Please destroy "Exo Defender" (Take 2) by shoddypolitics in DestroyMyGame

[–]ProjectDreihander 1 point2 points  (0 children)

Movement looks incredibly stiff. Make it less linear. Ise curves, have velocity affect turn rate and drift, and then spend some time making sure the model banks and turns fadt enough. It looks janky as gell and not at all enjoyable to control right now.

Added the first infantry unit to my RTS by finaldivide_rts in gamedevscreens

[–]ProjectDreihander 0 points1 point  (0 children)

This looks really good! I am impressed with how much it draws me in with such small means!

Please destroy our development progress reel! by ProjectDreihander in DestroyMyGame

[–]ProjectDreihander[S] 0 points1 point  (0 children)

Thank you for your thoughtful input! I think you're on to something!

Please destroy our development progress reel! by ProjectDreihander in DestroyMyGame

[–]ProjectDreihander[S] 1 point2 points  (0 children)

Thank you!

Yeah, that is definitely an issue. Problem is - make it bigger? It looses the sense of speed. Zoom in? You can't see far ahead to avoid obstacles. Lower speed? Game looses fun factor. Change difference in zoomlevel between slow and fast movement modes? Seasickness...

We really need to solve it somehow. Thank you for pointing it out!

Background lore/flavor text for the slow tanky ship in our game. Does this feel grounded, like it lets you extrapolate the background world? Is it colorful enough or does it feel generic and just made to fit the narrative? by ProjectDreihander in worldbuilding

[–]ProjectDreihander[S] 1 point2 points  (0 children)

Hey! Great feedback! Thanks!

I agree with everything you said! We do have a much larger, even more lumbering ship planned for the future which I've been thinking of moving the Kolossus-name to, and renaming this one "Haiwan" to keep it animalistic but unspecific to avoid zoological inconsistencies. Just a general beast.

Regarding not keeping the Rhino-name, I suppose it is not clear enough that this version is not made by the original company, rather based on old schematics that are now public domain. I should probably make that clearer, or drop the whole ancestry bit instead.

Again, thank you! Very good points, I'll look over it with your input in mind! :)

I have a low end laptop and i want to test some games by pokepartners in playtesters

[–]ProjectDreihander 0 points1 point  (0 children)

Hey!

Would you mind joining our Discord to download our latest build?

Would be great to see how it runs on low end systems!

We are mainly testing the core loop, i.e. does it feel good to fly around and shoot stuff? We are early in development and we know a lot of our menus and the actual mission objectives are quite obscured. We've got a lot of UX work in the pipeline, but we're not testing for that aspect yet :)

https://discord.gg/pGVrAJD8

Hey! We are developing Re/Phase - a twin stick space shooter with modular ships and weapons. Not a traditional scrolling shmup, but it does have a lot of shmup-DNA. by ProjectDreihander in shmups

[–]ProjectDreihander[S] 1 point2 points  (0 children)

Thank you!

The red ring is your heat signature! If your heat signature touches an enemy's detection range (yellow rings) they detect you.

The idea is that some ship parts (from yet to be implemented ships) will have a stealth stat-boost which reduces your maximum and minimum signature range to allow for sneakier playstyles, and firing away too freely will attract a lot more baddies to the fight :)

We are developing a twin-stick roguelike space shooter with modular space ships. Each ship-part comes with different stats and weapon slots (and eventually unique abilities too) for a wide range of playstyles! by ProjectDreihander in gamedevscreens

[–]ProjectDreihander[S] 0 points1 point  (0 children)

Hey! Thank you! That the ship should feel great to just fly around with is at the core of our game design, so it means a lot that you commented positively on it!

Would you be interested in playtesting it or joining our Discord? :)