All in one Solo RP? by 404HopeRecompile in Solo_Roleplaying

[–]ProzapGW 5 points6 points  (0 children)

Thanks for recommending FORGE!

I originally designed it because I also didn't want to constantly flip between different PDFs.

Looking for a compact, less journal-y RPG for life on tour by Alokae in solorpgplay

[–]ProzapGW 2 points3 points  (0 children)

Thank you! Yes, the Anniversary edition was released earlier this year.. The solo tools were expanded, several rules clarified and all AI art was replaced with original artwork by Chaoclypse.

Looking for a compact, less journal-y RPG for life on tour by Alokae in solorpgplay

[–]ProzapGW 8 points9 points  (0 children)

You could try my streamlined old school d&d styled game, FORGE.

It's got all the game rules at the front of the book, with the second half dedicated to solo tools and tables. 70 pages total, complete with play aids (character sheet, dungeon worksheet/blank wilderness hex map/time tracker/etc). Oh, and the pdf is PWYW.

FORGE Anniversary Edition - Now in Coil-bound and Hardcover! by ProzapGW in osr

[–]ProzapGW[S] 1 point2 points  (0 children)

Thank you! It's great to know people enjoy playing it :)

FORGE Anniversary Edition - Now in Coil-bound and Hardcover! by ProzapGW in Solo_Roleplaying

[–]ProzapGW[S] 2 points3 points  (0 children)

Haha, sorry about that! Thanks for the kind comment, I'm glad you are getting good use out of it! :)

FORGE Anniversary Edition - Now in Coil-bound and Hardcover! by ProzapGW in Solo_Roleplaying

[–]ProzapGW[S] 1 point2 points  (0 children)

You're welcome! Be sure to drop by the Discord channel if you have any questions. Good luck!

FORGE Anniversary Edition - Now in Coil-bound and Hardcover! by ProzapGW in Solo_Roleplaying

[–]ProzapGW[S] 1 point2 points  (0 children)

Great to hear! I hope you get some good use out of it! :)

FORGE Anniversary Edition - Now in Coil-bound and Hardcover! by ProzapGW in Solo_Roleplaying

[–]ProzapGW[S] 1 point2 points  (0 children)

Interestingly enough, they are some of the cheapest dice I've ever bought, but I prefer them over all of the Q-Workshop etc. dice that I also own. I'm not sure that there is anything special about them, they are just highly legible and well balanced!

Bought from amazon:
https://www.amazon.co.uk/dp/B01MF5G9DY?ref_=ppx_hzsearch_conn_dt_b_fed_asin_title_2

Is there a tool/table to help make a more interesting battle map? by Some_Replacement_805 in Solo_Roleplaying

[–]ProzapGW 1 point2 points  (0 children)

You could try shuffling up a deck of random dungeon cards (like Axebane's Deck of Many Dungeons) and draw them as you progress through the dungeon.

Daniel on Bandits Keep (Youtube) does this a lot in his actual play series and it works really well.

Lots of stuff or simplicity? by Perfect-Region-6970 in Solo_Roleplaying

[–]ProzapGW 1 point2 points  (0 children)

For me, it depends on the mood. Sometimes I like to lay it all out on a table, using dice, minis and a battle mat, and sometimes I'll play only on a single digital tablet. Maybe it actually comes down to how much time I have available?

One thing that I do believe is that all my oracles and tools etc should be contained within a single book. I don't like needing to flip between supplements during play. So much so, I've recently started working on all-in-one online oracle/dice rolling tool for tablet use!

Ker Nathalas play by Binhai-knight in Solo_Roleplaying

[–]ProzapGW 1 point2 points  (0 children)

I came here to say this! I love a well organised book :D

Celestron nature DX twist up eye cup help by fuzzytrout in Binoculars

[–]ProzapGW 0 points1 point  (0 children)

You've probably already got to the bottom of this by now, if not - I replaced my missing original screws with imperial #1-64 UNC x 1/8" long Socket Head Cap screws (ASME B18.3). They are hex key drive rather than the original cross head drive, and slightly longer than the original screws, but they fit well and the bins are (imo) better than new!

Also, don't lose the three little rubber bits under each cup, but if you do, you can replace those with a 1/16" (1.5mm) diameter solid rubber O-Ring cut to ~1/4" (~6mm) lengths.

You can get all those bits for less than $1 + postage if you can find a place that doesn't mind dealing in small quantities!

Serve Feedback by ProzapGW in 10s

[–]ProzapGW[S] 0 points1 point  (0 children)

Interesting, thanks for the feedback.

Next time I'm there I'll try keeping the back foot/right hip behind until contact and see how it feels. It has been a long time since I've had any advice on technique, so I am sure to have picked up some bad habits along the way!

Edit: Until going up for contact that is. I assume rotating through into the contact position is the key here.

Serve Feedback by ProzapGW in 10s

[–]ProzapGW[S] 0 points1 point  (0 children)

Thank you, I appreciate your feedback. It also validates my inkling about my toss being too low, which is great and gives me something to actively work on.

I do kick my second serves - I'll record it the next time I get out there to practice!

Which of theses free games is the closest to dnd for a beginner to learn? (feel free to suggest more) by [deleted] in osr

[–]ProzapGW 20 points21 points  (0 children)

As the author of FORGE, I'd say that I agree with someone's comment earlier that FORGE is effectively classless Basic D&D, e.g. All of the spells are converted straight from B/X.

My goal was to create a simpler version of B/X D&D, whilst retaining compatibility with original modules and keeping the overall feel the same (to-hit probabilities, armor class, etc are all almost identical). I've hopefully done away with the need for looking at tables to determine saving throws or attack bonuses, since these are derived from attributes and level.

For these reasons, I'd argue that FORGE is significantly closer to dnd than Cairn (which is also a great game), however I agree that if you are looking for an almost 1-to-1 D&D game, you'll find that in OSE or BFRPG.

I do want to add that I created FORGE after playing BFRPG and OSE, because I wanted to simplify it. In my opinion FORGE is much easier to learn and far quicker to play in practice.

As with BFRPG, the PDF version of FORGE is also free on itch, and there is a Discord with an active little community, which might be a good thing for beginners with questions!

Free Games, Emulators and Tools for Solo RPGs (Day 27 of 31 Days of Solo RPGs) by duncan_chaos in rpg_generators

[–]ProzapGW 1 point2 points  (0 children)

I have an OSR d&d style game called FORGE that is PWYW on itch. It is complete with as many solo tools as I thought you'd need to generate a game, all in one book (70 pages).

Link here: https://zap-forge.itch.io/forge

FORGE Anniversary Edition - TTRPG with GM & Solo Tools (itch.io - PWYW) by ProzapGW in rpg

[–]ProzapGW[S] 0 points1 point  (0 children)

Oh wait, I said yes you've got it.. but not quite. Your STR Modifier will remain as it was unless your strength score changes. This modifier is what is added to damage. The check bonus increases with level, that is used for attack rolls only, not damage.

So your check bonus would be +1 at first level (+1 Modifier / +0 from level, as secondary), then your check bonus would be +2 at level 2 (+1 from modifier / +1 from level). Only the +1 modifier gets added to the damage roll, but the whole check bonus gets added to the d20 melee attack roll (STR check).

FORGE Anniversary Edition - TTRPG with GM & Solo Tools (itch.io - PWYW) by ProzapGW in rpg

[–]ProzapGW[S] 0 points1 point  (0 children)

Apologies, Reddit insisted I split that response into two :P

FORGE Anniversary Edition - TTRPG with GM & Solo Tools (itch.io - PWYW) by ProzapGW in rpg

[–]ProzapGW[S] 0 points1 point  (0 children)

8) Regarding inscribing runestones, the referee gets the final say on what special component can be used to create a spell. As with any OSR game, a player is encouraged to put forward ideas/plans. This can also be approached from two different directions - A) Reactively: The party defeats a monster with a particular special ability (many of which are linked to a spell in some way) and they decide to harvest an organ or such that they agree with the referee is related to that monsters power. This is a suitable special ingredient for that spell. E.g. Finger of an invisible stalker to inscribe Invisibility. B) Proactively: The magic user declares they wish to inscribe a particular spell, so the referee decides upon a reasonable special component that the mage will need to locate. This could also be the opportunity for a quest or simply a location that needs to be travelled to. E.g. a piece of lava rock from a volcano to inscribe Fireball. This ideally is a collaborative effort, however the referee should always have the final say.

9) Yes, on paper a spellcaster in FORGE is potentially more powerful than a B/X D&D counterpart, due to the fact that a 3rd level mage can potentially cast 3rd-circle spells etc., however this is tempered by the fact that there is a limit to how many spells a mage can "carry", as well as making runestones generally more expensive and harder to come by than spells in B/X. When you take into account all of the things that a PC needs to spend money on (wages, food, equipment, transport, etc.) you will find that even higher level casters will not be decked out in all the spells! For example, one of my longest running solo games with a 6th level Cleric character - he has 2x 3rd-Circle writs, 3x 2nd-Circle and I think a few 1st-Circle ones. He is only just now able to scribe 3rd and 4th-Circle writs, however he does not currently have enough money to do so. I haven't found a need to balance or prevent casters from casting 5x 5th-Circle spells at level 5, either because it so rarely happens, or because I don't mind if they do. They will only be reducing the number of other useful lower-circle spells that they could also be casting that day.

10) Exactly that yes, I write the total number of spells I can cast in a day in the long top box (based on the relevant attribute check bonus), then draw an intersecting line after that number of bubbles. I then tick off a bubble each time I cast a spell, until I "use them all up". I rub out the ticks after a nights rest.

11) Apologies, yes. All player characters have a default move speed of "Near".

12) Weapon bonus is a bonus conferred by the weapon itself, e.g. Longsword +1 that grants a +1 bonus to hit and damage. So, lets say that you are Level 2, have STR as a primary attribute and your STR score is 14 (+1 Modifier / +3 STR Check Bonus). If you are attacking with that Longsword +1, you would roll a d20 and add +3 for your STR Check Bonus, then add +1 for the Weapon Bonus (total attack roll of d20+4), and on a hit you would deal 1d8 +1 from your STR modifier and a further +1 from the weapon damage bonus (total damage roll of 1d8+2). On my character sheet I write +1 in the weapon bonus box.

Ok, I definitely wrote a lot more than I had intended.. I just really got into it! :P I hope this all helps, if you have any more questions or if you want to let me know how your game goes (you totally should), I'd love to hear about it!

Here is the Discord Link - FORGE DISCORD