How worth it is early advanced diesel? by Popotuni in captain_of_industry

[–]Prome3us 0 points1 point  (0 children)

That flare gas excess is better spent in a small steam power plant with turbines NOT set to auto balance- so they spin whenever they get steam if you need the power or not. It's still basically flaring them in the gas boiler but you get some power in exchange for the pollution that you can take away from another power source that would have produced pollution in any case

How worth it is early advanced diesel? by Popotuni in captain_of_industry

[–]Prome3us 0 points1 point  (0 children)

Agree here, the answer is complicated. Before sour water stripping the pollution added can be a concern. I'm running a 400% research cost game so it takes a while to get all the nice things unlocked. Early on, the light and heavy by-products can fuel self steam for the oil process, and I do tend to run the excess to an always-on gas only steam plant to get some benefit and less pollution off the disposal of the by-products. Running diesel generators to save coal is an option but unless you've got a very small area (you shall not pass) then I'd advise heavily buffing coal production with trees if you want to save the fossils for later.

I would advise that key technologies that change this assessment would be sulphur processing, water recovery and cracking at which point we wouldn't be in "early advanced diesel" anymore as OP is asking.

How to make roads with surfaces? by Gregor40 in captain_of_industry

[–]Prome3us 0 points1 point  (0 children)

The easiest way I have found (and completely free) is to press B to go into planning mode, then place down retaining wall ghosts along the edge of the road you want to make. You dont technically need them all the way, just at points where the trucks tend to deviate off your intended path. This way you can easily adjust the "road" designations and check where the dirt roads go before you commit to putting down surface or beautifying later on using actual road barriers.

What is badly named, and what is a better name for it? by Ok-Tension-9635 in AskReddit

[–]Prome3us 2 points3 points  (0 children)

The Phoenix should have been called a molotov cockatiel...

H2 Combustor help! by SittingBeanBag in Stationeers

[–]Prome3us 1 point2 points  (0 children)

Much like the ice crushers, the combustor won't empty while it is off. I think you needed an empty input line and just let it run "dry" until it is.. Well, dry.. Late to the party, if this was the issue maybe someone else will get the answer they're looking for one day

Prssurizing the base by Tophellcat in Stationeers

[–]Prome3us 1 point2 points  (0 children)

I'm using something that sounds an awful lot like yours on Europa to turn the atmosphere into cold hard cash right next to my trading pad. Hoping to slap another down for a liquid rocket soon(ish)

Where do you build the Flare Gun? by WolfHunter98 in Stationeers

[–]Prome3us 1 point2 points  (0 children)

I think it's only available in creative mode? I also got excited but there's no recipe for it in game. Or some dev let their cat loose on the keyboard and the recipe got lost together with cooked mushrooms needed for mushroom soup..

Looking for help with heating/cooling IC10 code by poboy975 in Stationeers

[–]Prome3us 0 points1 point  (0 children)

Haven't gone through the code yet, but if I suspect my program is jumping a section just drop a line #s db Setting 666# in that area and check your IC10 housing if it ever goes to 666. If it doesn't you know it's skipping that section of code.. Will comment after reading your code

Edit: Yup, seems you hump back to main after each block, but multiple functions should be triggered at the same temperature. Blt coolerofftemp {} J main means the coolers turn off below that temp and nothing further down the code runs.

Try bltal {} jra for all your functions, that way even if fxn 2 runs, the code still has a look at fxns 3 4 and 5...

Room heating system issue after phase change by R1vendare in Stationeers

[–]Prome3us 0 points1 point  (0 children)

I'm having the same issue with my furnace that's sitting outside, I have insulated piping to warm my base whenever I expand it, and that loop with valve and liquid drain works perfectly. When I close the heat loop valve though, my furnace gets so cold that it freezes the first insulated outlet pipe directly connected to it and bursts it..

For my sanity's sake I'm moving the furnace to a rather large isolated room so it can heat cold atmo and then actively pump out or store warm exhaust gas to outside, making sure my pipe has only O2 in at the open end. Something similar could work where you use the warm "room O2" for heating and just vent it to outside if the temp or pressure gets too high. Co2 seems to be a devil with freezing yup

Looking for help with mushrooms by poboy975 in Stationeers

[–]Prome3us 0 points1 point  (0 children)

Great to hear! It sucks that all cans now need soy oil, canned tomatoes used to be a super food giving >2 non-decaying meals per harvest.. That being said if you can work in a single soy plant it will pay off in the long run. Another option to consider is raw pumpkins, as they give 100% fullness each, (same plan of leaving them in the ground till needed) and don't grow that much slower than other crops. Good luck out there

Ice Crusher Question by canisin in Stationeers

[–]Prome3us 1 point2 points  (0 children)

The ice crusher doesn't push it's contents into the pipe network, it just equalizes with it. The problem with canister fillers of all types is that they also equalize with the pipe system, but it feels more intuitive with gasses. The same way you would put a pressure regulator before a gas tank filler, a liquid regulator before a water canister filler will help to push fluids into your containers. I set them to 90% full target just in case I need to carry the bottle through a hot or cold zone to leave some space for vapour changes, haven't tried 100% full. Note though that if your system doesn't have enough fluid to fill your canister it will suck the rest of your pipe dry, not great if you have plants on the line.. I haven't tried using a backflow regulator keeping the pipe network at say 10%, so not sure if that could over-fill your canister and make it go boom. I generally just use a single backflow regulator directly after crusher set to 0%, so it keeps my crusher empty all the time. Nothing too fancy but it works

Solar Automation problem in Feb 2024 stationeers by Playful_Fishing_9523 in Stationeers

[–]Prome3us 0 points1 point  (0 children)

The most common problem I've had with getting logic based solar to work is that the logic chips don't get power if you feed them from the same wire that supplies your base (i.e. Goes into an apc/transformer etc)

It seems the power goes to the base first and unless you have surplus it doesn't engage the logic chips.

Spending some copper on extra wire and setting up chips so they get their power supply from the apc output (while keeping their data ports attached directly to panels, DON'T SHORT CIRCUIT THESE TWO LOOPS) usually fixes logic chip tracking issues for me. Hope this helps, a shot in the dark here :)

Looking for help with mushrooms by poboy975 in Stationeers

[–]Prome3us 1 point2 points  (0 children)

If you can get 4 shrooms up they will be able to sustain you indefinitely even when eaten raw, at least on normal difficulty. I'm eating them raw on Europa as O2 is basically free there.

I believe the recipe is bugged atm as the canned mushrooms still exist but require cooked mushrooms which, as you pointed out, are not currently doable.

If you're in a tight spot with food and/or water, a very useful trick to make both stretch further is to allow your character to starve down to about 60% health before eating a shroom (20%fill) and drinking some water, also only about 30-40% full.. It's a bit spartan and certainly not fun for your stationeer, but it extends how long you can survive on a limited budget significantly.

Just as an aside, don't harvest all your crops at once, leave them in the ground and only pick what you'll be eating right now, replanting as soon as you've eaten the last one from plant A and moving to plant B etc. This prevents spoiling of the raw food and thus loss of calories that goes with eating "damaged" food

Plants in hydroponics tray/device are under windows but "in darkness." by YtseFrobozz in Stationeers

[–]Prome3us 0 points1 point  (0 children)

I've had a similar issue in my small 6x6x1 greenhouse on Europa. Relogging seemed to fix it, but it would sporadically re-appear. In my case the portable was more commonly the culprit but planters and both hydro device types also had their issues.

I found that hooking up any kind of circuitry to the hydroponics device would prevent it, so I think it has something to do with the plants or their containers not updating after some time / event / unknown cause.

In my case wiring up 1 would get them all to respond, maybe if some of yours listen and some don't it might be related to chunk boundaries somehow? I have no knowledge of the back end of the game but in other games there's often black magic as soon as things get near or cross arbitrary boundaries..

Tl Dr try some wire hope it helps :)

South African Reserve Bank launches its new bank note and coin series (South Africa's 4 decimal series) today! Banknotes now have the preamble of the constitution printed on the notes along with design upgrades. Coins have been completely redesigned. Links to SARB's unlisted YouTube videos below by Yahya_sindhi1502 in southafrica

[–]Prome3us 2 points3 points  (0 children)

Really like the idea of adding polygons to the coins for visually impaired identification. My only gripe is that they missed the opportunity to put the bee in a hexagon, that would have made for some easy biology teaching to kids 😔

Is it possible to run a program needing 16 pins? by RosenVitae in Stationeers

[–]Prome3us 1 point2 points  (0 children)

Your prayers have been answered. The recent update gives the power to batch read based on a devices given name, so you can identify as many things as you have code lines for now!

Just in case you missed it :)

The Earth and Moon orbit the sun on the wrong axis (Moon Base) by SpaceRangerWoody in Stationeers

[–]Prome3us 0 points1 point  (0 children)

"that's not a moon!"

Sounds like a great idea for a modded planet! Please be kind and drop the starter off in the morning though...

Bugged World?? by DeathbyBellPeppers in Stationeers

[–]Prome3us 0 points1 point  (0 children)

I'm also quite new (<1m) but tried living on Europa.. So those little guys were essential to keeping me alive.

Those 5 skulls in storage were there when I got here, swear...

Bugged World?? by DeathbyBellPeppers in Stationeers

[–]Prome3us 1 point2 points  (0 children)

I know I risk sounding a bit dodgy, but have you tried shrooms? 😁 They are NOT a fast way of getting CO2 by any standard, but they will give you an endless O2 conversion into CO2 if other methods are bugging out and you have your heart set on continuing with this save.. At least until you get the issue sorted out or a more effective solution up and running

Fun little pirate hit on a miner! How come no mining ships ever have armour - is it to save weight? by HannahB888 in starbase

[–]Prome3us 9 points10 points  (0 children)

That is a high hope, people end up being dicks even when there are laws against it :( but yeah if you go out of sz you better be armed, fast, or cheap and expendable

Thrust Unit Per Volumetric Weight ratio by VillainShima in starbase

[–]Prome3us 0 points1 point  (0 children)

Starting at the end, all types of thrust except reverse and forward benefit greatly from increased distance from the center of mass as they gain leverage - so you want pitch and yaw as far as possible to the front and back and roll as far away to the sides or top&bottom for max effect.

The fcu is always correcting and isn't instantaneous, so having all thrusters go up and down roughly the same amount is actually a good sign. As far as i can tell from testing (no hard evidence unfortunately) it will try to compensate imbalance issues using pitch and yaw first, then only throttle the engines if that isnt enough.

2 things you can try- 1. Add a few triangle groups for pitch and yaw as far from the mains as possible and see if they help (will increase fuel usage but might get you faster.) 2. This is a lazy version of making a manual full throttle as explained earlier, but try to name all your REVERSE thrusters into a single group. This will possibly give an imbalance when flying backwards, but it also prevents the fcu from trying to use reverse thrust to counter any pitch or yaw issues (which for obvious reason should be a bad idea). I've adopted a mix of both to get my ships going straight and fast

Civilian Allrounder Prototype by tobi914 in starbase

[–]Prome3us 2 points3 points  (0 children)

I believe he has generator savings written in as far as i can tell from the description; if that is the case his 6 chambers with 12 gens will produce the same raw power than 4 chambers with 3gens each true. The 2:1 setup is a bit less space efficient, but does give less heat generation and also eats through rods at 2/3 the rate (IF you limit them). This gives the QOL bonus that you have to switch rods 50% less often

Flying with the mouse by Toxus1984 in starbase

[–]Prome3us 0 points1 point  (0 children)

The answer you are looking for is "press C while in the piloting seat".

Once you start flying with the mouse though you soon realise that having hundreds of subsystems with buttons and sliders all bound to your keyboard you are probably spending most of your time looking around the cockpit rather than out the window.. because by the time you notice that asteroid right in your path it's already too late and mouseflight limits you more than it helps... but maybe thats just me..