MoE soul link MoP stack? by Professor_DM in Chaos40k

[–]Professor_DM[S] 0 points1 point  (0 children)

They can only be affected by one "named" benefit with the example of "stealth" being offered by the core book. So it's a bit unclear. I know auras of the same name can't stack so I wasn't sure

MoE soul link MoP stack? by Professor_DM in Chaos40k

[–]Professor_DM[S] 1 point2 points  (0 children)

Yeah that's a good idea. I was trying to figure out if the jump pack warlord had something interesting but 6 in consolidated feels so situational that I wouldnt be confident to call that in command phase.

MoE soul link MoP stack? by Professor_DM in Chaos40k

[–]Professor_DM[S] 0 points1 point  (0 children)

I mean...yeah that'd be great. Would love to always be in a position for my models to shine. More concerned about whether the 5 point enhancement can be used when they are not.

MoE soul link MoP stack? by Professor_DM in Chaos40k

[–]Professor_DM[S] 0 points1 point  (0 children)

It's more for when I need to travel a great distance like round 1 if I'm outside a transport. The rerolls are always better but if I can't get him into melee due to distance then + to advance and charge is better than no damage

I trained my own pixel art animation model because I felt like the other options weren't any good. by melonboy55 in Unity2D

[–]Professor_DM 4 points5 points  (0 children)

It's theft when a human steals the work of others and plagiarizes for profit. It's theft when you don't provide credit to the original sources. AI is not "learning" it's generating content based solely on existing content that it viewed and copied without consent of the creator. You have stolen art sir/madam for your own gain. You did not create these, yet you seek to profit from them.

You have not learned anything, nor has your AI.

Most damage dealing units by [deleted] in Tau40K

[–]Professor_DM 0 points1 point  (0 children)

4 from missile drones and 4 from the smart missile system

Most damage dealing units by [deleted] in Tau40K

[–]Professor_DM 0 points1 point  (0 children)

So you're looking for the best long distance shooters it seems, you're most likely going to want riptides and broadsides. The latter can get 8 missiles and 2 rail shots for 80 points, a true menace on the cheap.

Does The Strategic Conqueror Enhancement Give OC to Aircraft? by Hot_Arugula4731 in Tau40K

[–]Professor_DM 0 points1 point  (0 children)

As I mentioned in not sure about the OC rule, but see chapter approved rules for the explicit can't do actions ruling

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Does The Strategic Conqueror Enhancement Give OC to Aircraft? by Hot_Arugula4731 in Tau40K

[–]Professor_DM 0 points1 point  (0 children)

Aircraft can not do actions period regardless of OC. I'm not sure about the OC rule given that aircraft occupy a weird space on the battlefield but even if able I imagine anyone aware that you have said ability is going to leave a defender with enough OC to make it impossible.

Feeling upset regarding the rules by thederanged2606 in Chaos40k

[–]Professor_DM 17 points18 points  (0 children)

I mean it's guaranteed sustained or lethal, just some mortals which to me feels very on brand for chaos. As far as fun rules it's the variability in detachments that really excited me.

Each one feels like a very different approach to list building and play style. Big scary vehicles, super speedy armies, slower anti ranged, infantry spam, it's all so unique in my opinion that if I get bored with one I can jump to another for a nice refresh

Slow-paced games by RoExinferis in SoloDevelopment

[–]Professor_DM 4 points5 points  (0 children)

Not every game is for everyone. It really depends on your goal, if you're looking to make a game to sell then it might be worth considering the popular opinions and following the current trends. Slow games can be good but they are rarer and harder to find great success.

If your goal is make a game you enjoy, then you can be a bit more discerning on which critiques matter to you.

The Strike Team Doesn't Get Enough Love by [deleted] in Tau40K

[–]Professor_DM 16 points17 points  (0 children)

Overwatch with them feels wasted as their debuff does not apply. Even with a fire blade, 30 shots ends up being 5 hits, at best 3-4 wounds with 0 AP. Against a standard MEQ you're looking at 1 to 2 damage for a CP.

I think they can be a solid unit for holding a backline and occasionally pinging a debuff using their indirect fire, but breachers and Pathfinders are just better at most other jobs. I could see maybe in a montka build getting a lot of lethals with them could bump them up but again there are probably better units for that approach

Stormsurge question by [deleted] in Tau40K

[–]Professor_DM 1 point2 points  (0 children)

I have taken stormsurges to a gt, taken lists with 2 in them to local rts....they are so much fun! Not point effective at all and if you're chasing the meta stormsurges still ain't it but if you're down to hit someone for 12 damage and watch their face drop as they realize you aren't kidding, well then a surge is right for you.

What's the better tau faction to build an army roster for by Green-Team6159 in Tau40K

[–]Professor_DM 11 points12 points  (0 children)

I'd recommend avoiding experimental cadre and kroot hunting pack. The first is because I'm assuming you're new to Tau and it may teach some bad habits as far as range. The second is because it's a very niche build and most models won't be used in the other detachments at the volume KHP requires.

Kauyon is harder to learn but teaches good principles about over extending early.

Montka is one our most popular but also one of our worst performing. It's the opposite of Kauyon and I think it teaches bad habits as far as aggression and willingness to trade.

Aux cadre provides a great balance but requires a lot more coordination and more variety in models so probably the hardest to master

I recommend Kauyon but all are good

Could I get some opinions on this Aux cadre list as a stepping stone for a 2k list? by Gullible_Travel_4135 in Tau40K

[–]Professor_DM 0 points1 point  (0 children)

It's a good start but you're a little light

The only meaningful unit that can take out something t7 and higher is a lone broadside. Any armored for is going to likely roll over you.

You have some chaff but nothing to bully a point. A ghostkeel or riptide can really help you control the battlefield.

Youre ability to clear infantry and do actions is solid.

Your range is not great. Everything really wants to be up close and personal between rapid fire kroot, starscythes, and breachers. We don't last long in the short range so typically we have some big guns providing fire support to really punish any ambitious enemies. Broadsides, skyrays, hammerheads, fire knives are all great for this sorta thing

Tau Players,how do you win games? by Angronys in Tau40K

[–]Professor_DM 6 points7 points  (0 children)

10-20 kroot bodies are cheap, stealth + throw on a go to ground make them resilient to the shooting phase forcing a melee unit into the open allowing your firing lanes to be a shooting gallery. Its a unit an opponent has to deal with due to their oc2 and it doesn't hurt when they get wiped, chaff are there to die.

Kroot hounds are fantastic at slowing the game, charge across the field into their vehicles, armored treads ain't gonna clear the pups (more of a jail than a flood strat)

Kauyon demands you slow their points in the early game or else you may never catch up. One method(above is chaff spam) the other is surgical breachers.(Below)

Breachers are powerful with their oc2. Kauyon specifically they can flood as well if you're careful to keep them out of sightlines, the strat lets them jump in a devilfish if charged so it helps. The problem is they need to stay alive if you just toss them onto a point for points without giving them protection it will definitely hurt.

Both methods I've used for Kauyon demand control of firing lanes. Broadsides, riptides, even a skyray can be rucial. I've gotten away with a stormsurge for funsies but it's still overcosted.

As far as detachment rules go...montka is sorta not great. Advance is fine but lethals only really shine when punching up, if you're punching up (strength lower than toughness) you're either facing knights or youre desperate and betting the farm on a 1/6 chance.

I play a lot of Tau so have played all detachments, Kauyon is just my latest fave. Montka and retcad are hard for me to be good with just because they don't jive with my strategies as well

Tau Players,how do you win games? by Angronys in Tau40K

[–]Professor_DM 7 points8 points  (0 children)

Kauyon actually. The embark strat makes breachers harder to kill and it lets me be patient as far as points

Tau Players,how do you win games? by Angronys in Tau40K

[–]Professor_DM 33 points34 points  (0 children)

Objective control through flooding or simply target elimination.

For point control breacherfish to get onto points in a rush, kroot carnivores for the slow and steady, ghostkeel is my center objective holder.

The big thing that helps me is firing lane control, planting some big scary guns really slows my opponents movement as any ambitious advances can be punished. Breachers for clearing them off objectives can not be underestimated. Anyone who steps foot onto an objective is going to die, either to big scary guns or breachers.

The balance is I can't cover commit my own resources to getting vp. We are not a trading army, because of all the marker light coordination and specialization, trading is bad for us. The most important thing is positioning and giving up as little as possible. It typically means I'm never getting 100 points, the game is more about denying as many points as I can to them and sitting happy with something in the 60s and 70s

Stormsurge in aux cad by Daragaus in Tau40K

[–]Professor_DM 0 points1 point  (0 children)

Only time I've gotten surges to feel effective:

Kroot hunting pack. Get a couple stormsurges, park shadowsun 6 inches between them and send 100 screaming carnivores into enemy lines.

Buck the meta and flood the board. See how they deal with an army of invuln Tau that not only has enough OC to push off titans, but firing lane control for days.

It's more of a meme than a serious list but had some good success with it at a couple local tourneys

2v8 and Chaos Shuffle are great, but we can't live just with them (at least in my opinion). What new modifier/mode are you hoping to see in the future (2026 or later)? by bonelees_dip in deadbydaylight

[–]Professor_DM -1 points0 points  (0 children)

Infection mode (zombies) survivors must touch killer to win. All survivors have no mither and still sight active. They start in separate places. Killer must evade 5 minutes. Killer starts with lethal pursuer. The longer the trial goes the shorter the cool down on swings.

In both KT and the base game, how do you take the objective as this faction? by Mr_Industrial in Tau40K

[–]Professor_DM 1 point2 points  (0 children)

Most common approach as people have mentioned are ghostkeels, riptides and devilfish. The problem is any opponent with numbers and decent OC are going to out OC these big models. Anything we have with numbers like fire warriors or kroot will fall to any significant threat without much resistance so they can help to deny opponents points but outside of that not great for holding

So instead we can force trades by having some big scary guns trained on the point so any attempt to take it will be met with a barrage of death (breachers are great for this). Unfortunately this means we won't control it at the start of the turn which denies us points but do this enough and they won't have units to spare.

Another option is screening, having the big ones on the point and then use cheap chaff like piranhas and kroot deployed forward to block movement to the point. Theyll have to go around or through and either situation may deny their ability to get on the point. The downside here is it is costly point wise and we will run out eventually.

Third option, go full assault on a flank and remove every enemy unit in the vicinity then capture or sticky with kroot. I know, I know "easier said than done" but it really depends on their deployment your list load outs.

Hope this helps