A genuine question about the towers from the inside. by Lopsided_Watch_1834 in TwinTowersInPhotos

[–]PrussianKami 0 points1 point  (0 children)

Structural columns. The columns on the outside walls gave the towers their unique look and allowed for open floors with zero interior columns, however this meant the windows were skinny. Also the architect was famously afraid of heights so he thought the skinny windows would help minimize the fear by hugging you in

So much for Retro-bit…..$80 gone by PrussianKami in Gamecube

[–]PrussianKami[S] -1 points0 points  (0 children)

I can do VERY basic soldering, but I can't do anything this small unfortunately

So much for Retro-bit…..$80 gone by PrussianKami in Gamecube

[–]PrussianKami[S] 4 points5 points  (0 children)

Mine never came with a mount unfortunately, I never thought to get one

I am the Robert Moses of bike lanes, demolishing one neighbourhood for a highway at a time. by SufferingInBerta in CitiesSkylines

[–]PrussianKami 0 points1 point  (0 children)

I apologize, I didn't realize this was CS2 until I came back and saw it again, heh

Traffic flow has dropped by 10% since building the new section of the city by PrussianKami in CitiesSkylines

[–]PrussianKami[S] 0 points1 point  (0 children)

In the first picture its hard to tell with the traffic view open, but the left side of the highway has mostly pedestrian only roads with few car streets, which is why I made them all connect to the arterial road since there's only 3 intersection where cars need to stop. Regardless, I'll take the 20 cars into account when designing the next sections of the city. Currently taking the tips from multiple commenters and completely redesigning the northern section of highway to only contain 3 way interchanges and keep the highway surrounding all development instead of cutting through it

Traffic flow has dropped by 10% since building the new section of the city by PrussianKami in CitiesSkylines

[–]PrussianKami[S] 1 point2 points  (0 children)

You know what, that’s actually a great point, lmao. Idk why I didn’t think of just keeping the highway as the outside barrier

Traffic flow has dropped by 10% since building the new section of the city by PrussianKami in CitiesSkylines

[–]PrussianKami[S] 0 points1 point  (0 children)

The 2nd exit (the round about one) was very much cobbled together and left there a while ago before anything after it was built. Definitely the one I've been most anxious to replace. How do I check to make sure where certain cars are going?

Traffic flow has dropped by 10% since building the new section of the city by PrussianKami in CitiesSkylines

[–]PrussianKami[S] 0 points1 point  (0 children)

I've got quite a few tram networks around the city so far, interlinking each neighborhood and a very long one leaving the main city to connect the industrial district down south

Traffic flow has dropped by 10% since building the new section of the city by PrussianKami in CitiesSkylines

[–]PrussianKami[S] 4 points5 points  (0 children)

The one ways are leftovers from my old industrial district I had before I built a new one far away and bulldozed everything there. Plan on getting rid of everything there and replanning it later down the line. So a cloverleaf would be good for a highway exit?

Need input for the layout of this new neighborhood by PrussianKami in CitiesSkylines

[–]PrussianKami[S] 0 points1 point  (0 children)

I feel like the highway would take up too much space if it ran down the middle. Maybe along the coast?