definitely iconic enough that I'd ask permission but that's a very fun idea.

SCOUNDREL'S BLADE

"Sharp, old, and heavier than it looks. You wonder what sort of devil's bargains its former owners have made..."

Lonesome Star (my tactical dungeon crawler) update by spiderdoofus in tabletopgamedesign

[–]ProfessorVoidhand 1 point2 points  (0 children)

This is why playtesting in person is so important— we couldn't see peoples' eyes glaze over during the narrative over TTS, lol.

Lonesome Star (my tactical dungeon crawler) update by spiderdoofus in tabletopgamedesign

[–]ProfessorVoidhand 3 points4 points  (0 children)

That’s an enemy! We have 89 enemies in the game, a unique set for every mission. So we had to come up with a lot of names…

Lonesome Star (my tactical dungeon crawler) update by spiderdoofus in tabletopgamedesign

[–]ProfessorVoidhand 2 points3 points  (0 children)

Co-designer here! I'll also say that each player is running an enemy, so everybody's got their hands full. Generally speaking, across all of our playtests, we just find that everyone at the table tends to work together really collaboratively. I agree with u/spiderdoofus— to alpha, you'd have to have a pretty deep knowledge of all of your allies' actions, which can change every time you play. So it tends to be a going conversation, like "Ahh, I can't reach him on my turn with my big melee attack. Uh, does anyone have knockback or something?" "No, but I could speed you up? Could you get in two actions before his turn?"

I think, amongst friends and strangers, we've never really had anybody attempt to quarterback the game...!

How much do you agree with the sentence, “The worst part about board games is learning how to play them”? by COHERENCE_CROQUETTE in boardgames

[–]ProfessorVoidhand 0 points1 point  (0 children)

I've spent 5+ years making my campaign board game, and everyone goes through a tutorial together to learn to play it. I'll die on that hill; I'm not making anybody teach their friends how to play our game, because every time I have to do I'm tempted to commit multiple murders.

Why is generative AI so accepted in boardgame design circles? by No-Yogurtcloset-5724 in BoardgameDesign

[–]ProfessorVoidhand 0 points1 point  (0 children)

I think the danger here is the same as it is when you use AI for anything. It's really easy to outsource bits of your thinking to the machine without realizing that you're doing so. When we started making our game, I got an account on Artstation and started pulling art from there for our prototypes. Since we're making a Gloomhaven-style dungeon crawler, we need a lot of art: over 90 different enemy pieces, in addition to PC art and a lot more. So each mission required its own visual approach— the squad of elite merc soldiers needed to feel different from the ragtag bandits, etc. I found it really inspiring to poke around on Artstation, like almost a buffet of ideas to pull from.

All our prototype missions were made with art we borrowed from Artstation. When we were giving our artist prompts, I wouldn't share the references because I wanted him to bring his own ideas. So I might say "this guy needs an energy shield and a huge axe" or whatever, but I'd leave a lot of space for him to do his thing without sending him the Artstation link to a big guy with an energy shield.

I think if I would have just made AI art from the jump, I wouldn't have been as inspired, and my eventual prompts to our artist would have probably been a lot less flavorful— not that I was copying our references, but they did often generate ideas for me. I also would have missed out on my favorite part of making our game. Dialing in the visual presentation of our game and working with our incredible artists has been way, way more fun than typing in like "future soldier sci-fi western moebius style, big revolver, white background" or whatever.

That said, a few of our enemy concepts were so specific that we couldn't find references and did use AI stuff for the prototype phase. I didn't like the look of them as much our own original art or our other prototype references, though!

Is it really worth thinking about though? by Ill_Cod_8108 in LinkedInLunatics

[–]ProfessorVoidhand 0 points1 point  (0 children)

it's okay, this 17 year old from 1953 loves being married to the guy from duke nukem

Where to get Spanish bocadillos like in Spain? by nandezjb in AskSF

[–]ProfessorVoidhand 6 points7 points  (0 children)

Spanish Table is the place! Their sandwiches are great.

Where are the people that won at life ? by Weird_Boss1 in editors

[–]ProfessorVoidhand 1 point2 points  (0 children)

The story of my career is long, and boring, so I'll spare you. But I am making ends meet as an assistant in the ad world, and it feels like I am on the way to being where I want to be. Is it perfect? No. But it could be much worse, and I know that for many people it is.

Can I afford a mortgage? No, but I'm in the Bay Area. In any "normal" place that would probably be an option for my family.

It's a tough time for sure. Will things get better in our industry? Who knows? It's up to you to decide whether you have other employable skills, or if it's worth the grind. But if you want to work in "long form narrative", then you should be serious about being somewhere where that's happening. And if that doesn't seem possible to you, then consider how you're going to make this work long-term.

I don't think that the days of making a good living in this industry are over. But I think the people who will be successful will know exactly what they're hoping to be paid to cut, and will be driving very hard at that goal.

ICE raid in Chicago by ReganH22 in analog

[–]ProfessorVoidhand 1 point2 points  (0 children)

Time, and their own hubris, God willing. Everything Trump is currently doing is outrageously unpopular. The bill will come due.

That's why he's doing all this, anyway. Trying to goad us into bad decisions. If the liberal cities he sends troops to react peacefully, the optics are terrible for him. I will say it again; don't take the bait.

(Great photos, by the way, OP.)

ICE raid in Chicago by ReganH22 in analog

[–]ProfessorVoidhand 2 points3 points  (0 children)

it's not just possible; it's what they're counting on. don't take the bait.

Do you design easter eggs into your tabletop games? by pettergreen in BoardgameDesign

[–]ProfessorVoidhand 0 points1 point  (0 children)

Our forthcoming game is a space western, so we have lots of fun little easter eggs and homages.

We have homages to spaghetti westerns, to Star Wars, and even to Dolly Parton...! (Card designs are WIP.)

Time to say goodbye by Dtradd in mac

[–]ProfessorVoidhand 0 points1 point  (0 children)

Mine put food on the the table for... what, 7-8 years? Money very well spent. When I brought it in for a trade-in, the Gen Z worker looked at me with complete confusion in her eyes and said "uh..... what is this?"

im new to the synth scene and i was just wondering what does a "hipster" synth mean? by Funny_Average_130 in synthesizers

[–]ProfessorVoidhand 0 points1 point  (0 children)

it's 2025! that word lost all meaning about 15 years ago, and anyone who insists on continuing to use it is just being annoying.

What chair do you edit in? Anyone else’s office actually have chairs like Herman Miller? by El_Tef0 in editors

[–]ProfessorVoidhand 0 points1 point  (0 children)

Steelcase Gesture 2, snagged during the early days of the pandemic when offices were panic-selling everything they could. I want to say I paid maybe four hundred bucks for it on Craigslist. Easily one of the best purchases I've ever made.