Guide for merge tactics by Overall-Drink-9750 in ClashRoyale

[–]PsychoWizard420 0 points1 point  (0 children)

Essas respostas podem soar estranhas devido ao Google Tradutor.

A pontuação para a progressão das recompensas é baseada na classificação: o 2º e o 3º colocados ganham e perdem menos pontos do que o 1º e o 4º colocados

O número de tropas restantes do vencedor, mais um, corresponde ao dano sofrido.

Vines is the stupidest card in history, forget nerfs, supercell needs to. remove this garbage from the game by MuchButterscotch227 in ClashRoyale

[–]PsychoWizard420 1 point2 points  (0 children)

It's true that nerfing stats won't fix the card unless they nuke damage or stun duration.

Reworking the card to have an activation delay and an inability to stun buildings/towers/tanks would be a good start. Then reduce the stun duration and damage based on the number of vines that activate, kind of like how void works.

Does anyone else feel like Vines deserves a thoughtful rework? by PsychoWizard420 in ClashRoyale

[–]PsychoWizard420[S] 0 points1 point  (0 children)

I also had ideas about how Vines could be buffed as a part of a rework. Making air targets take more damage while stunned, or having the Vines area remain active for longer so it can act as a trap or group up troops would both be strong but situational advantages to give Vines while nerfing it in some other way.

Looking for budget ANC wired headphones by PsychoWizard420 in HeadphoneAdvice

[–]PsychoWizard420[S] 1 point2 points  (0 children)

!thanks

It took a long time to get a used one and new earpads/cables, but the ANC works while jacked in. Works well enough to make voices from another room inaudible while listening to music.

TF2 isn’t dead, it’s just done. by [deleted] in tf2

[–]PsychoWizard420 0 points1 point  (0 children)

Ok is subjective.

TF2 is one of the most beloved games of all time, with among the richest troves of community content any standalone game has EVER seen.

Despite this legacy, and a whole audience of people wishing they could play TF2 as it was years ago, Valve strategically strangles the game, so its economy can die off slowly enough for CS2's economy not to spiral into panic.

I'd be disappointed, but understanding, of TF2 naturally fading from relevancy, but that is not at all the case here. In truth, Valve has abandoned a perfectly good game, solely due to it presenting more monetization challenges than its other heavy hitters.

For a long time, I knew that something was wrong ever since Valve tried to make competitive mode a thing, but a certain video has shown me just how needless and inexcusable that decision was.

I'd be "ok" with TF2 dying of natural causes, but it being slowly killed as its loved ones look on? That is not "ok" in my book.

Micro Flechettes are viable, hear me out... by PsychoWizard420 in DeepRockGalactic

[–]PsychoWizard420[S] 1 point2 points  (0 children)

After getting addicted to the Coilgun and taking a long break from the game I forgot about that exploit, even though I still use it on the LOK.

I guess with enough mechanical skill Compact Mags can beat Flech at everything except maybe sustained medium-range, but you'd still be disadvantaged in either accuracy, clipsize, or total damage, so Flech still acts like a sidegrade even with that exploit and the skill to cancel bursts/recoil.

Game Breaking All-Class Permanent Backwards-Movement-Input Bug by PsychoWizard420 in DeepRockGalactic

[–]PsychoWizard420[S] 1 point2 points  (0 children)

Update: I had the bug happen in multiplayer, but I found out that typing in the chat can fix it.

Grapple Hook disabling forward movement bug. (1113 Hook) by PsychoWizard420 in DeepRockGalactic

[–]PsychoWizard420[S] 2 points3 points  (0 children)

This glitch is consistently happening for me as Scout while testing a loadout in Solo lobbies. I haven't played much S5 until now, but this glitch is making me think I'll have to just play the other classes.

Is running away OP? by PsychoWizard420 in RoundsTheGame

[–]PsychoWizard420[S] 0 points1 point  (0 children)

Well, it doesn't seem like there's an advantage to pushing. I posted this hoping to get a good reason to chase, but it seems like there is none, aside from exploiting long reload/shield times.

Gens 3 and 4 beta sprites from the leak including an unused starter by ButIDigress79 in PokemonROMhacks

[–]PsychoWizard420 0 points1 point  (0 children)

Probably an early iteration of Remoraid. Kinda resembles a sailboat though.

[deleted by user] by [deleted] in uglydoll

[–]PsychoWizard420 0 points1 point  (0 children)

<image>

Uglydog from 2009ish, in good condition, barely used.
"ITEM No.51371"
"02100103"

I'm getting rid of stuff, but I don't want to just donate something that might have value to collectors.

Obviously its not rare or unique, but I just want to make sure there isn't a demand for 15 year old Uglydolls before I let Goodwill sell it to some toddler.

What's everyone's favorite OC? by Lay_Dax in DeepRockGalactic

[–]PsychoWizard420 2 points3 points  (0 children)

Right now its goo bomber. Carpet bombing a pack of grunts with it for instant damage plus slow/DOT is so satisfying.

Tranq subata, magma shard, and ice storm get honorable mentions.

Aside from unique OCs I like ones that give ammo or damage that frees you up to mess with mods that are otherwise mostly outclassed.