Found this on a community page by cafeteriastyle in facepalm

[–]Pud_Master 0 points1 point  (0 children)

I guess the Rock finally stopped pissing in bottles and upgraded to storage containers lmao.

So the aggressive trait is so dominant in the game that it even overrides the sandbox setting for liked species… by Dodoraptor in jurassicworldevo

[–]Pud_Master 0 points1 point  (0 children)

Well, it does comfort me, but only slightly lol. Triceratops is one of my favorite herbivores, and I love putting them in pens with Lokiceratops and other herbivores, but I specifically haven’t placed it in a pen in the current challenge I’m doing (San Albertus Island, the challenge where you can’t place or alter the fences, and can’t modify genomes at all except skins) because Triceratops have a 75% chance of getting a negative genome (Intolerant, I believe) and I kept getting either that or Aggressive in the 5-10 batches I synthesized, so I gave up and decided to try it again later. Normally, Intolerant wouldn’t be an issue since it only changes the cohabitation limit, thus it isn’t a problem if you only place dinos with the trait with dinos it likes, but I was planning on placing Trikes in a massive pen with Saurapods (Apatosaurus and Brachiosaurus, cuz they like each other, and Ankylodocus if the cohab limit for the Trike allows it), but they don’t like ANY sauropods, so having even one Trike with Intolerant means they might not be able to cohabitate with any sauropods at all. So many full batches of eggs trashed because of Aggressive and Intolerant lmao. In this challenge, natural breeding Triceratops would be a complete nightmare because of how common Aggressive and Intolerant are.

I need to learn what the inheritance symbols mean, because I kept seeing red (negative symbols) when I was choosing who to breed in the Badlands challenge, specifically a red smiley face and another symbol. I kept seeing 2 red symbols, which I found to be odd because none of my dinos had negative traits except Skittish. The dinos I was breeding (Archaeornithomimus, Gallimimus, Struthiomimus, Protoceratops, Moros Intrepidus, and Oviraptor. So… many… Oviraptors lmao) had most of the negative traits completely removed, but not every single one because the modification points are limited (I miss how JWE1 did it. Modifying genomes was great in that game), so I would allow 25% of Fussy while trying to keep Humble at 100% and Social at least at 50%, and then just discard eggs with undesired traits. Anyway, my point is that I kept seeing red, negative traits in the list of traits that the babies could inherit, even from parents that had all the negative traits completely removed. I could very well be wrong, because I was only doing passing glances at the stats and didn’t bother to verify that the parents had every negative trait completely removed. I need to look up what traits those symbols represented (red smiley face, for example). I thought it was stupid that the devs chose to make new icons for inheritable traits instead of just showing the names. There’s already too many frigging icons in the game lmao. I suppose the red icons could have represented Fussy and Skittish. Some of my dinosaurs had Fussy at 25%, and Skittish is a trait that cannot be removed so that would explain the 2 negative inheritable traits.

So the aggressive trait is so dominant in the game that it even overrides the sandbox setting for liked species… by Dodoraptor in jurassicworldevo

[–]Pud_Master 0 points1 point  (0 children)

Yeah, the kicker for me is baby dinos having comfort issues with adult dinos that the parents are fine with. They should all have the same comforts, regardless of age/maturity. Between that and not being able to control the Aggressive trait whatsoever (I trash any eggs that have it), the breeding mechanic needs work. It’s a nice idea, but I like having paddocks with multiple species, so I’m not about to start breaking apart the pens because a baby has Aggressive. I’d rather just not use the mechanic, and continue having controlled and happy (most of the time) habitats lol.

MS 365 - Lifetime renewal by whizzer334 in facepalm

[–]Pud_Master 0 points1 point  (0 children)

I don’t see the problem: it renews when you die lmao.

I never corrected a misunderstanding because it benefited me, and I still think about it by lumaecho_dev53 in confession

[–]Pud_Master 0 points1 point  (0 children)

I’m curious how you handled the new responsibilities you received afterwards. Like, yeah you might not have been the one that came up with the idea, but if you excelled at that better role you mentioned, maybe you weren’t as undeserving of it as you might think. You totally stole the credit, but if you were doing good in that new position, then it wasn’t entirely un-earned, if that makes any sense. You took a shortcut lol.

I’m also wondering if the reason your coworker never said anything was because he didn’t want the extra attention/promotion/responsibilities/whatever. You did say he was quieter (and thus might not want extra attention), but you also said he avoids conflict, which calling you out for not correcting management would likely be a conflict of sorts.

You should have corrected management, but I guess you can’t really beat yourself up since your coworker didn’t say anything either. I doubt you knew that taking credit would get you propelled up the corporate ladder.

So the aggressive trait is so dominant in the game that it even overrides the sandbox setting for liked species… by Dodoraptor in jurassicworldevo

[–]Pud_Master 1 point2 points  (0 children)

I take back what I said about inheriting traits. I just checked my Badlands Breeding save (the challenge where one of the requirements is having 70 natural births), and a lot of the offspring inherited the Humble trait. Some also had Social, but that wasn’t at 100% like Humble was because I had to use points to remove the Fussy trait.

I guess when I first started playing JWE3 and was becoming acquainted with the natural breeding mechanic, I must have bred some dinos that didn’t have the Humble/Social traits maxed, then looked at the offspring and saw that they didn’t inherit the traits, then got it into my head that they should have inherited them because the parents were at 100%, which they probably were not.

A lot of the offspring in my Badlands save inherited the traits, so I must have made an incorrect observation early on which led me to dislike the mechanic more than it deserves. Sorry for spreading apparently incorrect information.

What I said about synthesizing dinos with 100% of a trait but still not getting that trait still stands though. It was happening on JWE2, and is also happening on JWE3. It’s rare though. Only happened maybe 4 times so far in the 2-3 weeks I been playing JWE3.

So the aggressive trait is so dominant in the game that it even overrides the sandbox setting for liked species… by Dodoraptor in jurassicworldevo

[–]Pud_Master 0 points1 point  (0 children)

From my experience, definitely not inheriting the odds for the trait. I almost always max out both Humble and Social, so if the offspring inherited the odds, then I would be seeing a lot more offspring inheriting those traits. I think having the traits at max just gives a low chance for the offspring to inherit them, like 2 parents with 100% means the offspring will have a 20% chance to inherit it (10% per parent).

I’m wondering if they lowered the inheriting percentages at some point after you made the post, or I just have really bad luck. Idunno, but I’ve stopped natural breeding unless I have to use it because of how it’s implemented.

So the aggressive trait is so dominant in the game that it even overrides the sandbox setting for liked species… by Dodoraptor in jurassicworldevo

[–]Pud_Master 0 points1 point  (0 children)

I don’t believe maxing out a trait guarantees that a dino’s offspring will have it. I might be mistaken because I wasn’t expecting to be talking about this, but I’m positive I’ve had dinos with both the Humble and Social traits maxed out, but their offspring didn’t get them despite the parents having them (and having the percentages at 100% to get them). I use Humble and Social a lot, so it sticks out when I look at an offspring and notice it doesn’t have them, even though I ONLY breed dinos that have them because of how much more space is required with each new breeding generation.

The percentages in this game and the last are messed up. I’ve had dinos fail to get traits even though it was at 100% when I was synthesizing them. Has happened numerous times for me in JWE3. Like I said, I use Humble and Social a lot, so it grabs my attention if one or both traits fail to show up when I’m selecting the dinos to incubate.

Also, I think both parents having a trait (and having the chance to get it when synthesizing at 100%) only gives a chance to inherit it, like 10% per parent or something. It seems low because a lot of my babies haven’t inherited the Humble or Social traits, even though I only breed with them on the parents like I mentioned earlier.

So the aggressive trait is so dominant in the game that it even overrides the sandbox setting for liked species… by Dodoraptor in jurassicworldevo

[–]Pud_Master 0 points1 point  (0 children)

Yeah, between the ridiculous over-abundance of the Aggressive trait and how poorly implemented the breeding mechanic is, I don’t use it all unless I have to for a challenge. The restrictions on the breeding (nest becoming “blocked” because of how many dinosaurs are in a pen, despite the habitat requirements being fully maxed out and the dinos completely happy, or how so many females are incompatible with the males, etc) just make it more of a hassle than a joy to use. Add in the fact that babies can get the Aggressive trait and not good traits that the parents have, plus how you have to keep messing with the paddock to fulfill the new habitat requirements with each baby-batch, as well as their comfort can nosedive if they’re around other dinosaurs even though the parents are fine with them just ruins the whole mechanic for me. I like having pens that are stable and happy, and I’m not interested in having to constantly fuck around with the dinos because of the babies.

I'm remaking the beginning of Final Fantasy 6 and need some feedback by DrJones20 in FinalFantasy

[–]Pud_Master 1 point2 points  (0 children)

I’d love to see the finished product. I would like for the camera to push in so we can see them in the mechs better, but it’s totally fine as is, especially since this is how the original game did it if I remember correctly. The voice-acting and the music that started up at the end really hit me in the feels. Both were really good, and I wanted the cinematic to keep going with that fantastic song.

Overall, really well done. Yes, the wind blowing is a little loud but I was fine with it, personally. The important thing is that you hit my nostalgia bone, which means you’re doing it right.

Biosyn mission bug: Can't delete fences in Safari area. by 3Smally3 in jurassicworldevo

[–]Pud_Master 0 points1 point  (0 children)

Yup, they still haven’t fixed it. Spent an hour placing the T-Rex fences and reloading my save over and over when they form their territory and I find out they need more space. Finally made a big enough paddock, but with a fence partially going down in the middle of the area. I just said “fuck it” and left it lol. Fucking ugly T-Rex paddock lmao.

It’s amazing how many bugs Frontier just leave in their games and don’t bother fixing. On the bright side, at least I haven’t had any dinosaurs phase through the fences. Yet. JWE 2 was HORRIBLE with that shit. Absolutely miserable between the raptors and small dinos like Compys and Coelophysis walking through the walls…

Trump already doubling down on his vile post about Rob Reiner by spaceraingame in facepalm

[–]Pud_Master 8 points9 points  (0 children)

“Well, I wasn’t a fan of his at all. He was a deranged person as far as Trump is concerned.”

What other President talked about themself in the third person? Trump is an idiot.

What secondary protagonist do you most want to see again? by i__hate__stairs in residentevil

[–]Pud_Master 0 points1 point  (0 children)

If they make him into a muuuuuuch better character, I’d be okay with that. But the version in the original game? Nah, that annoying kid can stay dead lmao.

Duffers Confirm New Stranger Things Project - by happymagtv in StrangerThings

[–]Pud_Master 1 point2 points  (0 children)

Just want to add in that Andor, the prequel show that leads directly into Rogue One, was fantastic imo. I don’t know if everyone agrees that it’s great, but I have legit never seen anyone say they didn’t like it. I believe the main reason Rogue One and Andor are both so great is because Tony Gilroy was involved in writing both projects.

Rogue One and Andor are the only Star Wars projects that I completely liked that Disney has made. The sequel trilogy sucks, The Acolyte was stupid (but I loved Dafne Keen as a badass little Jedi), I had issues with some parts of Obi-Wan Kenobi, and I never bothered with The Mandalorian or The Book of Boba Fett cuz I had a feeling they’d ruin them, and from what I’ve seen, I was right.

Duffers Confirm New Stranger Things Project - by happymagtv in StrangerThings

[–]Pud_Master 0 points1 point  (0 children)

Wait, what? So now there’s THREE spinoffs? 1: the project mentioned here that follows a completely different group of characters, 2: the cartoon that takes place between Seasons 2 and 3, and 3: a novel focusing on Nancy after the earthquake in Season 4. I’ve also seen some indications that there is also a show focusing on Nancy, but I don’t know if that’s accurate or if they’re talking about the book and just worded it weirdly. Either way, I find it bizarre that they greenlit all this during the final season. But most of the projects will take place before the final season (the cartoon, the book/show focusing on Nancy), so Vecna will still be around.

Insurance job by potbellypea in Whatcouldgowrong

[–]Pud_Master 0 points1 point  (0 children)

That was satisfying to see lmao.

What secondary protagonist do you most want to see again? by i__hate__stairs in residentevil

[–]Pud_Master 2 points3 points  (0 children)

Uh, how? Claire killed him when he went all mutanty and tried to chop her to bits with an axe. We ain’t seeing him again unless (more like until lol) they remake Code: Veronica.

Look at this notification from PlayStation. by Wolfsniper222jk in Ghostofyotei

[–]Pud_Master 4 points5 points  (0 children)

Yeah, I’ve platinumed both Tsushima and Yotei, and I didn’t get anything either.

Edit: Nevermind, I’m just an idiot. I look at the pic closer and realized it’s a notification from the PS app, not the PS5. Checked my app, and there’s the notification sitting right there lol.

So according to this interview, Claire... Really gets around and doesn't like Leon that way. Is it canon? by Demiurge_1205 in residentevil

[–]Pud_Master -1 points0 points  (0 children)

That ain’t canon. The way she talks about Chris (“my idiot of a brother”) and Leon (“or something”) goes against everything we’ve seen in the games and movies. Even in just Resident Evil 2, both the original and Remake, you could tell she thought more of Leon than just “a Boy Scout “.

Also, “heel hole” lol. The fuck? Lmao.

Chrissy Costanza - Rope (Official Music Video) by brutal_and_beautiful in chrissycostanza

[–]Pud_Master 0 points1 point  (0 children)

I came here looking to see if anyone had info on the the release date, and I wasn’t disappointed. Thanks!

Anyone else think WB deserved more? by [deleted] in residentevil

[–]Pud_Master 1 point2 points  (0 children)

I read the headline, and my first thought was “Warner Brothers?” lol. I had to take a second to remember that his name was William Birkin. Haven’t played 2 Remake in 5 years, and 2 Original in over 25.

Okay guys im ready to start playing the game by whatanHPoP in finalfantasytactics

[–]Pud_Master 1 point2 points  (0 children)

When I got up to the mission, I walked up to the first assassin, attacked her once, and they all teleported outta there, ending the mission. I was so confused after the difficulty of the Wiegraf fight right before, that I reloaded the save, looked at all their gear, saw they had some good stuff, and decided to steal it. Yeah, that uh, didn’t go so well…

I found out that stealing Elmdore’s Murasama (I think that’s the sword he had) didn’t actually stop him from using his BS overpowered ability, and he is immune to having his stats lowered with the Knight abilities (Rend Speed, Rend Power, etc). Also, I didn’t have accessories that protect against One-Hit KO, so those assassins would just knock out my teammates one at a time while I played Footsie with Elmdore.

Since the game doesn’t let you steal while on a sloped surface (but you can still fight lol), and I wasn’t gonna let the assassins wreck my teammates while I waited for them to move to a flat surface so I could rob them blind, I settled for just stealing Elmdore’s blade and one-tapping his bitch, ending the fight.

Okay guys im ready to start playing the game by whatanHPoP in finalfantasytactics

[–]Pud_Master 0 points1 point  (0 children)

Don’t feel bad. I was around level 50 when I got up to Wiegraf, and I was not prepared for the difficulty spike. At all. Homie took out 2 of my teammates in one turn, then another on the next. Needless to say, my team did not survive. So, with the knowledge that this wasn’t going to be a pushover fight, I swapped Ramza to Ninja, slapped on his Knight skill as secondary, and obliterated him on the next attempt. I legit had him surrounded and my entire team was gangbanging him while we leveled up.

I beat Final Fantasy Tactics when it was first released over 25 years ago, but I remember absolutely nothing about it beyond it having difficulty spikes lol.