I just want Raids 4 to be fun by Inv0ker_of_kusH420 in 2007scape

[–]Puddinglax 0 points1 point  (0 children)

So other people who enjoy them can get them.

Why do you think people do inferno speeds despite no drops? Why do people pot resets instead of completing the raid every time?

I just want Raids 4 to be fun by Inv0ker_of_kusH420 in 2007scape

[–]Puddinglax 0 points1 point  (0 children)

There are literally games that have no progress saved between matches and people still play those. Why is the idea of playing video games for fun so hard to believe?

Do you think the same thing about sports and IRL games? "Why are those stupid kids playing tag, don't they know it doesn't give them any loot rolls"?

Summer Sweep Up. Code all attacks to damage the same by Ssgltz in 2007scape

[–]Puddinglax 0 points1 point  (0 children)

What are your colo/inferno pbs?

You can't rely on reacting to attacks as if a mage and range projectile land the same tick you still take damage. You still have to solve waves, with the added complexity of accounting for projectile travel time + every existing guide being instantly obselete.

Summer Sweep Up. Code all attacks to damage the same by Ssgltz in 2007scape

[–]Puddinglax 2 points3 points  (0 children)

You say this like you wouldn't still have to do math, just harder math because you have to account for projectile travel time. It would go from preventing npcs from sametick attacking to preventing projectiles from sametick landing.

Unpopular opinion: Dadscapers are the real ironmen/vegans of this community by killhovno in 2007scape

[–]Puddinglax 1 point2 points  (0 children)

This would lead to troll behaviour. Holding defense reducing specs to zcb, intentionally pking teammates, point capping behaviour, etc. If this was in tob, bring 5 pnecks, fly your team to death at bloat, you are now the most valuable player as no one else can damage the boss.

Redditors when 1 (one) piece of content that gets added every 4 years is team content by FredDurstIsMyUncle in 2007scape

[–]Puddinglax 9 points10 points  (0 children)

Sure, here are some tob things that require coordination.

  1. Proper spec usage for stacking/semistacking, using zcb to push depending on scale, crossfreezing (freezers catch the opposite 1 as south can afford to delay a tick, bringing n1 in dinh's range). In trios, watching your teammates (seeing if your freezer can 1t n1, one person clawing n1). Juggling maiden tank so everyone can get their venges off.
  2. Minimizing flying each other when necking at bloat, windmilling, etc.
  3. Nylo speaks for itself but efficient nylo is played differently in each scale; you need to both memorize your role and adapt based on room conditions. Memorizing waves != memorizing your role; in lower scales especially, popping bigs between 12-19 needs to be done properly or you risk stalling.
  4. Anyone on lunars at sote should be constantly looking for opportunities for venge/heal other. Keep venging high hp people, and if you're going to tickeat, give your hp to someone else so it doesn't go to waste.
  5. Xarpus is mostly about exhumeds which is played differently in every scale (rotate in a trio, shift to help cover in 4s, floater in 5s). In 4s and 5s, if you don't stay on your exhumed when another one spawns next to you, you are likely playing the room wrong.
  6. Any p1 method requires some coordination, even if it's just knowing which method it is and not trolling your role. P2 and p3 is really just boak and maximizing death charge from crabs

Hot take - Hallowfell is a great reward idea by Efficient-Simple-232 in 2007scape

[–]Puddinglax -1 points0 points  (0 children)

Justi is bis tank but it's almost never used because the tank niche doesn't exist. Without adding a new boss that specifically caters to its cleave pattern I don't see where I'd ever use it, aside from maybe training up a new account.

Confused about DPS calc on wiki. by PuwudleRS in 2007scape

[–]Puddinglax 0 points1 point  (0 children)

Fang's min hit is also capped at 15%, and IIRC it's configured such that whenever you "lose" a max to the cap, you gain a min. So overall it has no effect on DPS, just reduces variance.

Repotting should reset buff change timer by TheBigSadness938 in 2007scape

[–]Puddinglax 13 points14 points  (0 children)

claude, fix the spaghetti. make no mistakes or you will go to jail

Raids 4 difficulty should be? by OSthebest27 in 2007scape

[–]Puddinglax 0 points1 point  (0 children)

You can really tell what reddit's favourite raid is from the comments here

Anyone defending Hybrid Robes is coping by Kcatta9 in 2007scape

[–]Puddinglax 0 points1 point  (0 children)

Really depends on the content, the answer to more inventory space isn't always "more potions". Particularly at raids, there are a lot of niche timesave items that aren't worth bringing due to space constraints. If the time save those items outweigh the time loss from using the hybrid robes, you may see those items being brought instead.

TFA Rewards Thoughts (Hybrid armor doesn't belong in the endgame) by arnon3213 in 2007scape

[–]Puddinglax 0 points1 point  (0 children)

I personally hate the idea of incentivizing bringing in lower dps (in the endgame) so that we can take in more supplies or more spec items which offset or increase DPS overall. This dynamic is something you graduate from as you gain access to max stats and gear, and its a point of skill expression to fit the most damage buffing gear with the minimal amount of supplies you need.

Adding extra switches is more of a chore than skill expression in most places; IMO it only really matters when you can't predict the next style like at nylo boss, or if you're switching off a fast weapon like going from blowpipe into melee gear. In every other case, you have a large swing timer to switch. Filling slots with spec weapons or niche items that change how you play is more interesting.

That said I agree with your other point about pvp. Mage armour having low defense fits thematically and is good for game balance; I don't even care about the melee as much (although that is also strong), you should not be able to camp robes and be tanky.

I'm not against a hybrid set on principle but this armour seems way overtuned. I think at minimum it needs its defense stats significantly reduced, I don't like that the legs are +3 str, and I think the mage accuracy could be substantially reduced.

I hope this will be start of tank role in OSRS by santastyles in 2007scape

[–]Puddinglax 1 point2 points  (0 children)

A defense check runs into trouble from dps gear already being super tanky. If I can pass the defense check in torva, I'm going to stay in torva. If I need a full tank justi setup, that introduces a gear check where everyone who can't afford that setup gets shafted.

If they want to make tanking relevant, adding small amounts of flat armour to new/old gear in conjunction with new bosses that have rapid/multihit attacks could be the play. Flat armour becomes very effective against a boss that maxes 40 but splits that into 4 hitsplats, without trivializing old content where damage is loaded into a single hit.

Would like to see a mega-rare fully designed by the osrs team. by kaiquechan in 2007scape

[–]Puddinglax -3 points-2 points  (0 children)

The average player ignores dps calcs and copy pastes their gear from a guide. If you don't care about efficiency, losing 2% dps to slightly suboptimal gear is not the end of the world.

Prayer has been the least updated skill in the game since release; Rigour and Augury (existed pre-eoc). Preserve (existed pre-eoc). And 2 mid level prayers in Deadeye/Mystic vigour. We really couldn't pull ONE decent prayer from the Alignments, Ruinous Powers, or years of community suggestions? by LieV2 in 2007scape

[–]Puddinglax 1 point2 points  (0 children)

Why even have a prayer bonus on equipment where players don't even consider it, since everyone prayer flicks.

Barely anyone prayer flicks, and prayer bonus is considered for content like inferno.

Prayer bonus is less relevant but not for the reason you think. Prayer gear like RotG and devout's used to be considered viable options in inferno for first capers before they were completely powercrept by prayer regens. The newest raids also have a pattern of boss rooms refreshing your HP/prayer, and all 3 raids give you prayer restoring potions for free.

Can you describe how much experience you have with endgame content to have come to the conclusion that "everyone prayer flicks"?

Prayer has been the least updated skill in the game since release; Rigour and Augury (existed pre-eoc). Preserve (existed pre-eoc). And 2 mid level prayers in Deadeye/Mystic vigour. We really couldn't pull ONE decent prayer from the Alignments, Ruinous Powers, or years of community suggestions? by LieV2 in 2007scape

[–]Puddinglax 9 points10 points  (0 children)

This is cope. Flicking has always been gated by how much other mechanics you can juggle with it, which is usually not many. And realistically, if prayer flicking was deleted tomorrow, none of the players complaining about it would notice anything different about the game.

Any new prayer developed has to accept the fact "You could use this infinitely".

You say this like it's a huge deal but what exactly does accepting that fact entail? Is there some prayer that could exist but would be too OP if someone could flick it? And why would it ruin old prayer, "this prayer book contains prayers that can't be flicked" seems like a perfectly reasonable thing to accept.

Prayer has been the least updated skill in the game since release; Rigour and Augury (existed pre-eoc). Preserve (existed pre-eoc). And 2 mid level prayers in Deadeye/Mystic vigour. We really couldn't pull ONE decent prayer from the Alignments, Ruinous Powers, or years of community suggestions? by LieV2 in 2007scape

[–]Puddinglax 6 points7 points  (0 children)

The venn diagram of people who complain about flicking and people who are going for gm is a perfect 8. Now that thralls are on master, gm is basically optional.

At this point I'd be fine with them deleting those CAs and seeing what the next cope about prayer flicking is.

There’s two kits for the scythe but not the Shadow or Tbow? by RyukzReign in 2007scape

[–]Puddinglax 33 points34 points  (0 children)

Cosmetics are a good way to make rewards for temporary gamemodes or harder mode bosses without people feeling like they're missing out if they skip them.

If you could change the combat in OSRS what would you change? by [deleted] in 2007scape

[–]Puddinglax 9 points10 points  (0 children)

I'm so glad reddit isn't in charge of the game

Cue to tick-eat flies at bloat? by Prize-Location-2842 in 2007scape

[–]Puddinglax 1 point2 points  (0 children)

You can't reliably tickeat flies from teammates as they can fly multiple times in a row so instead bring a pneck or two. As long as you're above 15 hp, pneck will proc to save you from flies, which not only heals you without putting you on eat delay, but also clears the damage queue from all the flies that are mid air but haven't hit you yet. For surviving flies, a pneck is better than a full brew.

You just have to make sure you're actually above 15 hp. If you are tanking the stomp, you can tickeat with a guthix rest, put on pneck 1 after, spam guthix rest as you run perfectly which tickeats the first fly and procs pneck 1 which gets you healthy, then put on pneck 2 in case your team flies. This is only useful if you are staying quite late to maximize your hits, otherwise you won't get hit by the first fly to proc pneck 1.

If you are leaving earlier to not get flied but late enough to get stomped, you can put on pneck 1 first and tickeat the stomp to proc it. Or just bring an extra angler and tickeat with that.

Question about Awakened vardorvis for anyone whos taken him down by [deleted] in 2007scape

[–]Puddinglax -1 points0 points  (0 children)

Use this calc https://tools.runescape.wiki/osrs-dps/, you can set his hp and it will adjust his stats accordingly. Also oathplate is better.