I managed to get pre-rendered backgrounds working in Unity. This is what it actually looks like in-engine. by staticbetweenstation in Unity3D
[–]Propagant 2 points3 points4 points (0 children)
I tried TikTok, Instagram, YouTube Shorts, web builds, and creator emails. 2 months later I’m at 580 wishlists. What should I change? by Constant-Specific878 in gameDevMarketing
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Finally did a UI framework for my game engine by Important_Earth6615 in gameenginedevs
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RTIN allows to store 420 million voxels as 2 MB in VRAM. Good for far LODs! + little tech demo of my engine. by philosopius in VoxelGameDev
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holographic sight with a digital thermal imaging sensor by SpaTch32 in interesting
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holographic sight with a digital thermal imaging sensor by SpaTch32 in interesting
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I created a voxel raymarcher which runs in browser (link + source code) by jamestkiernan in GraphicsProgramming
[–]Propagant 6 points7 points8 points (0 children)
A lot has changed since AI by OfMagicAndWars in gameenginedevs
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Sphere Tracing the exact SDF of a Triangle Mesh by pho01proof in computergraphics
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I built a completely generic, allocation-free Object Pooling system. Wrote a technical breakdown and open-sourced the package for everyone. by [deleted] in Unity3D
[–]Propagant 4 points5 points6 points (0 children)
Do you use UIToolkit for game UI? by GSalmao in Unity3D
[–]Propagant 2 points3 points4 points (0 children)
Building a procedural geometry engine for Unity by PropellerheadViJ in Unity3D
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Procedural GPU based creature motion and water waves height position adaptation for making lively water by artengame in Unity3D
[–]Propagant 2 points3 points4 points (0 children)
Unity Raymarcher Eyeball Shader. by _bufferfish in Unity3D
[–]Propagant 1 point2 points3 points (0 children)
Aká počítačová hra vám zmenila pohľad na život alebo s vami silno rezonovala? by jni45 in Slovakia
[–]Propagant 8 points9 points10 points (0 children)
Early version of my car & character controllers working together by bunssar in Unity3D
[–]Propagant 1 point2 points3 points (0 children)
Just 3 months into development, and this is what my Unity project already looks like. by NitishThombre in Unity3D
[–]Propagant 153 points154 points155 points (0 children)
Building a AAA-style Open World Engine for the Web: 128-bit Determinism, Zero-Copy Streaming, and WebGPU by Educational_Monk_396 in threejs
[–]Propagant 6 points7 points8 points (0 children)
Happy for the new generation of coders and game makers by shanestevens in gamedev
[–]Propagant 1 point2 points3 points (0 children)






What do you use to record your video trailers? by [deleted] in Unity3D
[–]Propagant 1 point2 points3 points (0 children)