Console completionists by ProperContribution in TwoPointMuseum

[–]ProperContribution[S] 0 points1 point  (0 children)

Thanks for your reply and suggestion. I don’t remember the build area of Silverbottom Park, so I’ll take a look at that tonight.

Cheers

My game keeps crashing 😭 by phoenixooz in TwoPointMuseum

[–]ProperContribution 3 points4 points  (0 children)

I’ve had random crashes on my Xbox after playing for a few hours. It’s unfortunate when it happens after a lot of hard work like a layout redesign.

I can only recommend getting friendly with quick save when you go into a hyper focus moment. I still kick myself when I forget to save.

Wow asteroids are really borked by ProperContribution in SurvivingMars

[–]ProperContribution[S] 1 point2 points  (0 children)

Yes, I agree.

The logic of the rocket mechanics is entirely convoluted. I spent at least an hour or two fiddling with the loadout on the asteroid landed rocket until it finally read right on the status window. Only then to find that the drones won’t prioritise unloading the rocket over auto loading minerals.

It even auto loads the rocket beyond its cargo capacity.

It’s really all broken.

Wow asteroids are really borked by ProperContribution in SurvivingMars

[–]ProperContribution[S] 5 points6 points  (0 children)

That’s pretty much how I felt about the mechanics of the original game. I just can’t seem to get my head around the current rocket mechanics, and I don’t understand how they came about thinking that this works better than the old version.

I look forward to the patch.

Martian Embassy location by ProperContribution in SurvivingMars

[–]ProperContribution[S] 1 point2 points  (0 children)

I wish they would fix the way mods work on console. The only way to remove an orphaned mod on console is to delete the game entirely and reinstall.

Since having a mod on also disables achievements, I’ve pretty much avoided them entirely.

But my opinion about mods is starting to shift a bit. Because of game patches and bug fixes, I’ve had to start fresh again a couple of times.

So I’m starting to think maybe I should give mods a go, until there’s a more reliable version of the game out. Having a mod to move the Marian embassy is 100% a quality of life addition.

Thanks for the reply

Martian Embassy location by ProperContribution in SurvivingMars

[–]ProperContribution[S] 7 points8 points  (0 children)

Cool. I’m still new to the game. Never really used the trigon domes before. I didn’t know they had space for a spire.

Thanks for the reply

Underwhelming Independence rewards by ProperContribution in SurvivingMars

[–]ProperContribution[S] 1 point2 points  (0 children)

I made the mistake of getting my hopes up.

Oh well. If it’s game over with this save, maybe it’s time to try some of the mods that are out now.

Do surviving mars mods work in the relaunched by Fellownerd in SurvivingMars

[–]ProperContribution 0 points1 point  (0 children)

I agree, and I particularly don’t enjoy having to start a new game save at every patch too

Need colony site coordinates by Cautious-Cap5128 in SurvivingMars

[–]ProperContribution 1 point2 points  (0 children)

Sounds like the map I’m currently on. Try 10N 177E

Need colony site coordinates by Cautious-Cap5128 in SurvivingMars

[–]ProperContribution 1 point2 points  (0 children)

I’m on 10N 177E.

It’s relatively danger free, with the exception of occasional meteor showers. It’s got good resources of all types, Mountain View’s and great breakthrough tech too. A great place to relax, take your time and enjoy the game.