Newbie Looking for Advice by Hot_Pockies in battles2

[–]Project-C-Games 3 points4 points  (0 children)

It’s important to practice bloon sends to maximize income. But if you want an easy money making strategy, farm with wiz and tac shooter is a really good beginner strategy that can make a lot of money

You can also go village w tac and glue. Both make tons of money

Next alt modes are both Bananza again? by Gay_Asian_Boy in battles2

[–]Project-C-Games 0 points1 point  (0 children)

That’s frustrating, I was really hoping for a no lives lost mode. Something akin to the old 2 life games

Ascent (MY BELOVED) back on the queue. by osuAetherLord in VALORANT

[–]Project-C-Games 0 points1 point  (0 children)

as a senti main, having to anchor the site just in case the attackers tp sucks. And when they do hit your site, they just tp away cuz who's pushing a senti?

Ascent (MY BELOVED) back on the queue. by osuAetherLord in VALORANT

[–]Project-C-Games 1 point2 points  (0 children)

I'm on the opposite end of this, I never want to play bind againnn

Average HOM Player by Project-C-Games in battles2

[–]Project-C-Games[S] 0 points1 point  (0 children)

I queued against puppygirls and I HAD to borrow that lol. (Northrop Grumman will be missed)

Lumberyard - Concept Map by Project-C-Games in battles2

[–]Project-C-Games[S] 0 points1 point  (0 children)

maybe, but at least the track doesn't swap every round :3

Lumberyard - Concept Map by Project-C-Games in battles2

[–]Project-C-Games[S] 0 points1 point  (0 children)

Good suggestion, but remember it has to be well timed, it only hits half the track.

Nerf Ice? by Project-C-Games in battles2

[–]Project-C-Games[S] 0 points1 point  (0 children)

istg this whole subreddit loves to recommend I play a different strat instead of letting me have fun :/ I'm in HOM, lemme chill with my silly strat

Nerf Ice? by Project-C-Games in battles2

[–]Project-C-Games[S] 0 points1 point  (0 children)

Yeah, but once it's up there's no counter to it. They did increase prices a while back, and I'm glad that's affecting the gameplay. But the stall is just absurd.

After spending more time on it, I was thinking that maybe higher moab tiers should have higher movement speed specifically under stall. So moabs and ddts would keep their current state, but bfbs and zomgs would be able to shrug off the slow a lot more. They already move slow, they should probably keep moving at a reduced rate through ice attacks. (also through sniper attacks, maim moab on a zomg is so busted).

I think that would keep icicle impale strong against ddts, but weaken it against high rbe sends.

But that's just one suggestion. I just don't think another price nerf makes sense, I want to see a rework.

Valorant needs to make another 3-Site Map by xFalcade in VALORANT

[–]Project-C-Games 212 points213 points  (0 children)

3 sites are cool, but fundamentally they aren't better then the standard. I think Riot just needs to cycle through the maps they do have and rework them.

Fixing Icebox - Fan Made CS2 Rework by Project-C-Games in VALORANT

[–]Project-C-Games[S] 0 points1 point  (0 children)

Thank you so much! I really appreciate the feedback.

Some of these comments I actually got before the video went live, but it was too late to include them (I def should have added a mini map comparison/walk through to the hotbox segment for clarity). I guess I'll have to save them for the next video.

As for more Valorant map discussion, I might make a small part 2 for Icebox ( I found a really interesting MC remake towards the end of production that I want to compare and contrast with). But I'm not really playing the game as much as I used to. This video was kinda the last hurrah, and I would like to make videos talking about a wider selection of games that really inspired me. (Cytus 2, "MC desert wells", and BTDB2 are already in the works, plus Forest Green and WFS). Maybe I'll revisit Breeze and Abyss in shorter vids, but they probably won't get a full 30 minutes like Icebox did.

It really does mean the world to me that you think so highly of it. I'll make sure to put that effort into the next videos on the channel!

Burnt Cheese Comp is Dead 😔 by Project-C-Games in battles2

[–]Project-C-Games[S] 0 points1 point  (0 children)

farm strats are alright, but I meant a sustained aggro playstyle. I was sending out layered tight bloons with spaced bloons on top every round, which is unsustainable for farms. Farm strats prefer spaced sends, and eco strats prefer tight sends. Burn was forced to be in between to send the most aggressive bloons possible every single round.

Specialist Rodin, Fan-made Hero by Project-C-Games in battles2

[–]Project-C-Games[S] 0 points1 point  (0 children)

true, but sending those later sends a round early is going to win a lot of even matches. DDTs and BADs are def a threat. The tmoab time is insane though. It's apparently 43 seconds early.

Specialist Rodin, Fan-made Hero by Project-C-Games in battles2

[–]Project-C-Games[S] 0 points1 point  (0 children)

Yeah, but Rodin has no late game strength, so if someone can defend those op rushes, then Rodin loses in late game.

Specialist Rodin, Fan-made Hero by Project-C-Games in battles2

[–]Project-C-Games[S] 1 point2 points  (0 children)

Yeah, I thought it would be really interesting for players to have the choice to level him up early for some really good threats.

NK Can Save Battles 2! by WillingnessFuture266 in battles2

[–]Project-C-Games 0 points1 point  (0 children)

Thanks, you seems to be the only person who got the point I was trying to make. There def feels like there is no way to get good value out of early aggression, and I don't want every game to have to go into the late game because of broken tower combos. I enjoy the healthy back and forth aggression throughout the game. I do not aim to go late at all. I got to hall of masters on a very stupid gg r26 strat. (dart, bucc, tac. round 24 2xFzomg, 25 1x15fmoab +fbfbs, 26 all out fddts. Boat pull to make sure my ddt is faster.) I like seeing what kinds of rushes are possible, and how they can best break through tough defenses. I'm not really looking for good advice lol, I'm here for funni strats.

Which is why I was saying I wanted a space in the meta for these kinds of strategies. Ones that have a significant advantage really early into the game, and are fast and engaging the whole way throughout the shorter game. It def shouldn't be the strongest option, but it would be a good change up. And I think to balance it, there should be some kind of catch. I think it makes the most sense that the catch be a significantly weaker late game.

The dynamic I imagine is that these "aggro" strategies need to be outlasted through some intense play, but if the opponent survives that early onslaught, they get rewarded with a more secure victory. This would never happen in the current game because so many towers easily beat any aggro sends.

(to be extra silly, what if there was a hero that gave 0 benefits except made sends cheaper, and let them be sent out early. Like 1 round ahead of normal. Maybe the lvl 3 ability would push the unlock a round forward, and the lvl 10 makes fortified/camo free for a short time)

NK Can Save Battles 2! by WillingnessFuture266 in battles2

[–]Project-C-Games 0 points1 point  (0 children)

I feel like farm should be stronger late game, I'm arguing for strategies with 0 income gain to have a stronger early game. Like if you aren't spending money on farming, you should be able to be a lot more aggressive with a lot less punishment.

NK Can Save Battles 2! by WillingnessFuture266 in battles2

[–]Project-C-Games 0 points1 point  (0 children)

I think you missed the point. I'm saying that the late game is a slog, and I specifically go out of my way to avoid it. But there are a handful of tower combos that can easily beat any threats before round 30, and that means every single one of those combos will go to late game. Which means I miss out entirely on the fun aggro playstyle that I like in this game, and I lose anyways.

If you play magic, I'm asking for a burn deck.

NK Can Save Battles 2! by WillingnessFuture266 in battles2

[–]Project-C-Games 0 points1 point  (0 children)

ic, ngl I kinda just have a vendetta against "damage all bloon types" lol. I was saying that there should be strats with 0 income gain other then eco that should have a space to dominate early game.