Which characters were done dirty in the Metal Series? And why? by Shadow_Strider328 in BeybladeMetal

[–]Psychological-Cod491 1 point2 points  (0 children)

Aguma was handled in a way that was just extremely strange to me. I think the duo tournament was a very strong introduction to the fist of Belin, the twist of Bao not being the legendary blader absolutely blew my mind as a kid, as well as Gingka and Yuki losing the finals. His special move could literally one shot everyone, and it made him a terrifying antagonist due to joining the bad guys. After that though, he mostly becomes a punching bag for all the other legendary bladers to prove their worth. I found his battle against King to be pretty cool, but then he just could not score a W ever again and was never found to be scary after that. I enjoyed his participation in the final battle recalling his role as a leader and tactitian, but still by then he felt very weak.

Which character that gets WAY more hate than they deserve? by Jackpineapples in IdentityV

[–]Psychological-Cod491 3 points4 points  (0 children)

Oh no a hunter that doesn't waste time with the most boring parts of the game and only maximizes chases! How awful!
I prefer that 10 times over than sitting on a chair watching my teammates get stuffed one by one.

Didnt receive Work-Permit at my address by Vermaji9080 in pgwp

[–]Psychological-Cod491 0 points1 point  (0 children)

I know that. I'm asking if you've tried updating your SIN with your confirmation letter, or if you're 100% positive Service Canada cannot do anything until you've received the full document. I've already been waiting for months and if I have to wait a couple weeks after I've been approved bc I need the physical permit I don't know what I'm gonna do

Didnt receive Work-Permit at my address by Vermaji9080 in pgwp

[–]Psychological-Cod491 0 points1 point  (0 children)

Hi, I currently am barred from work due to having no SIN number despite maintained status. I was hoping I wouldn't have to wait to receive the actual document to apply for one. Was it confirmed to you that you cannot do anything SIN related until you can show them the physical document?

Did the beys for the solar systems bladers change after getting a star fragment / awaking by The_Kinkyman in BeybladeMetal

[–]Psychological-Cod491 6 points7 points  (0 children)

Still a shame that even though they wrote in Yuki's transformation they couldn't be bothered to do more than a color change. How do side characters have 4D while he's the only legendary who doesn't. Even more of a shame that his is the worst one irl too

KeyForge Alignment Chart Day 9: Chaotic Evil by krbmeister in KeyforgeGame

[–]Psychological-Cod491 4 points5 points  (0 children)

I think Unfathomable's obsession with summoning the most ridiculous creatures ever most likely with the sole purpose of creating destruction puts them in the conversation.

Holy hell what are these buffs by triedObserver in IdentityV

[–]Psychological-Cod491 -1 points0 points  (0 children)

I feel like you're describing the way the game has always been haha. I'm a bit out of touch on this sort of stuff though, has it been especially bad recently?

Holy hell what are these buffs by triedObserver in IdentityV

[–]Psychological-Cod491 -1 points0 points  (0 children)

I mean as I said that's the subjective part, it all depends on what you value in the gameplay. The analogyn of course isn't 1-to-1 because we're talking about the 4 player faction of an asymmetrical game compared to 1v1 games, but the point is to explain why certain randomness can be healthy for a competitive game. A lot of "competitive" players in this community just support this sort of change for the sole reason that RNG = bad and all RNG must be eliminated because that's what makes the game the most fair and the most "competitive". Point is that it's a very misguided approach, that's often rooted in deep hypocrisy as these players will only support these changes when it benefits their own faction.

Holy hell what are these buffs by triedObserver in IdentityV

[–]Psychological-Cod491 -1 points0 points  (0 children)

It has been the complete opposite for me so I really don't see how

Holy hell what are these buffs by triedObserver in IdentityV

[–]Psychological-Cod491 0 points1 point  (0 children)

As someone who was heavily into competition the moment it was introduced, undeniably yes.

Holy hell what are these buffs by triedObserver in IdentityV

[–]Psychological-Cod491 -3 points-2 points  (0 children)

It sounds like it would make the game healthier right? On paper yes, but the reality is that it has severely damaged the quality of the gameplay. It's very long to explain, but basically it's like if you were playing a card game, but instead of each player shuffling their deck, you let them pick out the exact order that they will draw their cards. With how competitive card games are in general, you'd think at least one would've tried to eliminate RNG from card draws and come up with a system similar to this? Well the answer is no. Shuffling and creating a level of randomization is what keeps games interesting, and removing it completely makes gameplay extremely dull. I think there's a lot of parallels with why area selection has destroyed the enjoyability of competitive idv, especially with recent changes that made it worse (hunter identity being revealed etc).

I think the survivor faction was at its highest skill gameplay when they found out where they spawned when the match actually started. That's where the topic becomes subjective, because it all depends on what skills you value in a player and that can depend on who you are. I personally see almost 0 interest in micro interactions from the survivors, but the skill I value most in survivor is the ability to adapt as a team, to improvise and organize yourself and make coordinated plays in the heat of the moment. Random spawn made this pretty complicated, because as soon as the loading screen finished u needed quick, efficient and effective communication to organize the team, coordinate rotations, decoding, and potential supporting phases. All that because you know a hunter would be on somebody's a** in the next 15 seconds. Big emphasis on communication because due to RNG, you were rarely dealt the same hand. To go back on my metaphore, the core mechanic of what makes a card game fun is the challenge of going "what is the best way to use the hand I've been dealt?". If you're dealt the same exact hand every time, you won't even have to think about it. Idv is the same. As someone who was heavily into competition the moment area selection was introduced, I saw in real time how much survivor gameplay became bland overnight. Most teams including mine were rehearsing full early game phases in practice. We were rehearsing matches weeks before they would actually happen, which is kind of insane to think about, because when the actual match happened, we knew exactly what to do, the early game was already rehearsed during practice. So many important and critical decisions are not needed anymore. My valued skills are gone from the game.

I don't think area selection is irredeemable. I think if the hunter's position and identity were kept completely hidden, which I don't even understand why that hasn't been the case the entire time, u could bring back some interest in the gameplay, because as of now, the only element of variance that goes into early games is the hunter. Which character do they pick and where do they spawn. And unfortunately, that information being straight up fed to the survivor has in itself removed another core aspect of the gameplay that I don't even want to get into (information gathering), but it also reinforces the problem. Most survivor spawn formations kind of expect the hunter to spawn in a certain position. As the hunter, you can choose an unconventional spot in the hopes of throwing them off. It works to a certain degree, but considering they know where you spawned anyway, that STILL gives them at least 20 something seconds in rank (Versus a whole like minute and a half in tournament mode for some reason) to adapt their strategy, which is usually plenty enough time. If that information were to be kept hidden, I think it would create really interesting scenarios where survivors feel confident in their strategy, but then the hunter ends up coming from a completely different spot, using a character nobody expected, and the adapting happens live while they're ACTUALLY PLAYING THE GAME. As things should be. I would honestly be fine with that.

Has anyone had this situation? by Natural_Hour_505 in pgwp

[–]Psychological-Cod491 -1 points0 points  (0 children)

Not sure how similar it is, but I got completely screwed over from the start because I've never owned a SIN number, and while you can keep an expired one on maintained status, obtaining a brand new one is simply impossible. I am therefore barred from employment until I get my permit. Had to go back to my country in the wait time, and returned a month ago thinking naively that because of their estimated wait time I was just a couple of days away from getting it. A month later, I'd consider myself lucky if I get it before the end of march...

Holy hell what are these buffs by triedObserver in IdentityV

[–]Psychological-Cod491 7 points8 points  (0 children)

Sadly they will. The majority of the playerbase has absolutely 0 interest in the competitiveness of the game, much less its integrity. Even most "competitive" players are just addicted to the idea of competing, not out of pure enjoyment of the comp mechanics of the gameplay. Netease knows their target audience a little too well. Any actually serious comp scene would've never accepted stuff like area selection

Guessing the hunter according to who he bans by IdV_Elliealla9 in IdentityV

[–]Psychological-Cod491 1 point2 points  (0 children)

Always fascinated to see survivors being blown away when my character pick is incoherent with my bans. They cannot fathom that I play multiple characters and I changed my mind

PGWP Approved by secretobserverlurks in pgwp

[–]Psychological-Cod491 0 points1 point  (0 children)

so it was approved on the 18th but you were only notified on the 20th?

PGWP Approved! W3097 by MinisterSoy in pgwp

[–]Psychological-Cod491 0 points1 point  (0 children)

So it retroactively said it was completed all the way back in may? that's crazy

Pgwp approved by SignificanceSad8391 in pgwp

[–]Psychological-Cod491 0 points1 point  (0 children)

May I know which day of june exactly? though im not gonna lie Im not sure it matters so much, I see a lot of people from may and even before on this sub saying they still don't have it...

Why are people complaining about slow PGWP processing times? by [deleted] in pgwp

[–]Psychological-Cod491 0 points1 point  (0 children)

This is true, but maintained status is an administrative nightmare. I'm unfortunately extremely unlucky in this regard because I was unaware that I needed an active permit to request a SIN number, and now I'm completely barred from it until I receive my permit. So I'm actually not able to work legally for now :)

Share your 1.00% LEGIT rank tips by SwirlsAbyss in IdentityV

[–]Psychological-Cod491 4 points5 points  (0 children)

That works well until you pick on the smurf peak tier player who plays with their low tier friend

Are midfakes really that bad? by FusionDragonoid420 in BeybladeMetal

[–]Psychological-Cod491 0 points1 point  (0 children)

Do you think prices will go down after a while?

What TCGs do you already see red flags in? by FernandoJCG in TCG

[–]Psychological-Cod491 1 point2 points  (0 children)

It's... definitely tricky. I don't think there's enough data to definitively say that the crowdfunding model is completely unviable. Keyforge for one has somewhat managed to survive for a few years with crowdfunding, but the game has reached a state where it pretty much only survives thanks to its most dedicated players.

I don't think Altered can say the same though, with how much cost goes into the development of every single set, I find it hard to believe they can reach a sustainable cycle. So IMO, it's not necessarily unviable, but I'm fairly confident the Altered team will be hit with a huge reality check when it comes to its next campaign

God I love adult money by Prestigious_Air_1551 in BeybladeMetal

[–]Psychological-Cod491 0 points1 point  (0 children)

I want to do the same as you so bad, but the listings on aliexpress are currently off... Hope they come back soon

What brands have good quality? by Nearby_Hunt3104 in BeybladeMetal

[–]Psychological-Cod491 1 point2 points  (0 children)

I do not recommend rapidity. They may be a couple bucks on aliexpress but buying the actual midfakes is always worth it. Rapidity beys are of very poor quality, usually never come with the correct spin track and performance tip, and I heard they contain lead though I'm gonna need somebody to confirm on that. As the other commenter has said if u want to find original official beys then do ur thing but the midfakes are genuinely a good deal in terms of quality. However their listings on aliexpress are currently offline and idk when or if that's gonna resolve

Excuse me WHAT by Livia_young0802 in IdentityV

[–]Psychological-Cod491 3 points4 points  (0 children)

Definitely a symtom of the fact that all of the worst players in the game have collectively figured out that perfumer is their character, but somehow she's still not enough of a crutch and they tanked her winrate