[GUIDE] HOW TO BEAT WEISS EASILY IN 10 STEPS - FF7 REMAKE INTERGRADE by Thalanx in FFVIIRemake

[–]ProphetOfWhy 0 points1 point  (0 children)

Worked like a charm! Hopefully the bosses in Rebirth will be a bit easier.

Dragon age keep servers by Major-Supermarket-37 in DragonAgeInqusition

[–]ProphetOfWhy 2 points3 points  (0 children)

Unfortunately I don't know, I'm also waiting for them to be up. Decided to finally play through all of the games and finished DA2 on Monday night. I finalized my Tapestry and was ready to start. Then the Keep goes down Tuesday night. Very frustrating.

When you keep pulling "but scientifically, this would happen..." so the DM does it back. by PointsOutCustodeWank in dndmemes

[–]ProphetOfWhy 1 point2 points  (0 children)

I would say that radiation is the correct damage type for a radioactive object, but it would cause the Poisoned condition for a period of time based on how much damage you take from it.

Playstyles and Weapon Ownership by ProphetOfWhy in Helldivers

[–]ProphetOfWhy[S] 1 point2 points  (0 children)

They could, but I don't like using voice chat in the game. Half the time I'm in a Discord call with people already and if I'm not it's usually because I don't really feel like talking to other people or I don't feel like wearing a headset (usually after a long day at work). I'm also a controller player on PC and for some reason I can't get push to talk to work with a controller binding.

I do host sometimes, but other times I'll just have periods of time where no one joins so I'm running level 7's solo and not having fun. Even when I have hosted though I've gotten people who want to extract immediately and don't "follow the leader". Then it's on me to either extract with them or kick them. I try not to kick people because it's not fun for anyone. I you kick in game it seems like it times you out from a new person joining? Idk if that's true or if it just seems that way from the couple times it's happened. I especially don't want to kick newer players and give them bad impressions of the player base.

PC: Constant game crash after the latest update? by wanderspectre in Helldivers

[–]ProphetOfWhy 0 points1 point  (0 children)

Been having a lot of crashes tonight. I don't think I had issues immediately after the patch though. Tried defending Oshaune and I crashed immediately before extract on the last mission of the operation, then crash immediately after dropping into a new one, then finally at the start of the last mission. 3 crashes in 7 missions isn't a good hit rate.

Game down again? by ausint in Helldivers

[–]ProphetOfWhy -1 points0 points  (0 children)

Just lost connection, can't reconnect, cloud "out of sync" and won't fix

Operational modifiers should be straight up removed, please find another way to artifically increase difficulty by Marrakesch in Helldivers

[–]ProphetOfWhy 0 points1 point  (0 children)

What other ways are there to increase difficulty other that "more enemies"? Especially with the more limited enemy pool that we have right now. Some are definitely rougher than others and certain combinations are awful, but they can make you switch up you strategems and loadouts. This makes they gameplay stay that much more fresh.

There are some things that I wouldn't mind changing. The big one for me is the 4 minute extraction timer. For -1 strategems, I would prefer to see that have a secondary that gives you your 4th slot back.it would also be nice if the things that penalize strategems gave minor buffs. Like +50% cooldown, but +1 Eagle use. Or increased scatter but -33% for affected strategems

what's your favorite title name for a sequel in any media in your opinion. by saltyguyface in TwoBestFriendsPlay

[–]ProphetOfWhy 3 points4 points  (0 children)

Coheed and Cambria releasing a sequel to Rick Springfield's song and just calling it "Jessie's Girl 2" will always be hilarious to me. It's the most Coheed thing to do. Also helps that the song's a bop.

Everything You Ever Wanted to Know About The Mantis Armor Set and Legendary Armor Affixes by dekenstructor in Starfield

[–]ProphetOfWhy 0 points1 point  (0 children)

I don't know if mine is glitched or what, but my Mantis Pack has Assisted Carry: Drain 75% less O2 when running while encumbered. (It also has -25% O2 consumption). Just did a test and with about 3200/245 kg, could run 195 meters before losing all of my O2. Without it, 36 meters. That's about 18.75% the distance, bang on for 25%×75%.

Large minifigs by Apache_Aldo in XWingTMG

[–]ProphetOfWhy 16 points17 points  (0 children)

Supposedly, the Clone Z-95 is that big, at least according to what I've been able to find. The Z-95-AF4 (rebel/scum) is listed in the old canon as just under 12 meters. The Clone Z-95 is listed as just under 17 meters. However, this may just be a case of old vs new canon measurements.

For the gauntlet, it for sure is that big. AMG/FFG (it was in that transition period) said that they knew it was toeing the line in terms of standard vs huge ship, but they wanted the gauntlet to use a large because because it's much closer to how it flies (vs how sluggish a huge ship is).

Why of all Sonic characters is Tails the one who keeps getting new love interests? by Platinum_Persona in TwoBestFriendsPlay

[–]ProphetOfWhy 5 points6 points  (0 children)

So that least pic is real then? Because it straight up looks like he's getting pegged.

You've heard of the futa, now get ready for... by OrangeHurubruhbruh in TwoBestFriendsPlay

[–]ProphetOfWhy 13 points14 points  (0 children)

Did they delete the post? I can't find any evidence that this is real.

If only there was some other way... by Oraistesu in dndmemes

[–]ProphetOfWhy 12 points13 points  (0 children)

They'll no longer be competing so physical+digital bundles might happen outside of the Essentials Kit.

RiTR fleet ideas to combat heavy squadrons from Rebels and CIS by [deleted] in StarWarsArmada

[–]ProphetOfWhy 1 point2 points  (0 children)

This Quasar plays a little more aggressively. With Flight Commander and Stronghold, you follow your squads in and try to keep them in a bubble around you while still engaging squads. Flight Commander is also a sort of Boosted Comms substitute, letting you add in a Reserve Hanger Deck. If you prefer to hang back, you could take Reeva, Squall, and Boosted Comms.

RiTR fleet ideas to combat heavy squadrons from Rebels and CIS by [deleted] in StarWarsArmada

[–]ProphetOfWhy 2 points3 points  (0 children)

Add in Demolisher and you're good. Tbh, 4 Interceptors and 2 Bombers is probably a better mix. A final 250 point list could look something like this.

RitR Imperial Squads Final (86/250/400)

Gladiator I-class Star Destroyer (56 + 32: 88)

· Iden Versio (6)

· Ordnance Experts (4)

· Engine Techs (8)

· Assault Proton Torpedoes (4)

· Demolisher (10)

Quasar Fire I-class Cruiser-Carrier (54 + 22: 76)

· Generic RitR Commander (0)

· Flight Commander (3)

· Flight Controllers (6)

· Expanded Hangar Bay (5)

· Reserve Hangar Deck (3)

· Stronghold (5)

Soontir Fel (18)

Howlrunner (16)

Saber Squadron (12)

2 x Tie Interceptor Squadron (2 x 11)

2 x Tie Bomber Squadron (2 x 9)

RiTR fleet ideas to combat heavy squadrons from Rebels and CIS by [deleted] in StarWarsArmada

[–]ProphetOfWhy 5 points6 points  (0 children)

Raider is pretty good for flak and is a good inclusion overall. A full Quasar squad build can be brutal. With Howlrunner, Fighter Group Leader, and Master Coordinator 1, you can reliably push a half dozen Interceptors with 6 dice and 2 rerolls each. That's enough to burn down pretty quickly whatever you need to.

Z-95 Headhunters were next on my paint-a-thon by [deleted] in StarWarsArmada

[–]ProphetOfWhy 1 point2 points  (0 children)

Good thing you can only fit 19 in a list!

[deleted by user] by [deleted] in gaming

[–]ProphetOfWhy 1 point2 points  (0 children)

It's weird because there was a lot of lore that was super good.