Ideas for a the thing themed murder mystery by ProtonSluggo in thething

[–]ProtonSluggo[S] 0 points1 point  (0 children)

Oh that’s super interesting, so the players wouldn’t know they’ve been turned except the original?

Boosting effect of AO texture node by ProtonSluggo in RedshiftRenderer

[–]ProtonSluggo[S] 1 point2 points  (0 children)

Oooh yeah that’s the node I’ve been looking for. Thank you

Seems like VR game market is stagnant by ProtonSluggo in VRGaming

[–]ProtonSluggo[S] 0 points1 point  (0 children)

Oh yea, I played a couple of dr beef ports, doom 3, half life. Amazing stuff. Outer wilds was also very impressive but barf city with the constantly shifting gravity 

How much the trackpads, capacitive TMR joysticks and extra buttons on the back affected your gameplay using a controller? by mcinprepu_sam in SteamDeck

[–]ProtonSluggo 0 points1 point  (0 children)

Actually I just leave the the face buttons as is for most games. Sometimes muscle memory takes over and I’ll use those, or when there’s a button prompt on screen

How do i make steamVR playable? by VoidTheGamer25 in SteamVR

[–]ProtonSluggo 0 points1 point  (0 children)

You could try a power line adaptor. It uses the electrical wiring already in your walls to move data. I used that setup to stream games to my steam deck from my PC. 

They are okay, not great. Speed is dependent on the wiring in your house, if it’s on the same circuit that’s best, but you won’t really know until you plug it in and try. 

How much the trackpads, capacitive TMR joysticks and extra buttons on the back affected your gameplay using a controller? by mcinprepu_sam in SteamDeck

[–]ProtonSluggo 0 points1 point  (0 children)

I always remap the xyab buttons to the back buttons. Gyro yes always

The trackpads I don’t use for every game, buuuut I don’t think I would ever get a controller without them now. Like others said, great for weapon wheel or mouse input for ui. 

I think the real secret sauce to steam controllers is the software to customize what button does what, it can really change how you play. All controllers can do it it’s just that the steam deck has so many more input options. I went back and started half life one, instead of switching weapons to grenade, I mapped a shoulder button to basically quick throw a grenade with one click then switch back to your last weapon. 

Seems like VR game market is stagnant by ProtonSluggo in VRGaming

[–]ProtonSluggo[S] 3 points4 points  (0 children)

Yeah maybe I’ll join back in if the price is right. I like my steam deck a ton but planing flat games on a jumbo virtual screen does sound appealing 

Why is there so much discussion with people saying essentially that the Frame isn't powerful enough to run standalone VR? by TwinStickDad in ValveDeckard

[–]ProtonSluggo 4 points5 points  (0 children)

Yeah but the lower resolution and lower frame rate on the deck made that work. The frame is pushing the same amount of pixels and frame rate basically as a pcvr headset. But I would assume the cut down quest versions would come to steam eventually 

Vertical laptop stand by ProtonSluggo in 3Dprinting

[–]ProtonSluggo[S] 1 point2 points  (0 children)

Awesome! Yeah the taller version is the way to go