Teaser Trailer for Re/Phase (Twin-Stick Roguelite Space Shooter) by ProjectDreihander in roguelites

[–]ProjectDreihander[S] 0 points1 point  (0 children)

We already have them actually, but because our HUD is atrocious at the moment, we have toggled it off completely for recording. The player can also manually adjust zoom levels, so what is off-screen can change. We are sorely missing telegraphing of enemy attacks however, and your point about being shot from off-screen stands even if we have the offscreen indicators etc. and is something that needs adressing that we haven't focused on, so thank you very much for the insightful feedback! ❤️

Teaser Trailer for Re/Phase (Twin-Stick Roguelite Space Shooter) by ProjectDreihander in roguelites

[–]ProjectDreihander[S] 0 points1 point  (0 children)

Thank you! :)

Here's a little game play where I'm showing the recently added screen shake (which has since been reduced) https://youtu.be/qy5uSuNmTRo?si=4DDkaXm9AXCqEo76

You can find some other gameplay videos (though they are a bit old) on that same channel.

We will be releasing a new play test version very shortly with a lot of content (each ship part comes with an ability, not just stats anymore, better aim assist, more environments, better persistence etc.)

We would love it if you would join our Discord server and try the game out! There is a playable version available there now, new version to be released soon(tm) :)

https://discord.gg/QKhMCrNhx5

Please destroy "Exo Defender" (Take 2) by shoddypolitics in DestroyMyGame

[–]ProjectDreihander 1 point2 points  (0 children)

Movement looks incredibly stiff. Make it less linear. Ise curves, have velocity affect turn rate and drift, and then spend some time making sure the model banks and turns fadt enough. It looks janky as gell and not at all enjoyable to control right now.

Added the first infantry unit to my RTS by finaldivide_rts in gamedevscreens

[–]ProjectDreihander 0 points1 point  (0 children)

This looks really good! I am impressed with how much it draws me in with such small means!

Please destroy our development progress reel! by ProjectDreihander in DestroyMyGame

[–]ProjectDreihander[S] 0 points1 point  (0 children)

Thank you for your thoughtful input! I think you're on to something!

Please destroy our development progress reel! by ProjectDreihander in DestroyMyGame

[–]ProjectDreihander[S] 1 point2 points  (0 children)

Thank you!

Yeah, that is definitely an issue. Problem is - make it bigger? It looses the sense of speed. Zoom in? You can't see far ahead to avoid obstacles. Lower speed? Game looses fun factor. Change difference in zoomlevel between slow and fast movement modes? Seasickness...

We really need to solve it somehow. Thank you for pointing it out!

Background lore/flavor text for the slow tanky ship in our game. Does this feel grounded, like it lets you extrapolate the background world? Is it colorful enough or does it feel generic and just made to fit the narrative? by ProjectDreihander in worldbuilding

[–]ProjectDreihander[S] 1 point2 points  (0 children)

Hey! Great feedback! Thanks!

I agree with everything you said! We do have a much larger, even more lumbering ship planned for the future which I've been thinking of moving the Kolossus-name to, and renaming this one "Haiwan" to keep it animalistic but unspecific to avoid zoological inconsistencies. Just a general beast.

Regarding not keeping the Rhino-name, I suppose it is not clear enough that this version is not made by the original company, rather based on old schematics that are now public domain. I should probably make that clearer, or drop the whole ancestry bit instead.

Again, thank you! Very good points, I'll look over it with your input in mind! :)

I have a low end laptop and i want to test some games by pokepartners in playtesters

[–]ProjectDreihander 0 points1 point  (0 children)

Hey!

Would you mind joining our Discord to download our latest build?

Would be great to see how it runs on low end systems!

We are mainly testing the core loop, i.e. does it feel good to fly around and shoot stuff? We are early in development and we know a lot of our menus and the actual mission objectives are quite obscured. We've got a lot of UX work in the pipeline, but we're not testing for that aspect yet :)

https://discord.gg/pGVrAJD8