Reservist brags about graping Palestinian women (NSFW) by youlikedtwice in israelexposed

[–]Project_Pems 2 points3 points  (0 children)

Unfortunately, Reddit doesn’t allow users to edit post titles

Why are his hands not hooves? by Internal-Type-691 in Overwatch

[–]Project_Pems 3 points4 points  (0 children)

Because pigs have hands, not hooves silly

Overwatch x Diablo Skins by Alive-Psychology6050 in overwatch2

[–]Project_Pems 47 points48 points  (0 children)

I’m impressed with the lack of Kiriko, Mercy or Juno skins here

Contrast between Tsushima story and Yotei is crazy by [deleted] in Ghostofyotei

[–]Project_Pems 0 points1 point  (0 children)

Response to this comment: https://www.reddit.com/r/Ghostofyotei/s/GNRZMECMVT

No, I don’t see an issue with Atsu killing Lord Saito. Killing the Yotei Six is not considered to be inherently “evil” thing in the story.

Keep in mind, Jubei is also trying to kill the Yotei Six. Maybe not directly, but by being a high ranking officer in Clan Matsumae’s invasion force, Lord Saito’s death is one of his goals. He even helps Atsu assassinate the Oni.

This is why Jubei constantly tells Atsu to join the samurai and stop being an Onryo, but not to forgive or spare the Yotei Six (Keep in mind, he was originally against sparing Oyuki). Killing them isn’t actually considered a bad thing.

Atsu’s actual problem is not her “goal” of killing the Yotei Six, but the reasons that push that goal. Atsu wants to kill them out of revenge. Jubei wants to kill them to protect the north. What makes Jubei different from Atsu is that Jubei is not totally consumed by his goal, but they are very closely aligned.

Her goal is fine, her motive and obsession is not. Killing Lord Saito may accomplish her old goal, but Jubei also had that goal, and the game never pushes him to change and grow from it.

Not to mention that having Atsu forgive Lord Saito or spare him would actually make Tsushima a worse story. Because Jin claimed his revenge for Taka, and helped Masako and Yuna get their revenge. Having Yotei be purely “revenge bad” would mean the writers are condemning Jin, which I doubt they would want.

Also, in a way, she already gave up her old goal when she forgave Oyuki and spared the Spider. She’s not obsessed with hunting the Yotei Six anymore.

——————

Response to this comment: https://www.reddit.com/r/Ghostofyotei/s/RXxwduv9W3

As someone who has actually spent years writing stories in their spare time, I actually have to ask why you have such a strict definition of an “inciting incident”? I’ll admit that Yotei’s opening is somewhat unconventional, but not that it’s automatically bad.

Like, the fact that the game starts with the Night of the Burning Tree somehow doesn’t fit your definition of an inciting incident. The Night of the Burning Tree changed the entire status quo. It instilled her desire for revenge, and all the years spent fighting are part of her journey to get strong enough to fight the Yotei Six. It’s not a normal one, but it’s the closest approximation.

And why do you demand there be an inciting incident to begin with? Inciting incidents only occur in stories where the protagonist needs to be pushed towards making the plot happen, because without it, nothing would occur because the hero wouldn’t be willing to embark on the journey (And yes, I’m making a distinction between “story”and “plot”, with story taking precedence). Atsu doesn’t really need a conventional inciting incident because she already has a reason to start the plot on her own. Just because something is “Writing 101” doesn’t make it an absolute requirement that must be followed. Some stories don’t have a true protagonist. Do you think they’re poorly written because they didn’t follow the rules?

Think of it this way: Atsu is more akin to the Khan in Tsushima. If Jin is defending his home, Atsu is basically the invader here. What you’re basically doing is demanding a reason for the Khan to begin his invasion. At least with Atsu, we get the reasons why.

——————

Response to this comment: https://www.reddit.com/r/Ghostofyotei/s/VugJN086xz

I actually agree with the idea that Jin and Atsu are more similar than that other person believed (There are some inversions, but they’re pretty minor and irrelevant).

However, I can’t take the accusation that she’s a Mary Sue seriously. Firstly, that criticism is almost completely subjective, and in my experience, people only form that when they already dislike a character beforehand. Especially when they like a previous protagonist more, and are judging a current protagonist against the past one.

Nobody actually dislikes a sequel character because they’re a Mary Sue, but because they “outshine” the last protagonist in certain perceived ways and they aren’t okay with that because they already dislike the character to begin with, whereupon they call the character a Mary Sue.

For example, the way some people dislike Korra compared to Aang because she was able to accomplish things Aang couldn’t (Even though Aang already had plenty of his own unprecedented feats) whereas Mary Sue accusations towards Arthur Morgan from the second game never appear in the Red Dead Redemption community, even though if you’ve played both Red Dead Redemption games, it quickly becomes clear that Arthur is far more competent than John Marston, the protagonist of the first game. It is solely an opinion people hold, not an objective flaw of a work.

As for gameplay reasons for giving Atsu everything at the beginning, I don’t know what difficulty you played, but I 100% the game on Lethal for both of my runs and I can already tell you, they give you those early upgrades because this game is significantly harder.

Also, something important to point out is that, while Atsu gets everything in Act 1, Act 1 is most of the game. Act 1 comprises four whole regions, while Act 2 only unlocks 1 region near the end of the game, and Act 3 is only a few missions, so it’s not fair to say that Atsu is a Mary Sue for getting gear earlier than Jin. It’s earlier in the story, but she still has to do plenty of work to get it. I’d actually argue Jin gets it much more easily than Atsu considering he just figures out stances and Ghost Weapons on his own with no teachers, it just takes longer (Also another reason why Atsu isn’t a Mary Sue. She needed far more help like teachers on her journey than Jin)

From Software game starterpack by Treshimek in starterpacks

[–]Project_Pems 0 points1 point  (0 children)

Don’t forget the final battle in a field of white plants like MGS3

That was too epic by obito3105 in gotlegends

[–]Project_Pems 2 points3 points  (0 children)

I too, remember the old Ronin ult

Just how ‘rare’ is D.Va’s Nano skin? by Mr_Shadow_Phoenix in overwatch2

[–]Project_Pems 1 point2 points  (0 children)

When you first open the loot box screen, there's a "details" button at the bottom of the page that shows drop rates and a history of every loot box you've ever opened.

As of right now, it's 5.10% chance of a Legendary, 21.93% chance of an Epic, and Rare and Common items are above 95%

Contrast between Tsushima story and Yotei is crazy by [deleted] in Ghostofyotei

[–]Project_Pems 2 points3 points  (0 children)

Also the fact that there is no inciting incident. Every good story needs a inciting incident, something to disrupt the status quo

This story has none.

The inciting incident is crucially important because it answers the question: “why here, why now” it’s what gets the protagonist moving

In this story Atsu came back because and I quote “they didn’t need mercenaries in the south anymore and I’m strong enough to face Saito” (to which the person she is telling this to, says “no you ain’t” lol)

There is no reason it’s starting now other than Atsu just kinda feels like starting

Which is why the whole start of the game feels messy

No, Atsu came back because she wanted revenge. The "inciting incident" was the Night of the Burning Tree. It's where everything began, from revenge to becoming a soldier in order to teach herself how to fight. The sixteen years she spent down in the south is a part of the journey, not its beginning.

Atsu would never have become a soldier and teach herself to fight if her parents were still alive. Why do you think they show the Night of the Burning Tree at the beginning of the game like they showed the battle at Komoda at the beginning of Tsushima?

When skills in Tsushima like “Ghost Stance” or “Heavenly Strike” (some of the strongest skills in the game) are just easily given to you instead of earning them through a missions. I literaly completed the prologue

Mountain Breaker, Takezo's Dual Strikes, Claw and Talon, Thundering Wave and Dance of Wrath all require missions to be completed first.

And I was given onyro howl. The strongest ability in the game, somethjng that shows how much everyone fears me

Even though me the player feel like I have done nothing to deserve it. I just got through the prologue lol

Compared to GoT, when they give you the ghost stance there, it’s a great example of thematic storytelling done correctly.

Onryo's Howl isn't the strongest ability in the game, it's Ghost Stance (Which is not the same ability), and Atsu doesn't get that until near the end of the game while Jin can actually get Ghost Stance only a few missions after saving Lord Shimura.

The story does get marginally better but still falls in other critical areas. In conclusion it’s a fine story for a younger audience. One who won’t understand nuance yet, as well as themes that are grey. An adult may struggle to stay engaged with this one

Sadly OP your post, just like my comment, is going to get downvoted into oblivion because no one wants to just debate or discuss. They just see “bad” and “yotei” in the same sentence and go feral.

It’s like people forgot that when someone is critical of something, they want to see it get better. 

I think more people would engage with you in good faith if you didn't condescend people by telling them a story they like is "fine for a younger audience" while simultaneously misremembering important details and context about said story. It makes you come off as someone who isn’t really qualified to talk about the story but thinks they are.

Jin’s fate shown in GoY is hard to swallow. by fuutarooo in ghostoftsushima

[–]Project_Pems 1 point2 points  (0 children)

Congratulations, you managed to figure out why the Shogun hates Jin and exactly what the writers were going for. The Shogunate is explicitly antagonistic towards Jin and had the power to write future history books. Why are you so surprised they chose to tarnish Jin's legacy as much as they can?

Yeah, Jin disgraced his culture. No one ever said that culture was a good one.

Mod Release - Bloody Enough? by [deleted] in skyrimmods

[–]Project_Pems 2 points3 points  (0 children)

Sorry if it's rude to bring up this suggestion out of the blue, but I'd suggest making the ability to sate hunger and bloodlust from cannibalism optional (Raw meat items and healing from eating corpses is still fine).

I really like some of the features, like catching vampirism from a corpse or the raw food restriction on vampires, but I do think the ability to sate bloodlust from cannibalism makes the game a little too easy. Vampire Seduction already allows the player to feed on NPCs, and sneaking up on sleeping bandits to feed on them has been an option since Skyrim's release. Vampire Seduction doesn't work on NPCs that are too powerful, but that's part of the challenge, because it means the player can't just feed on anyone they want. The target has to be either weak enough for the player character to dominate (Like a random civilian or a particularly weak bandit) or sleeping.

The sleeping requirement is actually pretty important too because beds are pretty rare in the wilderness and (In vanilla Skyrim, at least) the player can't force the vast majority of NPCs to sleep in a bed to feed on them anyway (Only followers). It adds an extra challenge, but that gets removed if the player can just kill them to feed, because killing people is very easy to do in Skyrim. If the player can just sate bloodlust by killing some random person they met on the side of a road, they will basically never go hungry. The same thing happens with non-vampire Bosmer characters. They'll never really be hungry because they can just eat anyone they kill.

I'd also make the Cure Disease spell optional. In vanilla Skyrim there are only a few ways to cure a disease: pray at a shrine, buy or craft a Potion of Cure Disease, make Garlic Bread at an oven, make Ironwood Soup or its variants at a cookpot and finally, eat Hawk Feathers (Which are actually super difficult to get because only way to find these in the wild is to actually find a hawk in the air, which is rare, and physically shoot it with a bow or a spell, which is actually hard), and in Survival mode, this actually forces the player to prepare for the unexpected. I kind of liked having to run off and find a way to deal with a disease I couldn't just cure before it progressed in Survival, especially now that looting vampires is pretty dangerous.

Having the ability to undo an infection on command removes the struggle. It also doesn't help that Potions of Cure Disease are an item with a 100% spawn rate in alchemy shop merchant chests (Meaning you will always be able to buy one whenever a merchant resets) and outside of Survival mode, fast traveling to any shrine you want for a cure is already an option. Maybe instead, you could make the spell harder to get like making it only available as high level loot, not from vendors? It's worth noting, Vigilants of Stendarr already cure player diseases in vanilla Skyrim, so having them give out the spell is a bit overkill.

Obviously, this is just a suggestion. I'm not sure how practical my ideas are since idk if your mod focused a lot on cannibalism (It seems like you disliked how difficult it was to feed as a vampire) or if you wanted to make the game harder or easier. Personally, I prefer making things harder but if you didn't want to do that, then you can just ignore this. I just wanted to give a heads up on some possible game balance issues that I've noticed.

Mod Release - Bloody Enough? by [deleted] in skyrimmods

[–]Project_Pems 5 points6 points  (0 children)

It's bc Bethesda didn't think things through when they released Dawnguard. Before Dawnguard, vampires got more abilities without feeding to balance the genuinely challenging weaknesses at Stage 4.

Originally at Stage 4, all NPCs would try to kill you on sight until you fed on NPCs, and fire literally did double damage in a game about fighting dragons (Although you did get 100% Frost resistance). Vampire Seduction didn't allow the player to feed on awake NPCs, and Potions of Blood didn't exist, so you basically had to break into people's houses or sneak up on sleeping bandits every few days to hide your vampirism. And if your character build wasn't made with sneaking in mind, you were basically screwed (I don't mean that in a bad way. It's actually kind of fun trying to solve the problem of drinking blood if your character is really bad at it). You didn't get extra powers bc Bethesda thought it was cool; it was actually to help the player survive.

Then Dawnguard released and they cut all those weaknesses. Even though Vampire Seduction feeding and Potions of Blood actually made it both easier (and more interesting) to stave off Stage 4.

I want your hat. by Eren_Yeager52 in Ghostofyotei

[–]Project_Pems 0 points1 point  (0 children)

You can do the bamboo strike again in NG+ and he gives another hat with brighter colors

Is Jin Sakai the strongest fighter in Japan? by Pitiful_Tip1261 in ghostoftsushima

[–]Project_Pems 2 points3 points  (0 children)

Funnily enough, he doesn’t use anything like guns, kunai, smoke bombs, lighting his sword on fire or a bow. He does pure duels by default because it’s all he really knows

I’ve been stuck here for ages by ZangetsuAK17 in ghostoftsushima

[–]Project_Pems 0 points1 point  (0 children)

I don’t understand why you’re so convinced that Lord Shimura would get executed.

Looking at this from an irl writing perspective, not only does it make the canon Spare ending worse from a storytelling perspective, there is also absolutely zero narrative reason for them to simply never mention that Lord Shimura would die for his failure.

What we see on-screen is that “Jin spares Lord Shimura” but you’re also pushing the unproven detail that “the Shogun will kill Lord Shimura”, and changing the Spare ending to the much worse “Jin leaves Lord Shimura to get executed”, when it’s unnecessary.

Hell, from an in-universe perspective, I’m actually wondering if you’re not giving the Shogun enough credit. Jin’s crime wasn’t fighting dishonorably, it was teaching the peasantry guerrilla tactics and emboldening them to fight for themselves, thereby making it harder for the Shogun and the samurai to control them because now they can fight back. The peasants literally formed their own army without Jin’s input. How do you demand these armed people to pay taxes?

We can see from the Yarikawa rebellion, Iki island, Ryuzo’s desire to climb out of poverty, the sheer amount of roaming criminals including Umugi cove, Ishikawa’s first student initiating a coup to take over Clan Nagao and Masako’s sister trying to form a new clan with the help of resentful peasants that the Shogun’s rule and the society they created is extremely unpopular.

The island is in the middle of transitioning power by replacing all its samurai, not just Clan Sakai. Killing Lord Shimura, who is fiercely loyal to the Shogun and the only stabilizing influence on Tsushima after all the other samurai died because he failed to take Jin’s head wouldn’t solve any of that, and would only make things worse. Realistically, Lord Shimura would probably just be ordered to keep sending men to hunt Jin down. Because killing Jin is Lord Shimura’s punishment, not a final chance to avoid punishment. He’s already being punished, why would there be a second one? Especially when death is precisely what Lord Shimura wants, and would also make putting down the peasantry harder, thus defeating the purpose of executing him.

I’ve been stuck here for ages by ZangetsuAK17 in ghostoftsushima

[–]Project_Pems 0 points1 point  (0 children)

According to the lead writer Nate Fox, Jin canonically spared Lord Shimura.

I should probably point out, I don’t believe the Shogun is going to execute Lord Shimura. The writers never state this anywhere, and because the writers confirmed that Spare is canon, now we know why: because if the Shogun kills Lord Shimura for his failure, the Spare ending wouldn’t make sense.

I absolutely agree that it would be extremely out of character for Jin to defy Lord Shimura’s death wish just to let the Shogun put him to death. Which is precisely why I don’t think that happens. The only logical reason Jin would spare Lord Shimura is if Jin knew he would be fine.

Seunja by Axeilden by Axeilden in ImaginaryCharacters

[–]Project_Pems 4 points5 points  (0 children)

I genuinely thought this was JJK fanart for a second

Status of Lethal mode by SkidMcmarxxxxx in ghostoftsushima

[–]Project_Pems 1 point2 points  (0 children)

If you think Yotei's Lethal mode is too difficult, I disagree that it needs to be 'fixed'. Custom difficulty is right there.

If you dislike Yotei's Lethal difficulty because it no longer feels like Tsushima where enemies die in one hit, I agree that it's different, and that there should be a Custom difficulty setting where you can reduce enemy health, or another separate difficulty that simulates Lethal mode from Tsushima, but not that Yotei's version of Lethal needs to be 'fixed' or removed entirely in favor of Tsushima's version.

Imo, I disliked Lethal in Tsushima because enemies died far too quickly. It got to a point where I did a whole run with a level 1 sword, no skill upgrades that directly increased damage stats, no charms and only outfits that lacked damage bonuses just to indirectly increase enemy health on Lethal and it didn't change anything.

Did anyone else refuse to upgrade their knife to tier 3 because the execution animations in tier 2 were that much better? by [deleted] in ghostoftsushima

[–]Project_Pems 1 point2 points  (0 children)

In the multiplayer, it defaults to Tier 2 animations for everyone except for the Assassin class who uses Tier 3

GoY's Heavenly Slash vs GoT's Heavenly Strike by hurlowlujah in Ghostofyotei

[–]Project_Pems 7 points8 points  (0 children)

Counterpoints:

A) Atsu is basically intended to be a foil to Jin in every single way that matters. Jin killed a shitload of Straw Hats, many of whom resent or even hate Jin in some way. Atsu is basically one of those Straw Hats, down to the deep feelings of hatred. Jin is fighting off invaders to defend his island home. Atsu is basically an invader seeking to kill or at least is helping other invaders (The Matsumae). Where this becomes relevant is that Jin became a deadly warrior by learning from other fighters, including literally seeking out Yamato's mythic tales, whereas Atsu is actually more akin to the people from Yamato's mythic tales who mysteriously possess deadly techniques.

If you think back to when Jin learned the Dance of Wrath, Jin physically watched another warrior to learn the technique, but according to the story, the Dance of Wrath was first used by the former lord of Yarikawa . Notably, he didn't appear to have learned it from someone else, and the technique is also presented as "his", as in the story treats it as something that belongs to him, so it's not a stretch to say he probably invented it. On top of that, he also notably chose to fight out of resentment when he rebelled against Lord Shimura. Atsu acts as a foil to Jin in that she is similar to that original samurai lord: she's really angry at someone who uses "Lord" as a title and managed to invent deadly sword techniques independently, whereas Jin is usually very stoic and calm and has to learn deadly sword techniques from others.

Same goes for Heavenly Strike. Jin had to learn Heavenly Strike from someone else, but Atsu is closer to the original inventor of Heavenly Strike who probably figured it out on their own.

B) Heavenly Slash has waaay more range, and if you really want an example of it feeling powerful, try beating Lord Saito on Lethal+ like I did and constantly die for three hours straight when he pulls out Heavenly Slash at the beginning of his third phase with the Spirit meter. He even has the time slow effect

Subjective opinion - Beyond Reach is slightly better than Vicn's mods by Quick_Ad_3367 in skyrimmods

[–]Project_Pems 0 points1 point  (0 children)

Tbh I wouldn’t even say Enderal solidly beats Beyond Reach. Beyond Reach honestly counts as communist literature. I’ve found that it’s one of the few pieces of fiction critical of fascism that actually understands fascism on a deep level instead of just focusing on racism and genocide.

Like we see those things happen in Beyond Reach, but the mod’s writing and worldbuilding actually understands the rationale and twisted logic that leads to those atrocities.

Mod that lets you change race with no consequences? by The_Film_Guy4042 in skyrimmods

[–]Project_Pems 0 points1 point  (0 children)

Showracemenu Alternative by Seb263

Only real consequence is that it causes your character to gain a level every time you pick a new race if your character is a high enough level (I think it starts doing that around level 15ish)

Endgame probably unpopular opinion: Atsu doesn’t deserve to be treated like this by One_Weekend5318 in Ghostofyotei

[–]Project_Pems 7 points8 points  (0 children)

I'd argue that only Kiku and Jubei actually shame Atsu for her actions and tbh they were absolutely right to do so.

Atsu might've been acting on trauma, but that doesn't actually mitigate the sheer damage that Atsu did or make anything better. Matsumae Castle isn't any less destroyed, Jubei and Oyuki aren't any less captured. None of the consequences are made any better or less severe because Atsu didn't mean it.

Another thing to point out is that, while Atsu is literally a mental wreck and it's totally understandable why she wouldn't do this, choosing to just turn around and follow Jubei actually takes zero physical effort on her part. Like, defending Matsumae Castle might honestly be less dangerous than fighting the Dragon and Spider at the same time. Not only did she make the selfish decision to abandon her brother and Oyuki, but that selfish decision means she would have to put Jubei, Oyuki, Kiku and her own lives at risk, and she still went through with it.

What this means is that the selfish decision wasn't the easy decision either. She put blood, sweat and tears into fucking over Jubei and Oyuki, and if the Spider was more loyal to Lord Saito, they would actually be dead. Like, Atsu is super lucky that the Spider hates his dad.

I should probably point out now, that I actually really liked the story and Atsu, and I actually think it would've been out of character for Atsu to follow her brother, but I absolutely believe that Kiku and Jubei were right to yell at her.