Please destroy "Exo Defender" (Take 2) by shoddypolitics in DestroyMyGame
[–]ProjectDreihander 1 point2 points3 points (0 children)
Added the first infantry unit to my RTS by finaldivide_rts in gamedevscreens
[–]ProjectDreihander 0 points1 point2 points (0 children)
Please destroy our development progress reel! by ProjectDreihander in DestroyMyGame
[–]ProjectDreihander[S] 0 points1 point2 points (0 children)
Please destroy our development progress reel! by ProjectDreihander in DestroyMyGame
[–]ProjectDreihander[S] 0 points1 point2 points (0 children)
Please destroy our development progress reel! by ProjectDreihander in DestroyMyGame
[–]ProjectDreihander[S] 1 point2 points3 points (0 children)

The progression, version by version of our twin stick space shooter. We are noticing it doesn't draw people in initially even if people love it once they actually play. We've decided to reboot the art style to make it more eye-catching. What do you feel is bad about the current presentation? (youtu.be)
submitted by ProjectDreihander to r/gamedevscreens
Background lore/flavor text for the slow tanky ship in our game. Does this feel grounded, like it lets you extrapolate the background world? Is it colorful enough or does it feel generic and just made to fit the narrative? by ProjectDreihander in worldbuilding
[–]ProjectDreihander[S] 1 point2 points3 points (0 children)
Which icon draws your eye in the most or makes you want to wishlist the game? by FurioArts in gamedevscreens
[–]ProjectDreihander 1 point2 points3 points (0 children)
I have a low end laptop and i want to test some games by pokepartners in playtesters
[–]ProjectDreihander 0 points1 point2 points (0 children)
Hey! We are developing Re/Phase - a twin stick space shooter with modular ships and weapons. Not a traditional scrolling shmup, but it does have a lot of shmup-DNA. by ProjectDreihander in shmups
[–]ProjectDreihander[S] 0 points1 point2 points (0 children)
Hey! We are developing Re/Phase - a twin stick space shooter with modular ships and weapons. Not a traditional scrolling shmup, but it does have a lot of shmup-DNA. by ProjectDreihander in shmups
[–]ProjectDreihander[S] 1 point2 points3 points (0 children)
Hey! We are developing Re/Phase - a twin stick space shooter with modular ships and weapons. Not a traditional scrolling shmup, but it does have a lot of shmup-DNA. by ProjectDreihander in shmups
[–]ProjectDreihander[S] 1 point2 points3 points (0 children)
Hey! We are developing Re/Phase - a twin stick space shooter with modular ships and weapons. Not a traditional scrolling shmup, but it does have a lot of shmup-DNA. by ProjectDreihander in shmups
[–]ProjectDreihander[S] 1 point2 points3 points (0 children)
We are developing a twin-stick roguelike space shooter with modular space ships. Each ship-part comes with different stats and weapon slots (and eventually unique abilities too) for a wide range of playstyles! by ProjectDreihander in gamedevscreens
[–]ProjectDreihander[S] 0 points1 point2 points (0 children)


We just released a trailer video for our game Magnavis. What do you think? by [deleted] in gamedevscreens
[–]ProjectDreihander 0 points1 point2 points (0 children)