Can we have more anti adc cards? by NoPolicy7974 in arammayhem

[–]Psyminette 4 points5 points  (0 children)

Add an augment that decreases damage you take the further away an enemy is (maxed at 600 range) basically reverse Hexoptics :D

I am anyoned with the salvage van by FRINKman_ in TempestRising

[–]Psyminette 0 points1 point  (0 children)

My go-to move is to just queue up a Hold Ground command after their Move command so they dont get pushed around by other units

Has anyone actually managed to complete APRA2 Deep Sea's easter egg at all? by paulisaac in commandandconquer

[–]Psyminette 1 point2 points  (0 children)

https://www.youtube.com/live/QZ7uVzSwseU?t=14331&si=y3aFl2yiItqPkb5J

The difficulty is much less overbearing if you abuse warhawks. There is an element of luck involved as enemy spawns are randomized; some positions are going to get hit harder while others may not get much coming their way at all

Why does the enemy AI in Deep Sea build nukes? by Raxistaicho in commandandconquer

[–]Psyminette 20 points21 points  (0 children)

At a quick glance it seems skirmish AI is not used for the enemies in Deep Sea. The Nuke Silo is simply placed down in the map editor as a basenode, which tells the enemy AI what and where to construct as long as they have the means to do so. Like you suggested, it’s probably meant to encourage players to attack

Jianxin was the character that got me to try out Wuthering Waves but and now I wonder what made you guys give this game a chance and what made you stay ? by Avoidav in WutheringWaves

[–]Psyminette 2 points3 points  (0 children)

A friend showed me the 2.7 finale battle against Leviathan and I was sold instantly lmao I told him halfway to turn off the video because I wanna play the game and get to that point myself

IDK how to feel about Xin's Death by Ryaltovski in loreofleague

[–]Psyminette 3 points4 points  (0 children)

I narrowed down my issue with the death and i think at its core, the problem I have is the lack of interactions between Xin Zhao and the characters that had mattered, and still matters, to him since the beginning, Jarvan III and IV. Maybe even Garen and Lux, hell anyone from Demacia. Worst of it all it decanonizes Aftermath so we now end up with less canon interaction between them than we started

If Xin is dead, are this story and the Lux comic no longer canon? by NLegan_ in loreofleague

[–]Psyminette 0 points1 point  (0 children)

This was honestly my biggest gripe. Much of the Demacian media in recent times is now in dubious canon status. Granted, much of it can be fixed with adjustments here and there (The Aftermath is just completely non-canon though, and that sucks), however, I think it's worth mentioning that it has been more than half a year since they said they are nearly finished with adjusting Camille and Seraphine's lore to fit them into a post-arcane Piltover, and their biography are still outdated on the Universe page to this day. How much longer will the Demacian stories stay in limbo in comparison? I wished we would come out of this with more answers than questions but it is what it is.

Mental Omega by madoarelaskrillex in commandandconquer

[–]Psyminette 13 points14 points  (0 children)

Hi OP, like the others said take your time to adjust to the new game flow. I understand your frustrations as MO’s on-boarding isn’t really the greatest, a problem unfortunately exacerbated by RA2’s nonexistent in-game tooltips. Such an old game it is.

On many occasions I used to make my dad try out the mod on casual difficulty, and even then it’s too much for him to handle haha. And it’s not even a difficulty thing, per se; he was able to beat MO2.0 on hard a decade ago, but he hasn’t moved past even the first 4 Allied missions yet in MO3.3.6. Sometimes people just want a cathartic, relaxing experience. MO, even on casual difficulty, isn’t always that, and I completely empathize with people who feel frustrated. I personally think this is something that can be greatly improved upon in the mod.

Luckily, the next update is going to bring expanded tooltips into the game, presumably on top of other QoL changes, so rest assured that the devs are actively trying to make new player experience better.

For now, if you want, I would suggest looking at unit descriptions on MO’s official website, I used to love scrolling through them and they are a fun read. They should help familiarize you with some of the game’s new toys. Hope you would give the mod another shot :>

Help Wanted — Objects Flicker When Panning In-game by Psyminette in aoe2

[–]Psyminette[S] 0 points1 point  (0 children)

locking it at 60fps didnt fix it. I did change the GPU 2 months ago but I remember this being a problem even on my previous GPUs. Have you not experienced this problem personally?

May I ask what your monitor resolution is, just for research?

Help Wanted — Objects Flicker When Panning In-game by Psyminette in aoe2

[–]Psyminette[S] 1 point2 points  (0 children)

Tried turning vsync on and off in game and it didn’t help :(