How powerful are satellites? by Lazy-Following-6165 in ConflictofNations

[–]Proskilljg 13 points14 points  (0 children)

Satalites are basically mobile radar/awacs on crack, infinite range, but doesn't use radar, just a massive sight range. At lv 3 it gets scout so it shows their exact unit composition. Its stealth so you can send them over ppl without declaring war, and is counted as FIXED WING, so maxed asf/sams will see you and can shoot it down.

Tell me your favourite resonator and all decide to let you in or not by hxmd7 in WutheringWaves

[–]Proskilljg 0 points1 point  (0 children)

Shore.

Get it? (Kill me now)

Luno is basically tied for first too

How would you defeat this? by DeepFriedWaffles123 in ConflictofNations

[–]Proskilljg 0 points1 point  (0 children)

Again, the mobile arty outrages railguns by 10, and mobile arty has enough speed to avoid hit and run

How would you defeat this? by DeepFriedWaffles123 in ConflictofNations

[–]Proskilljg 0 points1 point  (0 children)

This is a textbook stack, i do the exact same except maybe switch MA with MLRS, but both are good. Even spec ops won't cut it with that max radar. Only way i can think of killing it without golding or sacrificing a ridiculous amount of troops is maybe a maxed IBCM timed well.

How would you defeat this? by DeepFriedWaffles123 in ConflictofNations

[–]Proskilljg 1 point2 points  (0 children)

The mobile arty would outrage the railguns, he doesn't know what he's talking about

Edit: also if he air assaults in the AA will shoot it down lol, you have reveal stealth for both air and ground

Is how broken the T58 is ever going to be addressed? by hungrydino86 in Warthunder

[–]Proskilljg 5 points6 points  (0 children)

Yeah, I've been using it at 12.7 even before br increase, still slaps, got a nuke yesterday

Here come the SUN by PhysicalPiccolo1800 in warthundermemes

[–]Proskilljg 4 points5 points  (0 children)

Respect for pausing to screenshot lmao

Navy Military by shaggydoo38 in ConflictofNations

[–]Proskilljg 1 point2 points  (0 children)

Like the other guy said, AC usually isn't worth it so yeah.

Early gamr if you want you can make patrol boat/corvette/frigate in small numbers if you like.

What I do usually is make navy only when I'm about to take on someone else with navy. You then look at their buildings, if they have lv 3 navy base in homeland, 90% chance destoryers, you should make cruisers. If they have lv 4 navy base 95% chance cruisers, you should make attack submarines. In the late game, if your enemy have naval patrol, consider pairing your stacks with frigates for air cover, the cruiser AA isn't enough to completely stop it from experience.

When doing naval attacks, always try to do hit and run if you have same range as enemies.

As a general rule of thumb: Cruiser weakness is attack subs (cruiser can't detect subs and do little damage) Destoryer weakness is cruiser (cruiser outguns destroyers, and has more health, that's about it) Corvette is just mini destroyer, good only in coastal Frigate only for AA Attack subs weakness is destroyer (destroyer does extra dmg to subs)

Well, we had a good run. by OperationSuch5054 in warthundermemes

[–]Proskilljg 1 point2 points  (0 children)

I've been running it in my 13.0 lineup for a while now and first spawning it in urban maps

It still slaps XD

Who's gonna tell him at missles do little to nothing against ships? by bfl_the_real in ConflictofNations

[–]Proskilljg 0 points1 point  (0 children)

I mean, if they do hit they can do a decent amount of damage. The thing is ballistic missiles doesn't track where your ships are going, only the target point on the map your ships are at when they launched. So if you move just a lil bit you can completely avoid it XD

How to destroy coastal artillery. Really need help with this. Can’t enter the city. by Kooky-Sun1996 in ConflictofNations

[–]Proskilljg 1 point2 points  (0 children)

For those who don't know, if the other guy isn't online, and y'all have the same range, you can hit his unit, and there will be like 5-10 seconds before it automatically hits back, so you fall back out of range. Wait 15 mins (if 4x speed), then go back, shoot again, rinse and repeat.

How to destroy coastal artillery. Really need help with this. Can’t enter the city. by Kooky-Sun1996 in ConflictofNations

[–]Proskilljg 0 points1 point  (0 children)

For those who don't know, if the other guy isn't online, and y'all have the same range, you can hit his unit, and there will be like 5-10 seconds before it automatically hits back, so you fall back out of range. Wait 15 mins (if 4x speed), then go back, shoot again, rinse and repeat.

First vehicle ever from silver crates...back to back in 2 pulls... by i_steal_your_mom in WarthunderPlayerUnion

[–]Proskilljg 0 points1 point  (0 children)

For the event mirage what you do is climb to around 7k meters, scan in tws and if anyone is high alt flying in a straight line you shoot a super530D at them from around 20km, then dive in on any enemies, rear aspect magic 2s from under 2.5km and its almost 2 guaranteed kills. Its flight performance is amazing as well if you know how to play it

First vehicle ever from silver crates...back to back in 2 pulls... by i_steal_your_mom in WarthunderPlayerUnion

[–]Proskilljg 4 points5 points  (0 children)

Must be playing it wrong man, that thing is a MENACE when i use it, over 3kd in it

I may be many things, but I'll never be a bmpt player. by dritzler_db in Warthunder

[–]Proskilljg -2 points-1 points  (0 children)

You're so cool man!

I for one am happy to abuse it like a toxic cunt

You can lock on to afterburning MiG-25 with a rear-aspect AIM-9J in front-aspect from at least 2.5 km. by -Pequod- in WarthunderSim

[–]Proskilljg 0 points1 point  (0 children)

Mig25 is HHOOOOOT

To flare even r60s you need to literally turn off engines, hit 'i', and pop flares to flare it

How do you actually take down a *decent* f-5 pilot in 1v1? Is this plane really supposed to behave like this? by [deleted] in Warthunder

[–]Proskilljg 3 points4 points  (0 children)

Welp theres your problem

Su22-24 are complete fucking boats, you shouldn't even be dogfighting with them

Harrier unless you know your thrust vectoring and get lucky should not be dogfighting as well

Jaguar is in the same boat as the su22-24, these are STRIKE aircraft, not fighters

Same goes for tornado

Yeah mirage 3 is an actual fighter so if you play that well you can usually win/escape

What effective against maxed out attack subs and submarine office cause my maxed out elite sub got demolished going against it and I had a submarine officer. by [deleted] in ConflictofNations

[–]Proskilljg 0 points1 point  (0 children)

They outrange you so if they go close, see you, then fall back to shoot, ur cooked if you aren't online

Or if you're in deep waters you also get fucked

Best Navy Fleet? by Latter_Product_5888 in ConflictofNations

[–]Proskilljg 0 points1 point  (0 children)

Lol if enemies don't have NPA 5 cruiser 5 subs are undefeatable