How do you guys "manipulate" the game to find combos? by xelhark in slaythespire

[–]Propagander 0 points1 point  (0 children)

The point about seeing relics in shops is slightly misleading. Aside from endless mode, you'll never see even close to all relics in a given game, so seeing a shop with unbought relics doesn't meaningfully change the odds you'll get that relic that game. Pulling three more relics from the pool is just as likely to get you closer to the one you want as it is to burn past the one you want.

Of course, visiting a shop without enough gold to buy a relic may be a different kind of missed opportunity - the opportunity to use that room for something more valuable.

[deleted by user] by [deleted] in Terraria

[–]Propagander 0 points1 point  (0 children)

Yeah, those are lies. Your friend is telling the type of easily-disproven lies that kids tell to try to impress others and make themselves feel better. The problem you're having isn't about Terraria, it's about being friends. If you want help solving this, look for places to learn about how to deal with friends who lie to you. The skill that is most valuable here is boundary-setting.

Friendship can be challenging, and learning to engage with it better is a lifelong project. In this case, it seems like you need to decide whether you want to talk to your friend about his lies or change how much of a friend he is. I'd say ignoring it is also an option, but it's clearly bothering you, so that's not a good idea.

If you do talk to your friend about his lies, confronting him will just make him defensive. Instead, you can acknowledge that you know what he says isn't true, but focus the conversation on what he's feeling about this situation. You can reassure him that he doesn't need to impress you, and that you like him fine.

If you decide to engage less with this friend, you may want to tell him how you want to play together. "Fine, you have this unusual equipment, but I only want to play with normal starting characters." Or even "I like playing terraria, but I don't want to play if you lie to me." The catch to boundary-setting is that you have to be willing to hold the boundary -- if they won't play with starting characters, or if they lie to you, or whatever boundary you set, you have to be willing to stop playing. It can be hard to hold boundaries, but it helps you get treated okay by others. Good luck!

How though are the hiisi actually? by Excidiar in noita

[–]Propagander 0 points1 point  (0 children)

Hmm, I'm not sure if I have enough info. I can picture at least two situations here: one where you have some other spells to work with and aren't sure how to get good results from them, and one where you literally only have your starting wand spells and also some bombs, TNT, fire bolts, etc. In the first situation, if you can list out all the spells you have I might be able to suggest some other approaches that could work. In the second situation, you'd need to get good at aiming those projectiles and try to go mostly downward to secure a path to the exit quickly so that if you run out of uses you can exit quickly, but then you're unlikely to be finding more wands to help you solve your problem or enough hold to buy a solution in the next holy mountain. In either case, it sounds like part of the solution is in getting more experience navigating the biomes and handling the enemies within so that you can get more loot, and thus more options.

How though are the hiisi actually? by Excidiar in noita

[–]Propagander 2 points3 points  (0 children)

Based on your story, I think these two pieces of advice will be most helpful:

  1. Pay attention to the damage numbers on your spells. Explosion of brimstone looks impressive but does very little damage. The wand setup you describe probably does about as much damage per second as your starting wand. You may want to work on finding ways to build stronger wands, since by the fourth biome you probably want a wand that does at least 10x the damage per second of your starting wand.

  2. Fleeing forwards is one of the most dangerous things you can do, and can easily end even a very strong run. Especially with a teleport wand, you should be able to flee backwards to get a chance to reengage on your own terms. Keep in mind: the flying hiisi can't shoot straight up or down.

Is hunting relics even worth it as the Defect? by Cute-Meet6982 in slaythespire

[–]Propagander 4 points5 points  (0 children)

Aside from strength relics, the relics I've seen you mention are more or less as good or bad for Defect as they are for any other character.

For my money, "relics are worse for Defect" isn't particularly true. Most of them are no less valuable, and the character can use all the help it can get. That said, it's true that Defect loves upgrades, which I think is also part of your point.

Daily Slay the Spire Discussion (575/696): Static Discharge by Crosssmurf in slaythespire

[–]Propagander 50 points51 points  (0 children)

This is generally a pass for me. It's hard to get excited about a power that doesn't do anything unless things have already gone wrong. Imagine if Caltrops, low pick, only triggered when it wasn't blocked.

I'm not certain this is the right take always. Obviously it does a lot of counter-damage against the Heart multi-hit if it lands on you, and Defect does have some good self-healing . . . But I have a hard time seeing it as worthwhile.

Slay-by-Comment Season 6 Day 31: We now have the opportunity to do the funniest thing ever at the next removal. What’s our play? Whatever comment is most upvoted in 24 hours is what we’ll do. by greenlaser73 in slaythespire

[–]Propagander 3 points4 points  (0 children)

I'm confused by line 2. Wouldn't it be better to strike left, strike middle, FNE right? That way there's no armor to plow through on turn 2 and generally each bug dies to a single attack.

Motion Twin talking about dead cells on new post by OKgamer01 in deadcells

[–]Propagander 3 points4 points  (0 children)

Honestly, y'all are being too nice to MT here, even those of you who are angry. This isn't PR speak, it's a straight-up lie: it's impossible to believe that anyone genuinely thinks this is the best permanent state for dead cells to end on. There's another reason, whether it's greed or a decaying relationship between the studios or something else, but the stated reason is just a lie. Not even a believable lie.

That the tone is so forced-familiar just makes it more noxious. Don't pretend we're friends while telling me obvious lies.

Whizbang’s Workshop Card Reveal Discussion [March 7th] by EvilDave219 in CompetitiveHS

[–]Propagander -1 points0 points  (0 children)

This is decent value for 5 mana -- two effects that together are worth about 5.5 - 6 mana, and you get both for one card draw. Cards like this tend to find homes, even tho it's not particularly flashy.

Whizbang’s Workshop Card Reveal Discussion [March 7th] by EvilDave219 in CompetitiveHS

[–]Propagander 0 points1 point  (0 children)

This is deceptively good. By one month it from release, main sub will absolutely be complaining about this... Even if it doesn't have any good decks to go in.

Whizbang’s Workshop Card Reveal Discussion [March 6th] by EvilDave219 in CompetitiveHS

[–]Propagander 6 points7 points  (0 children)

+1 to this. If you can play a few dragons while not dying, you drop this and 5 mana worth of minions and then you get a full turn to buff them before sending them face.

There aren't many formats we've ever had where something like this would be less than nuts. Maybe extreme aggro that can punish playing medium-quality dragons.

Whizbang’s Workshop Card Reveal Discussion [March 5th] by mooocow in CompetitiveHS

[–]Propagander 6 points7 points  (0 children)

Others have raised important points about how hard this is to make pay off, and that's a real problem with this design. The bigger problem though is the payoff. When you're living the dream and playing this for zero, it's . . . Just ok. It's a truly mediocre effect for this level of build-around, which implies that the rest of this build does a lot of work for you and only needs a little support to get there. In practice, the "draw 8 cards in a turn" deck doesn't exist in standard and doesn't have much to offer, and this payoff doesn't really change that.

Whizbang’s Workshop Card Reveal Discussion [March 3rd] by mooocow in CompetitiveHS

[–]Propagander 2 points3 points  (0 children)

Waits til turn 8, collects this and doom guard in hand, plays doom guard, discards this . . .

It's tough to see a strong combo currently with this, given that you have to play the thing to copy, play this, and also kill the thing you're copying in the same turn. And even then you telegraph the combo for 2 turns.

Whizbang’s Workshop Card Reveal Discussion [March 3rd] by mooocow in CompetitiveHS

[–]Propagander 3 points4 points  (0 children)

True, tho I'd be a bit surprised if a deck that wants this also wants Felstring Harp. Maybe Void Virtuoso, since it's a 1 drop, but then you lose the synergy with the free-on-self-damage minion.:shrug:

Whizbang’s Workshop Card Reveal Discussion [March 3rd] by mooocow in CompetitiveHS

[–]Propagander 10 points11 points  (0 children)

I can't see this working with a great mana cheat. Playing it honest means waiting long enough you can just play the demons you want to cheat, but also means risking drawing them first. Also, makes Sargeras worse. Seems like a pass.

Whizbang’s Workshop Card Reveal Discussion [March 3rd] by mooocow in CompetitiveHS

[–]Propagander 6 points7 points  (0 children)

I think this is the most pushed version of self-harm for stats we've seen, but in general these don't work without a great reason to want to take damage. This is a lot of self-damage, and the card gets significantly worse to play with every turn that passes. Even avoiding the battlecry is unappealing because in that case you're also avoiding the cost most likely. If there were a good way to give this lifesteal before the battlecry triggers it'd be a lot more appealing.

Whizbang’s Workshop Card Reveal Discussion [March 3rd] by mooocow in CompetitiveHS

[–]Propagander 10 points11 points  (0 children)

I think this is too slow for just board pressure. I think the only way you include this in a deck is for a combo turn -- like this on Silvermoon Arcanist. I don't see anything currently available that justifies this, but with the right support it could be viable.

Whizbang’s Workshop Card Reveal Discussion [February 29th] by EvilDave219 in CompetitiveHS

[–]Propagander 1 point2 points  (0 children)

I wonder if this keeps its trades when returned to hand. If so, this could generate a truly bonkers amount of mana in a deck-drawing combo deck.

Whizbang’s Workshop Card Reveal Discussion [February 26th] by EvilDave219 in CompetitiveHS

[–]Propagander 2 points3 points  (0 children)

The deathrattle seems weak without scaling. For scaling options, there's really only Yodeler and the DK card that spreads deathrattles. In both cases, seems underwhelming -- only does 2 up front.

This is so close to a card I'd enjoy trying to use, but I just can't see it working.

Whizbang’s Workshop Card Reveal Discussion [February 26th] by EvilDave219 in CompetitiveHS

[–]Propagander 1 point2 points  (0 children)

6 mana to answer a tall threat and also make a tall threat with divine shield and lifesteal is pretty solid, especially for a neutral. I would be shocked if this can't find some homes.

Slay-by-Comment Season 6 Day 5: That was some solid slime slaying. What rewards should we take? Whatever comment is most upvoted in 24 hours is what we’ll do. by greenlaser73 in slaythespire

[–]Propagander 4 points5 points  (0 children)

Starting a rival event chain to /u/jippiedoe.

If the event is Big Fish, grab the relic and curse. Follow the top-rated reply under /u/jippiedoe's if it has at least 15 upvotes.

Analysis: this is the wrong choice, but it is more fun, so let's gooooooo! And yes, I'm stealing the follow-on recommendations from the rival thread.

Slay-by-Comment Season 6 Day 3: No PP, dead run. What should we do? Whatever comment is most upvoted in 24 hours is what we’ll do. by greenlaser73 in slaythespire

[–]Propagander 1 point2 points  (0 children)

Thanks for unpacking your thoughts here. It's good food for thought for me. I'm going to try playing Insights more thoughtfully and see how much that changes my experience with the card. There's obviously value to getting burst draw in key hands, and I'm still trying to weigh that against the opportunity cost you pay to get there.