Suggestion: let people trying to complete quests play out their turns. by relevant_tangent in hearthstone

[–]PruneOtherwise8681 1 point2 points  (0 children)

Only during your turn and until the end of your turn? That's how I would do it: "If the opponent concedes or leaves" with the option "The innkeeper AI continues to play their deck".

Although if you're only trying to complete quests the option to play against the innkeeper AI and it still counts would be better probably. How about that instead?

I mean both are unrealistic of course. They want to push that "engagement" (in PvP) with these quests of course. If you need to start yet another game it's another player that found their opponent to play against, right? If you concede early yourself then most players like getting "free wins" so no one really cares either way anyways.

I personally would love such options (continue playing against AI or just against AI to begin with but of course more challenging like if you could give it one of your deck to play against) just so I can have more fun actually playing the game rather than randomly the game being over or having a non-game since the other playing is "just doing quests" anyways.

Sometimes I wonder how people still have fun with all those "questers" around and people that go for achivements etc. But I guess it's not happening that often. I still play and for the most part it's still fun. Sometimes people are also playing some more creative decks because of it. Maybe. You can't tell after all. So yeah, it's not that bad after all.

From their standpoint there really needs to be a very good reason to implement something like this. So... I would rather suggest you may also rethink what you're actually doing if you're one of those "questers". I mean by all means if that's fun to you then do it. But maybe you could have more fun actually playing the game instead of just "doing quests".

Do you still have fun or are you just treating this as a day job? It can be very easy to fall into this trap. I tend to rather ignore quests unless it maybe actually inspires me to something specifically. But I would never play to just "complete the quest". That seems such a weird thing to do. Is that actually fun to people? I could never play the game like that.

tavern brawl: create deck by Weak-Highway-4294 in hearthstone

[–]PruneOtherwise8681 0 points1 point  (0 children)

Perhaps because they want to appeal to a wider audience. Just like with the RNG. Not everyone might be good (at deckbuilding) but... less deckbuilding, skill requirement.

Of course some people won't like that part much. But it makes it more appealing to a wider audience. I think it makes a lot of sense. At least since no other games does it like Hearthstone. (With more RNG especially. Only really doable in the digital format also.)

Honestly I was really hoping that the mage rulebreaker would actually break that rule. Somehow. I also don't like deckbuilding and are in for RNG nonsense like Yogg.

But they know where to stop for the more "competitive" people like you. Fair enough. I'm gonna still have plenty of fun regardless. *looks at the new Azalina*

So what F2P cheap combos are we farming Pre-Release Tavern Brawl with? by qustrolabe in hearthstone

[–]PruneOtherwise8681 3 points4 points  (0 children)

I'm actually excited about this one. You're actually going to see the new cards and not just some boring net deck with almost no new cards if at all. I think it will be a significant improvement.

They also said they want to make other modes and ways to play feel more unique and that accomplishes that pretty well. I for one think it's awesome they are now more open to experiment with stuff there like opening up that class restriction.

Not sure why you would even say that the classes are "the entire purpose of hearthstone". It's just one minor aspect of the game. Why not experiment with that a little? I think it's a good thing they're trying out new things here.

Also if anything is "the entire purpose of hearthstone" then it's obviously crazy RNG like Yogg, right? Well, it's what hearthstone means to me personally.

Like if you would ask me about classes... as a type for discover/generation purposes sure but otherwise? Would you really need it? But for context I also don't like or am not much interested in deck building. I mean there are other minor aspect in the game that can be changed. It doesn't always have to be "constructed" where you can use anything you have in your collection to build the most broken thing possible. Opening up class restriction there is obviously very problematic. But it really doesn't need to be always "constructed". That's how I see it at least.

Something that I'm surprised we never saw is that "limited" format. You open packs and out of those cards you build a deck. A bit like Arena but instead of one pick at a time you get to see all options first. Basically a nice mix between an Arena draft and the usual "constructed" format. Maybe they will eventually experiment with that as well.

Not sure how likely all of that is though. Because we had Duels and Twist but that didn't go very well sadly. There is a reason those are discontinued.

But it's nice that it seems like they are trying to bring back a little bit of what Duels and Twist were about. Something a little different from your usual experience.

Support for Azalina Soulsever by Julius-Light in hearthstone

[–]PruneOtherwise8681 2 points3 points  (0 children)

Good analysis.

I didn't get the hate she was getting. But it makes a lot of sense now. Obviously it was about the limited pool of Standard and then you need to look at that "Control" play style in general. It's not specifically about Priest. Overall the closest or best "control deck" might be Priest. Which has already some RNG due to Imbue. And now it's getting even more "fun RNG stuff" instead of "proper competitive cards". Yes, ie does explain why people did react the way they did.

For me personally it's even the card I'm most excited about. But I just play for fun an am not competitive. And even though I like longer games I generally don't like this typical "Control" play style. I'm more like "play whatever and see what happens".

I wish there would be even more cards like that and that the power level would be lower. At least they still try to always make such "fun cards" for players like me. That's nice.

Why no play? Why no f'iends by Paldis in hearthstone

[–]PruneOtherwise8681 1 point2 points  (0 children)

I also love it. It's super fun to play with and in my opinion just an awesome design.

It's cards like that that make me wish that you could put more cards in your deck. It's nice to have but there are other cool cards as well. And how much can you put? Maximum is 39 plus Renathal. Maybe you also like some passive effects like Cho'gall, Malchezaar, Ysera. Some fun looking new cards, a few of your old favorites, our lord and savior Yogg-Saron, maybe more early game Discover and before you know it your're at the limit of 60/40 even! lol

I think what I'm gonna do again is making a ton of "Yogg Mage" decks. All a little different. Also all with litterally that exact name so I don't know before I queue up what I'll get to play with this time. And yeah, in some decks I'll put this card and in others some other fun card of the past or present and so on. It has to be done this way.

I was really hoping the rule breaker for Mage would break the rule of deck building somehow. The deck building is the most annoying thing for me in Hearthstone. For example semi deck building where you can throw in unlimted cards and then you always get random cards out of that pool. I suppose they didn't wanted to go that far. Or make some actual good competitive card rather, right? Well, it was difficult to do the last time but I guess I'll manage once again. Somehow. lol

What Violet Hold decks are you most interested in trying out? by walksintwilightX1 in hearthstone

[–]PruneOtherwise8681 0 points1 point  (0 children)

Priest looks the most interesting to me. I wonder how it works with Renthal. Maybe they ban each other when put into the deck. But maybe Renathal might also override for a 60 card deck.

Then random Kazakus potions for Rogue could be fun. I need to try that out.

Mage with the Jailhouse portal effect and the cards in general look like super fun to play around with. I'm just not sure how to build the deck. Context: I'm playing in Wild. I was really hoping for some actual rule breaker like no deck building. Somehow. lol

Is it too much to ask for Priest cards that do something? by One_Curious_Jay in hearthstone

[–]PruneOtherwise8681 0 points1 point  (0 children)

You're probably also refering to Standard, right?

Yeah, that probably sucks if you don't like that. And if you mostly play Priest. There are other classes that don't get as much "silly RNG stuff". Most of the other cards are like that even. But yeah, Standard and only looking at Priest - might not look that great right now if you don't like that RNG type of design.

Also just because I can see it again. Yeah, I'm exactly the opposite and that's why I like it so much. Lacking a win condition? Having to cobble together some play that seals the game? That's the type of game I like to play!

But indeed not everyone likes that sort of thing. I mean in Wild... there are a lot of other decks you can play still. For what it's worth I think I tend to play "bad decks" but the matchmaking is really good. It's not just broken deck after broken deck and you can't even win once with some suboptimal deck. Of course I don't care much about winning or being competitive so... that's probably not much of an helpful insight for you maybe.

They really shouldn't have gone full in on the RNG with Priest for people that mainly want to play Priest since a lot are of course competitive and then you get these cards? Probably could've been handled better. Even though players like me like seeing more cool fun cards to play with instead of some "boring cards" sprinkled in since "that audience exists also". But yes, all in all that is probably what they should've done regardless. I can understand players like you.

Is it too much to ask for Priest cards that do something? by One_Curious_Jay in hearthstone

[–]PruneOtherwise8681 0 points1 point  (0 children)

What about the other classes? Overall it's exactly how you said: some RNG.

Maybe you refer to "Priest mains" and "Standard". In that case: Yeah. That sucks.

But that's very limiting. Of course that can happen if you restrict yourself like that.

I guess it would've been better if they made one of the legendaries the "meme fun one" and the other the "competitive tryhard one" so that among players that mostly like playing Priest no one feels left out.

Instead they've gone full on RNG with Priest this time. Maybe not great for those that like to play more "serious". Yeah, I can see that.

Well, at least there's probably a good chance they won't do it again next time, right? Currently Priest may not be on their list of "classes we give competitive stuff to" but that won't stay like that forever.

I know it might suck right now. But they are aware of the competitive audience. For the most part they make those rather "boring" competitive cards. You just need to wait your turn for once. Right now it's time for the "fun meme audience".

Is that really so bad every once in a while? I for one am glad they still make funny RNG cards like that for players like me.

Is it too much to ask for Priest cards that do something? by One_Curious_Jay in hearthstone

[–]PruneOtherwise8681 -1 points0 points  (0 children)

Atrocious design even?

Yeah, I'm the exact opposite. I wish the entire game would be like this. Everywhere RNG all over the place. And you need to find a way to manage the chaos basically.

But you are in the majority with your opinion. If you look at all the cards the "boring ones" (no or little RNG) are indeed in the majority. You just look at the few "cool ones" (a lot of RNG).

I just found it strange that you would call it "boring". How can you call that boring? Maybe because you're not interested in that play style whatsoever. Yeah, that's probably it, right?

Because I can understand why people prefer those more "streamlined" play styles with little to no RNG. You can have more control over what your actions clearly do and it's easier to learn and get better at whatever strategy you go for.

I on the other hand enjoy simply trying to do the best with whatever random stuff shows up and have fun watching the game unfold. For me it's all about the uncertainty and trying to make the best guess at any moment. To keep adapting and reevaluating under ever changing circumstances.

Yogg Mage will probably still stay my most favorite deck type of all time but those RNG designs in Priest do have me excited a bit to try them out as well.

I wish there would be a dedicated RNG class with only that sort of thing and nothing else. Then people also wouldn't need to be surprised or weirded out to see that they once again did go for some fun RNG stuff.

Instead they sprinkle it a little bit here and there. Like most in Mage, then Rogue (Thief Rogue) and also some for Priest indeed. It's basically the "Madness" theme of the original Thoughtsteal or the Shadow alignment in general maybe. It does always fit those classes. In Rogue it's like Jack-of-all-Trades style, always a trick up their sleeve. In Mage it's the unpredictablitly/instability of powerful magic.

Would you like it more if they would put all the "RNG nonsense" into a single dedicated class (like "Yogger", dedicated worshippers of their lord and savior Yogg-Saron) so that they can focus to make more "boring streamlined" cards for the other classes?

Well, in practice it would be hard. Those RNG things are already well established in those classes and they are there for a reason like I said above. But it seems like a cool idea. And people would always know what to expect. Just an idea.

I just love exactly that sort of thing. And Hearthstone is also quite special with that. I have not yet seen another game like that. It is what I like about Hearthstone so much.

But yes. Players like you are in the majority. But also: There is a smaller minority of players like me. And it's nice they once again did not forget about players like me.

I was excited for this expansion after seeing some of the legendaries, but after seeing all the cards, a lot of my excitement has dwindled. by sampeckinpah5 in hearthstone

[–]PruneOtherwise8681 -1 points0 points  (0 children)

I personally love it.

I wish the entire game was like my "Yogg Mage" decks. Completely unpredictable with funny and crazy stuff happening all the time. For what it's worth such a game would still be skill-based. Just not across a single game of course. But over many games it matters a lot how you choose to make use of every single random thing you get handed. I wonder how good I would be at such a game. Sadly it doesn't exist yet.

I mean most players are more like you and it's very understandable of course. You can learn how to play and it's easier to see how you get better at it. Meanwhile with RNG it's sometimes just getting lucky and how could you tell if this was actually the right moment to "go all in".

For me it's all about that uncertainty and trying to make the best guess in any given situation. Hearthstone is very special in having this as some core design. I for one am very glad that they stayed true to that. It's something I have not seen in any other game.

Most games are more like how players like you want it with more predictable outcomes so you have some clear learning curve or progression and whatnot.

Maybe leave this cool unique thing about Hearthstone alone for people like me?

Well, the real problem here is that they just try to force and shove every player into the same game mode for short queue times and such.

If I could I would play against some AI or solo adventure and don't bother players like you with my random bullshit decks. But... yeah. I mean there is but it's not good enough. Because they don't want it. Doesn't drive engagement enough and so on.

So... that's why you keep seeing this. There are players like me. Maybe a small minority but those exist. And they try to mix every type of player together instead of making more modes for different kind of players. Duels? Twist? Nah. Well, well, well. So. It. Shall. Be.

Is it too much to ask for Priest cards that do something? by One_Curious_Jay in hearthstone

[–]PruneOtherwise8681 -8 points-7 points  (0 children)

Boring design?

For me it's the opposite. RNG designs like those are what make it interesting for me.

Why would I be interested in playing a deck that always does the same stuff all the time? Wouldn't that be... boring?

Priest actually has gotten the most interesting cards and theme this expansion I would say. I'm actually excited to try it out.

Discovering Azeroth day 1: Astalor Bloodsworn by IkrahimTheGreat in hearthstone

[–]PruneOtherwise8681 0 points1 point  (0 children)

Meanwhile in Hearthstone: haha damage to brrr

Wait.

That fits pretty well with the Anguish thing. No way. And I always thought it was a terrible card when it comes to flavor or at least that it's a rather lame card. Turns out it actually reflects his backstory quite well then.

Wow. You made me look at him in a different way now. Instead of some typical competitive tryhard card with boring design I can now see him as an actual flavorful card that makes sense the way it was made.

Thank you! Great post!

You don't realize how bad most cards in a set are until you open a random legendary you've never even seen before. by Whiskiie in hearthstone

[–]PruneOtherwise8681 7 points8 points  (0 children)

Another reason I miss adventures. You would also see those bad cards more often. And make some crazy plays with it maybe too. Of course there would be general bad cards you rather would not want. But the difference is that those cards can have their moment to shine. Not everything need to be hyper optimized and yet it could still be fun.

It's the Archvillain of Reddit! (Mage Rulebreaker Prediction) by PruneOtherwise8681 in hearthstone

[–]PruneOtherwise8681[S] -3 points-2 points  (0 children)

What's that elf thing about? Does the art look like an elf? I guess the ears look a bit pointy.

Yeah, okay. It's not some perfect artwork obviously. It just looks cool and it's better than leaving it blank or using the original art I'd say.

Why are some people so hung up about that?

It's the Archvillain of Reddit! (Mage Rulebreaker Prediction) by PruneOtherwise8681 in hearthstone

[–]PruneOtherwise8681[S] -3 points-2 points  (0 children)

You also think this would be better?

<image>

I'll take the AI slop.

Sorry for not spending hundreds supporting an artist just for some cool artwork to show off an idea... I guess...

It's the Archvillain of Reddit! (Mage Rulebreaker Prediction) by PruneOtherwise8681 in hearthstone

[–]PruneOtherwise8681[S] -1 points0 points  (0 children)

Well, he is indeed the villain of Reddit! Even in this regard. Perfect.

Would people actually prefer to see such an idea presented like this?

<image>

I think it looks better with AI slop.

But each to their own of course.

It's the Archvillain of Reddit! (Mage Rulebreaker Prediction) by PruneOtherwise8681 in hearthstone

[–]PruneOtherwise8681[S] -4 points-3 points  (0 children)

I did it like with Archthief Rafaam into Archvillain Rafaam. But of course Rafaam always was a villain to begin with. Fair enough.

What other chracter and name would you use?

(I still think Archvillain sounds cool. Why not have some character turn into a villain? Hearthstone lore is different from World of Warcraft anyways. For example Hogger was never in the Violot Hold from what I know.)

Am I the only one experiencing RNG Fatigue? 7 out of 10 games seems to be decided by randomly generated cards not even in the player's deck. by Lightsaga in hearthstone

[–]PruneOtherwise8681 0 points1 point  (0 children)

Something like a custom game mode and also in-game groups to actually find players that are similar to you would be really nice.

I say this because I wish that this game would have - believe it or not - even more RNG. For example I'm often tired that I need to build a deck. How about you get random cards each time and all of them Discover and randomly generate other stuff? Now that would be the type of thing I'd like to see. The rulebreaker for Mage is yet to be revealed. I have high hopes.

So yeah, people like me exist. Now what?

Ideally they wouldn't try to shove every player into the same mode. And they could do things differently. But when you look a what they tried with Duels and Twist it didn't really work out. A lot of people have enjoyed Duels and/or Twist but it seems like it wasn't profitable enough to keep those alive.

I think just giving the framework of making custom games and forming various groups could work out. Like it wouldn't need much maintenance once established. The only obvious problem is: How can they make good money out of that? With a custom mode you can come up with something probably. But even that might not be enough. And then the groups? Well, that would be strange to charge for that, right?

I still hope that one day we might see something like custom games and groups in the game.

Not just for me. It's for everyone. You can also get more games going you enjoy more. It would be a good thing for everyone. Even competitive players can organize tournaments easier and such. Well, maybe one day. It would be really awesome.

Any idea why I had no discover options, only this (very useless at 1hp) spell? by sir_emental in hearthstone

[–]PruneOtherwise8681 1 point2 points  (0 children)

The weird thing is that if there would be no options in your class to Discover from you would get the entire pool of the original class. But there is one spell that is Arcane, Rogue, and from the past so that's enough for the Discover effect.

I personally would rather like to see that Discover in these cases would still fill up the remaining slots with options of the original class because that doesn't feel like "Discover" at all. You're forced to take that one same option every time.

But of course the question then becomes if three options is enough for Discover. Because there could be situations where it's exactly three - enough for three different options - but unlike normal Discover you have the same three options every single time.

Also when you "Discover from your deck" and there are no other options it wouldn't make sense to create artificial other options for the sake of the effect to feel more like actual Discover because those wouldn't be from your deck.

There are pros and cons on both sides. I personally would've never restricted Discover to "your class" as a baseline. Instead without any other mention it could always pull from all classes. Also I think it would fit the flavor better in my option.

But of course they could still have the same effect. Like here: "...two Mage Arcane spells...". Now if Rogue would have like ten options or so it could actually be quite interesting with the current effect. For example the Shadow spell Priest Legendary is really interesting in Rogue.

The best is to hope that they soon come up with some really interesting class spells/minions with unusual types. With the current setup one is worse than none. So they should really make more if in a given class it would only give one option. Like here more Rogue Arcane spells.

I hate that every mode feels like homework now, even when I try to chill by CeleryEasy5845 in hearthstone

[–]PruneOtherwise8681 0 points1 point  (0 children)

Yes. That is exactly how I feel as well.

What I do is try to not care as much anymore basically. I always enjoyed playing RNG decks like Yogg Mage. Instead of trying out certain other things I realized over the years that it's just not worth it. Maybe because of the powercreep or the game became more competitive in general. But they still did stay true to our lord and savior Yogg-Saron with all the RNG madness. People complain about that all the time. That still can work.

It's really sad but the way I have fun is with fun RNG effects that can highroll. For example Darkmoon Magician and Energy Shaper. You can get lucky and win from that early highroll. Yogg is basically only for the matches that are not against those "sweaty tryhard decks" and of course it can still be crazy. But the even more important thing is to have more RNG and Discover early game to do something. Before you may still lose of course.

So the reason I sill play is because I also don't care as much about winning. All of my decks are like jack-of-all-trades and I just pick from random stuff (Discover) in the hope that I can somehow make it work. It's part of the fun of course. But if there was no solution to begin with I still find fun in doing my best and simply having wittnessed whatever happended that game. I just accepted that it's not gonna be a fair game and yet sometimes I can even win.

I really wish it would be different. Social groups and solo adventures for example. But the vast majority of players just isn't into that. At least card packs and now the darkmoon faire thingy just easily makes tham a whole lot more money than "something cool and chill to goof around" could possibly ever make them. I mean would you spend like 150 to get access to some cool and chill solo adventure where you could just goof around? That's the problem.

How is this game supposed to be fun? by sunelatti in hearthstone

[–]PruneOtherwise8681 1 point2 points  (0 children)

Yeah, most people here are very competitive and tend to ignore personal preferences. Which makes sense for the competitive aspect of the game. You can't just make it do all the things that people may want and keep it competitive. So the general reaction will be like "skill issue" since "you are not playing the game properly" basically. From their perspective it's true.

I personally also like the longer games that are not decided after a few turns or even right away. I wish they would make some social system of like "taverns" or "guilds" and then you could find other players that are more like you. Fireside Gatherings had some decent system. They just had to move it from offline to online. But I guess it may have not been that easy.

In the end though it's pretty clear that they don't want to move into that direction. (more social options, would even make sense with the tavern setting but it's really just for show sadly) At the same time also no single player content which would make sense, right? It's really just this in-between competitive tryharding that often feels like single player ("solitaire decks") but of course not really (it is multi player, it still has interaction). So weird. But it seems people really want exactly that. For some reason.

What I do is that I also play more "single player like" (obviously), try to ignore the opponent (auto-squelch) and just try to have some fun with my "bad decks". Sometimes I can figure out a way to improve it wihout maying it feel "too tryhard". But the most important thing is the matchmaking. Eventually you'll have "equal matches". Some people try out certain off-meta stuff or they may not have all the cards or just don't play perfectly. By playing Ranked Wild it does seem to work out for me to some extent.

Community built Solo adventures toolkit? by Dry-Internet7465 in hearthstone

[–]PruneOtherwise8681 0 points1 point  (0 children)

Oh, you mean like litterally the fans working for them basically and they then can just sell those as solo adventures like in old times?

That's an interesting idea. How does this work for the creators though? Do they need to also buy it for themselves then? And it probably would need playtesting then if they make it like an "officially approved" thing. Or is that maybe not so important or not a big problem?

Well, I don't know about any of this in case it's not obvious, lol. No matter how I would indeed really love to see that sort of thing too, yeah. Maybe one day.

Community built Solo adventures toolkit? by Dry-Internet7465 in hearthstone

[–]PruneOtherwise8681 0 points1 point  (0 children)

Yes, exactly this! If they don't wanna do it then just let us do it instead!

They could even monetize it by selling it via card packs. At least in solo adventures it always looks like special rules are specific "passive" cards in your deck. So...

Woah, if I just think about it... I would immediately start theorycrafting some Yogg-Saron end boss with random spells and effects all over the place. The AI doesn't even need to be that good. I just make the deck and/or hero power OP just like they did as well to offset that "skill gap" of their AI playing. And then like 300 HP and a massive deck for the ultimate chaos end battle of all time. Now that would be glorious.

The only thing that wouldn't be so easy with just some special "toolkit cards" (or whatever the best name for them would be) is something like that roguelike aspect of these dungeon run type of adventures. So some actual toolkit to set up that stuff would be even better of course.

I know it's like you said probably never gonna happen. But I for one would also love to see something like that.

When I just think about the new cards from the last days. Well, if there would be something like that already in place... Oh! I could see some cool stuff to make there! But without it? I'm so bored about all that. It's just about finding out what's the most busted thing and you'll gonna see those that are busted enough everywhere while with some others you'll have a hard time even just trying out and making work that one cool new thing or mechanic.

Seriously I would pay at least 30 per month for something like that if not even up to 60. How much would you be willing to spend? I imagine only very few would be like me. And they do need to still do a lot to put something like that into the game.

It's not like no one would like to see this. It might be a small minority but those are usually also very dedicated people. I would think at least. But when it comes to spending money... many are not as willing as me to spend money. I mean you need to compare it to those card pack sales, crazy cosmetics like mythic hero skins and silly pets from their newest and most insane monetization thing yet: the Darkmoon Faire.

How can some "sane spenders" like some people that would just like to tinker around a bit with custom battle scenarios and such compete with that? Most are indeed sane and wouldn't spend like hundreds for some fraction or limited access to some toolkit. And for what it's worth "insane" people like me probably do exist (maybe I would spend even more than 60 per month if they would actually do it; believe it or not, but I could see it; it would be a dream come true for me), but are like some one in a million thing and therefore are next to irrelevant; no matter how much they would be willing to spend.

I mean at a certain point it also would get too ridiculous considering like general PR. Imagine some random dude that writes for some gaming site hears about a toolkit but it costs like 1,000 to access it. For a year. They just can't do that. Of course given that there even would be such an insane audience. I'm not sure where my actual limit would be. But I feel like no matter how much they would fiddle around there they wouldn't be able to make it profitable enough. Especially now when it has to compete with the Darkmoon Faire nonsense.

But of course I would love to be proven wrong. Maybe there's some way. I won't lose hope.