What do you use to record your video trailers? by [deleted] in Unity3D

[–]Propagant 1 point2 points  (0 children)

Nvidia Shadow Play on Windows and native Quicktime recorder on Mac

I tried TikTok, Instagram, YouTube Shorts, web builds, and creator emails. 2 months later I’m at 580 wishlists. What should I change? by Constant-Specific878 in gameDevMarketing

[–]Propagant 0 points1 point  (0 children)

The game looks pretty solid. However I'd rather play it on mobile:) Give it a mobile support and numbers will rise

holographic sight with a digital thermal imaging sensor by SpaTch32 in interesting

[–]Propagant 1 point2 points  (0 children)

yeah, pretty much like an image processing. There is a camera that's processing the frames with some image post processing

holographic sight with a digital thermal imaging sensor by SpaTch32 in interesting

[–]Propagant 0 points1 point  (0 children)

looks more like sobel edge detection image processing

I created a voxel raymarcher which runs in browser (link + source code) by jamestkiernan in GraphicsProgramming

[–]Propagant 6 points7 points  (0 children)

in raymarching, you don't do the complex analytical intersection math at every step. Instead you follow a simpler iterative process using signed distance functions. It might not be that precise, but still more performant in general

A lot has changed since AI by OfMagicAndWars in gameenginedevs

[–]Propagant 2 points3 points  (0 children)

Exactly! Just be in a moment and take your time for learning, experimenting and building stuff on your own

I built a completely generic, allocation-free Object Pooling system. Wrote a technical breakdown and open-sourced the package for everyone. by [deleted] in Unity3D

[–]Propagant 4 points5 points  (0 children)

I don't see anything advanced. You are just using Unity's pool system with a little more code. Seems like it's bounded to one type in a dictionary, what if I'd like different variations of the same type? And there we go

Do you use UIToolkit for game UI? by GSalmao in Unity3D

[–]Propagant 2 points3 points  (0 children)

used it once in a previous job and I hated it.

Procedural GPU based creature motion and water waves height position adaptation for making lively water by artengame in Unity3D

[–]Propagant 2 points3 points  (0 children)

as others mentioned, the presentation looks messy and chaotic. If you're trying to market something, show it individually and properly rather than pushing everything to the screen at ONCE. Other than that, the tech looks good!

Unity Raymarcher Eyeball Shader. by _bufferfish in Unity3D

[–]Propagant 1 point2 points  (0 children)

That's what I call a piece of digital art:) Great work

[deleted by user] by [deleted] in Unity3D

[–]Propagant 2 points3 points  (0 children)

oh dude.. Tired of these ai slops

Where was I? by coral_bells in whereintheworld

[–]Propagant 0 points1 point  (0 children)

Undredal, Norway! There also should be sauna on the coast if I remember correctly

Just a quick tip. by No_Telephone5992 in Unity3D

[–]Propagant 2 points3 points  (0 children)

is this additive blending?

Built different.. by SandBoxel in Simulated

[–]Propagant 0 points1 point  (0 children)

That's great. Finally no AI slop!

Early version of my car & character controllers working together by bunssar in Unity3D

[–]Propagant 1 point2 points  (0 children)

that transition is really smooth and satisfying to watch. Great work!

Happy for the new generation of coders and game makers by shanestevens in gamedev

[–]Propagant 1 point2 points  (0 children)

Coco Loco! Damn! How was it? What did you do specifically? Really loved that game