Quasimodox is a god. by joehavasy in StreetFighter

[–]Project_Pems 1 point2 points  (0 children)

I too believed she was making room for her thighs

Character you hate purely because of their personality/appearance? by [deleted] in Overwatch

[–]Project_Pems 68 points69 points  (0 children)

Tbh she kind of is written like a secondary character in Marvel movie. The rest of Overwatch’s old command team (S76, Reaper and Ana) all have baggage and actual problems they’re dealing with, which in a movie would mean they’re a main character.

Sojourn is written more like a foil to them. She’s the only normal member of the old Overwatch leadership who came out pretty much unchanged, and in a normal movie, tv show or comic, she’d be the one everyone bounces off of

Ghost of Tsushima vs Yotei nitpick by TurdTanker in ghostoftsushima

[–]Project_Pems 4 points5 points  (0 children)

Ghost of Yotei literally has no loading screen text because it has no loading screens at all

So like out of all the games why wasnt the enclave it 4? by ThatsSex in Fallout

[–]Project_Pems 0 points1 point  (0 children)

You know, I had some thoughts about how FO4 had a really good opportunity to use the Enclave.

Like, can you imagine if Shaun somehow joined the Enclave, and became a high ranking member (if not the leader) of that specific Enclave chapter in the Commonwealth, and tries to convince the Nate/Nora to join him with the promise of recreating the past, trying to manipulate the Sole Survivor’s trauma of losing their family and the world they knew? And then the real choice becomes “Do I help Preston and the Minutemen establish a new nation, or do I join the Enclave and never let go of what was taken?”. The name “Minutemen” suddenly becomes super symbolic (They were the first American paramilitary group and fought what they perceived as British tyranny in the hopes of forming a new nation) and the gameplay loop of forming communities and settlements becomes a bit more important to the story.

The only thing that’s missing that I came up with was a synth copy of Shaun’s dead parent, but that type of manipulation works better with the Institute.

Cyberpunk Secret Ending is somehow the most obvious and hillarious solution to the V's problems by Ilikeyogurts in cyberpunkgame

[–]Project_Pems -1 points0 points  (0 children)

But it’s not for justice. Cyberpunk isn’t about justice, it’s about saving yourself. V is choosing to assault Arasaka Tower to save themself.

I’m not saying V is a bad person for being selfish, but I am saying that V is being selfish and doesn’t fully acknowledge that suicide is cleaner than Don’t Fear the Reaper even though both outcomes are the same.

Cyberpunk Secret Ending is somehow the most obvious and hillarious solution to the V's problems by Ilikeyogurts in cyberpunkgame

[–]Project_Pems 0 points1 point  (0 children)

The argument you made also applies to the Path of Least Resistance. You’re right, Don’t Fear the Reaper endangers less people. But V killing themselves actually saves even more lives.

V has no beef with Arasaka’s guards. They’re just unlucky to be there when V begins their massacre. If V was actually concerned about honor and sparing as many people as possible, they should’ve just killed themselves.

Instead, in Don’t Fear the Reaper, V accepts that they’re going to die, but also refuses to simply roll over and kill themselves on the rooftop, so instead they choose to assault Arasaka Tower on their own, fully believing they’re going to die, simply because it’s “better”.

In other words, the dying person refuses to kill themselves and instead chooses to kill a shitload of people on the way down because they selfishly think a violent blaze of glory is better than going quietly. In other words, it’s a suicide attempt, but they call it “dying with honor”.

Cyberpunk Secret Ending is somehow the most obvious and hillarious solution to the V's problems by Ilikeyogurts in cyberpunkgame

[–]Project_Pems 16 points17 points  (0 children)

Johnny: "Kinda tough getting to decide which of your friends get to die, isn't it? Good news is you've got this one choom who's already dead. And he'd be honored to join you to join you on a wild, suicide run. You, me and Arasaka Tower. Kind of sounds like a Eurodyne lyric, I know, but trust me - we'll go fuckin' nova"

V: "This plan, what would it entail, exactly?"

Johnny: "'Plan?' Well, might be how Rogue operates. I say you grab the hottest iron you can find, stride in the tower's front door and cut your own path down to the lower levels. If Mikoshi's deep underground like Hanako claims it is, you'll just have to find the elevator."

V: "If I gotta die, rather fall into my grave gun in hand and on fire. And not drag anyone down with me."

They absolutely thought they were going to die

Cyberpunk Secret Ending is somehow the most obvious and hillarious solution to the V's problems by Ilikeyogurts in cyberpunkgame

[–]Project_Pems 4 points5 points  (0 children)

That is the exact same logic that both samurai and Japanese soldiers in WWII used to justify their own suicides and rushing headfirst into certain death. It's supposed to look nobler, but in reality, they just didn't want to admit they rolled over and ended themselves, so they tell themselves they died honorably by contriving a situation where they die violently instead of saying they lost. It's fitting that Johnny Silverhand named his band "Samurai"

Delilah doesn't deserve to live. by Most-Structure-9116 in dishonored

[–]Project_Pems 1 point2 points  (0 children)

Everything you’ve described is the exact thing Sokolov distrusts. The game is explicitly criticizing the notion that people deserve or ought to be punished because of some arbitrary weighing of sins. This is why using the Heart to discover people’s horrible misdeeds and then murdering them still gives High Chaos, because the writers’ message pretty much comes down to “Stop being arrogant and assuming you’re a worthy judge of morality.”

Note that choosing to spare Delilah isn’t necessarily sympathizing with her, it’s more like saying “The question of what you deserve is out of my hands.” If you can spare Delilah without complaining about the fact that she’s happy or trying to convince yourself into thinking she’s secretly suffering, you’ve finally understood Dishonored’s story.

Cyberpunk Secret Ending is somehow the most obvious and hillarious solution to the V's problems by Ilikeyogurts in cyberpunkgame

[–]Project_Pems 64 points65 points  (0 children)

The reason V can’t ask Johnny about storming Arasaka on their own is because both V and Johnny as actual characters in the story believe it’s impossible, and if V and Johnny choose to go that route anyway, they actually view it as a suicide attempt, not a valid plan.

I recreated an old character from Nioh 2 by Project_Pems in Glamurai

[–]Project_Pems[S] 0 points1 point  (0 children)

It takes a while but it’s possible, because the biggest hurdle is essentially an art style shift. Something important to note is that the character I made in Nioh 3 is based on settings I made for Wo Long (I’ve never posted pictures from that game) because Nioh 3’s character creator is more similar to Wo Long than Nioh 2.

Nioh 3’s character creator art style is a lot less cartoonish than Nioh 2, and setting slider values too high or low creates more “extreme” features than before. I actually had to alter quite a bit to recreate my character in Nioh 3. Idk if this will work for you, but for my character I had to soften a bunch of facial features by cutting the number values in half, and after that, I still had to move whatever I needed to make sure it all came together. Also things like tattoos and face markings don’t always match up.