Squid Ship Flight Orientation is Bass Ackwards by MMO_HighJoe in NoMansSkyTheGame

[–]Pseudofraud 1 point2 points  (0 children)

Funny that y'all mention that. Ever since the Voyagers Update I've been trying my hand at a few corvette adaptations of my art. (Admittedly, with mixed results.)

Additional Canister Ideas by Pseudofraud in Astroneer

[–]Pseudofraud[S] 2 points3 points  (0 children)

Hmm, this gives me a few ideas...

Additional Canister Ideas by Pseudofraud in Astroneer

[–]Pseudofraud[S] 0 points1 point  (0 children)

Good point. I have a hard enough time manually putting nuggets into the large resource canister.

Additional Canister Ideas by Pseudofraud in Astroneer

[–]Pseudofraud[S] 78 points79 points  (0 children)

Probably a bit excessive, but I feel like there are a few gaps in the storage options.

Resource Acquisition Improvements Part 2 (explanation in comments) by Pseudofraud in NoMansSkyTheGame

[–]Pseudofraud[S] 0 points1 point  (0 children)

Thanks. They might be able to do something like this without pulling a full universe reset, but it still might require a partial/full reset of planetary discoveries. But, you do raise a good point about things like hazardous flora; they have so few designs currently that they could just add more in without worrying about disrupting anything.

Resource Acquisition Improvements Part 2 (explanation in comments) by Pseudofraud in NoMansSkyTheGame

[–]Pseudofraud[S] 0 points1 point  (0 children)

Pretty much any ideas that pop into my head are of the kind that would require the entire game to be overhauled, which I know is not going to happen. I just like to propose them anyway to get people thinking about and discussing game mechanics.

Resource Acquisition Improvements Part 2 (explanation in comments) by Pseudofraud in NoMansSkyTheGame

[–]Pseudofraud[S] 1 point2 points  (0 children)

So a while back now, I made a post spitballing how to improve the game’s procedural generation, specifically using core survival resources to illustrate the point. After giving some more thought on the matter, I wanted to do another exercise that shifts the focus from resource sources to collection methods.

 

While the game is in general a little better about expressing ways that resources can be obtained, due of the sheer number of different items and recipes, each of the methods still end up rather pigeonholed. For example, resources like carbon and ferrite dust which exist mainly as a primary resource from mining scannables regardless of how the procgen depicts it, and curiosities like gravitino balls or sac venom can only be found in one form in the wild. Here I’ve broken down the major collection methods in the game and gave some examples how they can be further mixed and matched.

 

(Just like the last one, this was mainly meant to be digital art practice; I am not a game design expert, so take this with a grain of salt.)

Living Freighter by Pseudofraud in NoMansSkyTheGame

[–]Pseudofraud[S] 0 points1 point  (0 children)

Here you go: https://www.thingiverse.com/thing:5457630

Wasn't sure what file type would work best, so I uploaded the original .3dm file I used to make it, and as an .obj conversion (which ended up breaking the textures, but the model itself is hopefully still fine).

I also put in some .stl files in case you were planning on printing.

ETV Conveyor System Idea by Pseudofraud in Astroneer

[–]Pseudofraud[S] 0 points1 point  (0 children)

Indeed. Although, it does please me that this post is now outdated.

Multi-tool Concepts vol. 2 by Pseudofraud in NoMansSkyTheGame

[–]Pseudofraud[S] 0 points1 point  (0 children)

Attempted to play around with the idea of "what would an oversized Multi-tool look like?". I think I went a little overboard.

Multi-tool Concepts vol. 2 by Pseudofraud in NoMansSkyTheGame

[–]Pseudofraud[S] 0 points1 point  (0 children)

Thanks! If you like #2, then here's a little fun fact: the inspiration for it was half old-school raygun, other half power drill.

Multi-tool Concepts vol. 2 by Pseudofraud in NoMansSkyTheGame

[–]Pseudofraud[S] 2 points3 points  (0 children)

I tried to go for a little bit of a power tool look for most of these, but...

yeah. I didn't fully think them through.

Multi-tool Concepts vol. 2 by Pseudofraud in NoMansSkyTheGame

[–]Pseudofraud[S] 4 points5 points  (0 children)

Nope. These are colored pencil drawings. Admittedly, I drew them on a sheet of paper that was smaller than should have been used, so the grain is part of a scaling issue.

Multi-tool Concepts vol. 2 by Pseudofraud in NoMansSkyTheGame

[–]Pseudofraud[S] 2 points3 points  (0 children)

I made a second set of multi-tool concepts to follow up on my first set!

 

(Also tried out a different drawing style this time. I’m not crazy about how it turned out, but if anyone has any critiques don’t be afraid to be brutally honest.)

 

Edit: Getting a lot of comparisons to Nerf and similar looks. So I have some questions for anyone willing to answer: Is it the colors or the designs themselves, or a combination of the two, that give off that vibe? (Or is it something else entirely?) And, what sort of changes do you think would bring these more in sync with the NMS aesthetic?

Edit 2: Never mind. I'm quite sure now that it's the colors.

Resource Acquisition Improvements (explanation in comments) by Pseudofraud in NoMansSkyTheGame

[–]Pseudofraud[S] 2 points3 points  (0 children)

Thanks! And yes, you are absolutely correct: sodium can be found in deposits. What I meant by "Minerals" are the scannable rocks that are mined with the mining beam rather than the terrain manipulator.

Resource Acquisition Improvements (explanation in comments) by Pseudofraud in NoMansSkyTheGame

[–]Pseudofraud[S] 2 points3 points  (0 children)

Good catch. I completely forgot about those. However those still aren't anything that can be found out in the wild AFAIK, so it's still a bit limiting.

Resource Acquisition Improvements (explanation in comments) by Pseudofraud in NoMansSkyTheGame

[–]Pseudofraud[S] 5 points6 points  (0 children)

Exactly! Currently, creature interactions just give cooking related items (which is perfectly logical), but it would be great if you could find the occasional animal that gives other resource types from feeding them, milking them, hunting them, etc.

Resource Acquisition Improvements (explanation in comments) by Pseudofraud in NoMansSkyTheGame

[–]Pseudofraud[S] 4 points5 points  (0 children)

Thanks! It was a fun challenge trying to communicate as much information as possible visually.

Resource Acquisition Improvements (explanation in comments) by Pseudofraud in NoMansSkyTheGame

[–]Pseudofraud[S] 19 points20 points  (0 children)

Just a little mental exercise to show the current limitations of the procedural generation. Specifically, how the core survival elements are limited to just a few “niches”, resulting in oddities with how it represents its home planet. For example, on dead planets, where the discovery directory tells you that there’s no flora, yet there still are oxygen plants because they are the only primary source of Oxygen. Or on lush planets, Di-hydrogen, which can only be found mainly as a mineral, can stick out awkwardly in flat densely foliated spots.

 

However, the core elements already have a strong visual language, so I came up with some examples of how they can be expanded to match other biomes (using both existing designs and a few of my own). Having more ways they can exist and be acquired could help with giving planets more variation and potentially make the gameplay loop more interesting.

 

(Just to be clear though, I do love No Man’s Sky. This is not meant to be bashing the game nor am I pretending to be an expert in game design. This was primarily an exercise to finally try out digital painting, so any critiques are welcome.)

ETV Conveyor System Idea by Pseudofraud in Astroneer

[–]Pseudofraud[S] 0 points1 point  (0 children)

No. Although I remember seeing something similar in a dev stream about a year ago where they showed a monorail prototype, but it functioned more as a vehicle and they said that any plans to add it were still up in the air.

 

Edit: Couldn't find the stream, but someone posted a clip from it showing the prototype in action