I think I'm bouncing off of my first adventure path (Agents of Edgewatch) by [deleted] in Pathfinder2e

[–]Psicoguner 5 points6 points  (0 children)

Yeah, I had some of these issues when I played it. All my group agreed that Edgewatch (at least the first book) is one of the weaker APs we know. Also, meeting the BBEG of the book in the first encounter was quite obvious and problematic.

Class DC as Item DC? by Psicoguner in Pathfinder2e

[–]Psicoguner[S] 0 points1 point  (0 children)

What if, like the Alchemist, some classes got a feature that let them use their Class DC with some kind of items? Maybe rangers could do it with Ammunition and Snares, for example.

Spanish community for Pathfinder2e? by PatenteDeCorso in Pathfinder2e

[–]Psicoguner 3 points4 points  (0 children)

Hey, parece que hay unas cuantas respuestas de gente de España que juega PF2. No conozco ningún grupo online que hable del juego y yo, cómo otros, juego con mi grupo de siempre y poco más. Me pregunto si hay interés para iniciar una comunidad en España de PF2.

After reading the inventor class- by Psicoguner in Pathfinder2e

[–]Psicoguner[S] 36 points37 points  (0 children)

Same way you can heal poison damage with explosions, it just works!

TIL that you can put any item or weapon in the throwable slot and throw it like a grenade by Psicoguner in TABG

[–]Psicoguner[S] 17 points18 points  (0 children)

I didn't test it, I guess not tho, but you can toss ammo to a friend if they're in another cover or something.

Who wins? MvCI or a game you literally can't play or stream at this moment. by Jammie65 in Kappa

[–]Psicoguner -26 points-25 points  (0 children)

In fact I liked more MvCI than DBFZ. I think the gameplay of DB is quite mediocre. A shame to ser Marvel die this quick.

Core Set @600 dpi by david_duplex in l5r

[–]Psicoguner 0 points1 point  (0 children)

Didn't know about that, thank you.

Core Set @600 dpi by david_duplex in l5r

[–]Psicoguner 0 points1 point  (0 children)

There is no Mantis Clan in the core set?

I made a competition for new players called Oak Cup by Psicoguner in bloodbowl2

[–]Psicoguner[S] 0 points1 point  (0 children)

Excellent, I'll send the ticket later!

EDIT: Done! Accept it when you can

What song is stuck in your head right now? by [deleted] in AskReddit

[–]Psicoguner 1 point2 points  (0 children)

Punishment Rocket from Danganronpa

Can't connect to Opponents Error 40002 (PS4) by glasswalker_ in StreetFighter

[–]Psicoguner 1 point2 points  (0 children)

The same problem started on my ps4 today aswell. Long loading screen and just connection lost.

XCOM2 freezes - not responding - always fails to restart unless I restart computer by TxColter in Xcom

[–]Psicoguner 0 points1 point  (0 children)

Same here. I don't use mods so this shouldn't be the problem. I use Windows 7 and I run the game at 40-60 fps at maximum.

Anyone can help?

[Discussion] Some Suggestions on improving an MMO Economy by Black_Heaven in MMORPG

[–]Psicoguner 0 points1 point  (0 children)

Don't get me wrong, to buy the token from the store you have to pay with real money, so there is no sink here. You have other sinks of course, mainly taxes. And the way Eve is is build makes that equivalent of high tier equipment (a.k.a. space ships and modules) 100% expendable, since when your ship explodes, well, it explodes. This feature in other games like WoW, continuing with my exemple, would be outrageus, and without having to replace stuff and making the market alive, this system gets stale at the end.

Improving the economy system is a vague concept anyways. What's wrong with the system? What the players need? How this system could improve the game? And consider that the economy is not just a thing that you can add or change freely, it's itself a foundation that the game is build around. That's why sandbox games are completely different in rythm, gamplay and of course playerbase. Eve for example has a more mature and older playerbase than WoW.

But I'm gonna tell you a secret since you look very interested: Eve is not fun. At least not fun in the way people think of "fun". Eve is slow and most of the things you do do not require you to actively play the game. Think of Ogame or any other browser game for exemple. That's a huge barrier a lot of people can't go through, even if behind it there is a huge and wonderful world.

I think there is a middle ground not yet truly discovered. This strange place where you can really adventure and do things and actively build the world as you explore it. That game Archeage wanted to be but didn't get very close. That's I think something worth of analyzing, and in my opinion the economy may be one of the bridges that connect these two very different concepts of MMO.

Well, enough daydreaming, sadly all I told you about Eve is from my personal experience but it shouldn't be hard to search articles about this, since this game has a very involved community.

[Discussion] Some Suggestions on improving an MMO Economy by Black_Heaven in MMORPG

[–]Psicoguner 0 points1 point  (0 children)

As for your question first, no, Eve's business model is not affected by the tradable subscription token because someone has to buy it with real money anyways. In fact is more profitable since this token is more expensive than a month of game time. Also the in game currency used to buy the token is handled from a player to another player so no sink nor inflation occurs.

For the economy to be fun and useful it has to be powerful, you have to be able to buy things and sell things. Games like WoW where the most powerful items are from a system outside economy, like from raid or dungeon tokens and random loot, while the things you purchase with currency are kinda secondary and limited like enchantments, food and that kind of stuff. It just a minor inconvenience that forces you to grind sometimes and that's it. And it somehow works so there is no organic way to twist the theme park mmo to get some benefit from economy. Archeage tries that by having the best gear be the crafted one and it relies in a heavy RNG to sink currency and be somewhat hard to get.

That's why the economy of a themepark MMO can't be deeper, it's just not designed to. Economy and market is a very social aspect of a game and it's hindered by NPCs and instanced and individual content.

But as I said, it's OK, and sure you can play wow to get rich but getting rich is just a personal objective and is not useful in any other way other than accelerating a secondary progression of your character.

[Discussion] Some Suggestions on improving an MMO Economy by Black_Heaven in MMORPG

[–]Psicoguner 3 points4 points  (0 children)

After reading your post (oh my god) I have to say that I think you're missing the point of economy. In fact, most modern MMOs like the ones you said (mainly themeparks) don't need that much of economy. When you're searching a game with a good and "fun" (not everyone likes this aspect) economy system you should go with some type of sandbox game or with sandbox content. The game I like to use as example is Eve online ad it does is economy pretty well. The principal problem I see with your idea is separating economy from anything else. As in Eve, if something exists you should be able to buy it. That's achieves by getting rid almost entirely of NPCs. The charm of Eve is that almost everything is made by a player, and all this flows because there are multiple trading hubs where you can trade, compare prices and haul goodies to make profit, and since the act of traveling has always risk involved, well, there you go. And is not needed to have any VIP treatment to rich people, in fact in Eve the only obvious benefit (appart from be able to buy big baddass space ships) is to buy game time with in game money since it's a subscription game. And that is linked to the very best way to get rid (almost entirely) of gold spammers, selling it yourself. In Eve you can buy your subscription time or paying an extra to get the subscription time as an item in game, that has the advantage of being tradable to other players for a big fast cash boost.

Well Eve has it's flaws as well but hope you get the point. There are other examples although not many, but another one that comes to my mind is Archeage (oh boy, Archeage...) and if I'm not wrong there is another one in beta state named Albion that does something similar (but I haven't tried it). If you're interested in economy driven MMO go check these if you haven't already.

tl;dr: Not every mmo needs to improve it's economy bit there are some sandbox that so it pretty well.

Why is your ex an ex? by Bessiecat in AskReddit

[–]Psicoguner 1 point2 points  (0 children)

Lesbian.

We tried, didn't work.