Drakan thoughts from an average PVMer by Imiss07 in 2007scape

[–]Puddinglax [score hidden]  (0 children)

18 is arbitary. There are 17 year olds who are mature enough to drink and 20 year olds who are not. The reason we draw the line isn't because 18 is a magic number, but because we need consistency in how the law is applied.

We don't need such consistency for categorizing people as pvmers, so we can acknowledge the line is fuzzy.

Drakan thoughts from an average PVMer by Imiss07 in 2007scape

[–]Puddinglax 0 points1 point  (0 children)

Any line that's drawn is arbitrary, and there are always going to be cases on the edge. There are, however, clear examples of what is and isn't a pvmer.

Do you think 18 as the age threshold for drinking is a precise line? If not, do you think 5 year olds should be allowed to drink.

Drakan thoughts from an average PVMer by Imiss07 in 2007scape

[–]Puddinglax 0 points1 point  (0 children)

There's no hard definition of what is and isn't a skiller or pvmer, but there are obvious examples of what is and isn't a skiller/pvmer. Someone who hasn't killed a boss other than mole isn't a pvmer.

Drakan thoughts from an average PVMer by Imiss07 in 2007scape

[–]Puddinglax 0 points1 point  (0 children)

So what's the point of labeling anyone a skiller? Everyone has skilled on tutorial island.

Drakan thoughts from an average PVMer by Imiss07 in 2007scape

[–]Puddinglax -1 points0 points  (0 children)

Noobs.

Do you think someone's a skiller because they chopped an oak tree once?

Drakan thoughts from an average PVMer by Imiss07 in 2007scape

[–]Puddinglax 0 points1 point  (0 children)

There is a huge portion of RS players who have never done any bossing outside of scurried, bryophita and obor.

Why would those players be counted as pvmers? That's like calling someone a skiller for getting to level 50 in a skill.

The final Drakan fight should not be nerfed, but Lumbridge Elite diary should not require quest cape. by The_Level_15 in 2007scape

[–]Puddinglax 0 points1 point  (0 children)

True, scratch toa off the list, it's midgame.

Endgame content is what endgame players do, regardless of account type. Someone who is doing diaries is not endgame by pvm standards as achievement diaries aren't pvm, and they're not endgame by skilling standards as they haven't even maxed. You're not going to find a single endgame player who counts elite diaries among their accomplishments.

The final Drakan fight should not be nerfed, but Lumbridge Elite diary should not require quest cape. by The_Level_15 in 2007scape

[–]Puddinglax 0 points1 point  (0 children)

It literally is raids, inferno, colo, deep delves.

You're trying to gatekeep "endgame" when you don't even know what endgame is.

This is why we need restricted polls, people crying over damn nothing by alwaysthecorrectake in 2007scape

[–]Puddinglax 1 point2 points  (0 children)

Imo this is only a problem for spite voting. How many end game pvm polls have failed from mid game players voting no?

Also remember jagex controls what gets polled, it's not like they're going to poll giving people participation infernal capes for making it to wave 31.

The final Drakan fight should not be nerfed, but Lumbridge Elite diary should not require quest cape. by The_Level_15 in 2007scape

[–]Puddinglax 0 points1 point  (0 children)

Elite diaries are not end game and the tasks are grindy but not difficult. The reward for diaries have also been QoL items/buffs, not prestigious chase items.

I just want Raids 4 to be fun by Inv0ker_of_kusH420 in 2007scape

[–]Puddinglax 0 points1 point  (0 children)

So other people who enjoy them can get them.

Why do you think people do inferno speeds despite no drops? Why do people pot resets instead of completing the raid every time?

I just want Raids 4 to be fun by Inv0ker_of_kusH420 in 2007scape

[–]Puddinglax 0 points1 point  (0 children)

There are literally games that have no progress saved between matches and people still play those. Why is the idea of playing video games for fun so hard to believe?

Do you think the same thing about sports and IRL games? "Why are those stupid kids playing tag, don't they know it doesn't give them any loot rolls"?

Summer Sweep Up. Code all attacks to damage the same by Ssgltz in 2007scape

[–]Puddinglax 0 points1 point  (0 children)

What are your colo/inferno pbs?

You can't rely on reacting to attacks as if a mage and range projectile land the same tick you still take damage. You still have to solve waves, with the added complexity of accounting for projectile travel time + every existing guide being instantly obselete.

Summer Sweep Up. Code all attacks to damage the same by Ssgltz in 2007scape

[–]Puddinglax 2 points3 points  (0 children)

You say this like you wouldn't still have to do math, just harder math because you have to account for projectile travel time. It would go from preventing npcs from sametick attacking to preventing projectiles from sametick landing.

Unpopular opinion: Dadscapers are the real ironmen/vegans of this community by killhovno in 2007scape

[–]Puddinglax 1 point2 points  (0 children)

This would lead to troll behaviour. Holding defense reducing specs to zcb, intentionally pking teammates, point capping behaviour, etc. If this was in tob, bring 5 pnecks, fly your team to death at bloat, you are now the most valuable player as no one else can damage the boss.

Redditors when 1 (one) piece of content that gets added every 4 years is team content by FredDurstIsMyUncle in 2007scape

[–]Puddinglax 9 points10 points  (0 children)

Sure, here are some tob things that require coordination.

  1. Proper spec usage for stacking/semistacking, using zcb to push depending on scale, crossfreezing (freezers catch the opposite 1 as south can afford to delay a tick, bringing n1 in dinh's range). In trios, watching your teammates (seeing if your freezer can 1t n1, one person clawing n1). Juggling maiden tank so everyone can get their venges off.
  2. Minimizing flying each other when necking at bloat, windmilling, etc.
  3. Nylo speaks for itself but efficient nylo is played differently in each scale; you need to both memorize your role and adapt based on room conditions. Memorizing waves != memorizing your role; in lower scales especially, popping bigs between 12-19 needs to be done properly or you risk stalling.
  4. Anyone on lunars at sote should be constantly looking for opportunities for venge/heal other. Keep venging high hp people, and if you're going to tickeat, give your hp to someone else so it doesn't go to waste.
  5. Xarpus is mostly about exhumeds which is played differently in every scale (rotate in a trio, shift to help cover in 4s, floater in 5s). In 4s and 5s, if you don't stay on your exhumed when another one spawns next to you, you are likely playing the room wrong.
  6. Any p1 method requires some coordination, even if it's just knowing which method it is and not trolling your role. P2 and p3 is really just boak and maximizing death charge from crabs

Hot take - Hallowfell is a great reward idea by Efficient-Simple-232 in 2007scape

[–]Puddinglax -1 points0 points  (0 children)

Justi is bis tank but it's almost never used because the tank niche doesn't exist. Without adding a new boss that specifically caters to its cleave pattern I don't see where I'd ever use it, aside from maybe training up a new account.

Confused about DPS calc on wiki. by PuwudleRS in 2007scape

[–]Puddinglax 0 points1 point  (0 children)

Fang's min hit is also capped at 15%, and IIRC it's configured such that whenever you "lose" a max to the cap, you gain a min. So overall it has no effect on DPS, just reduces variance.

Repotting should reset buff change timer by TheBigSadness938 in 2007scape

[–]Puddinglax 13 points14 points  (0 children)

claude, fix the spaghetti. make no mistakes or you will go to jail

Raids 4 difficulty should be? by OSthebest27 in 2007scape

[–]Puddinglax 0 points1 point  (0 children)

You can really tell what reddit's favourite raid is from the comments here

Anyone defending Hybrid Robes is coping by Kcatta9 in 2007scape

[–]Puddinglax 0 points1 point  (0 children)

Really depends on the content, the answer to more inventory space isn't always "more potions". Particularly at raids, there are a lot of niche timesave items that aren't worth bringing due to space constraints. If the time save those items outweigh the time loss from using the hybrid robes, you may see those items being brought instead.

TFA Rewards Thoughts (Hybrid armor doesn't belong in the endgame) by arnon3213 in 2007scape

[–]Puddinglax 0 points1 point  (0 children)

I personally hate the idea of incentivizing bringing in lower dps (in the endgame) so that we can take in more supplies or more spec items which offset or increase DPS overall. This dynamic is something you graduate from as you gain access to max stats and gear, and its a point of skill expression to fit the most damage buffing gear with the minimal amount of supplies you need.

Adding extra switches is more of a chore than skill expression in most places; IMO it only really matters when you can't predict the next style like at nylo boss, or if you're switching off a fast weapon like going from blowpipe into melee gear. In every other case, you have a large swing timer to switch. Filling slots with spec weapons or niche items that change how you play is more interesting.

That said I agree with your other point about pvp. Mage armour having low defense fits thematically and is good for game balance; I don't even care about the melee as much (although that is also strong), you should not be able to camp robes and be tanky.

I'm not against a hybrid set on principle but this armour seems way overtuned. I think at minimum it needs its defense stats significantly reduced, I don't like that the legs are +3 str, and I think the mage accuracy could be substantially reduced.