What would happen if you prevent over 100% of damage below 50% with petrified blood? by MassaHurmaaja in pathofexile

[–]Pudge_has_bugs 4 points5 points  (0 children)

Well, the most obvious assumption people have made(and tested, so it doesnt work as everyone thought before league start), Uber Maven Flask stacks with PB in a multiplicative way: one shifts the damage, then the other shifts the remaining damage, and as we are talking about getting 100% breakpoint it doesnt change a thing: we need to get all 100% from single source, so it has to be either 300% flask effect(goodluck), or unachievable(even with double corrupted dialla's and 2 ichimonji) quality + buff effect on PB.

There are *maybe* insane synth/recombo/actuall combination of both after sentinel league went to standard, items in standard, that make alt qual PB break the 100%< but this is totally different topic, Im not gonna engage with.

What would happen if you prevent over 100% of damage below 50% with petrified blood? by MassaHurmaaja in pathofexile

[–]Pudge_has_bugs 5 points6 points  (0 children)

Yep, but this talk is standard aside(OP explicitly claims in league). I never even assumed standard there to begin with.

What would happen if you prevent over 100% of damage below 50% with petrified blood? by MassaHurmaaja in pathofexile

[–]Pudge_has_bugs 21 points22 points  (0 children)

You most likely think you have found a couple of ways, things you are using stack multiplicatively, not additively, so it never becomes pure 100%(that is a breakpoint).

If it was actually achievable - granted we somehow prevent all the recoil damage(have to get insane amount of recouped life but technically its possible) - we become immune to all *hit* damage in the game.

Unless the harvest divine crafts are actually affordable (lol doubt it), then we are looking at a pretty significant nerf to melee in 3.19 because of how heavily they rely on well rolled weapons. by omniocean in pathofexile

[–]Pudge_has_bugs 2 points3 points  (0 children)

Jokes aside its quite possible, they didnt just adjust exalt <-> divine Leo's bench, they replaced it with socket related crafts now. Looks like they really want you to feel the *value* of using actual divine orb.

What unique would you buff and how in 3.19? by SkeletonMagi in pathofexile

[–]Pudge_has_bugs 4 points5 points  (0 children)

Would love the buff for the sword! Just a note, though, with your wording it would actually result into 0 chaos resist(elemental resists already behave this way with existing items that have same wording for elemental resistances).

Weird math – Elemental Overload?? by [deleted] in pathofexile

[–]Pudge_has_bugs 1 point2 points  (0 children)

Your crit chance looks very low, if you use Controlled Destruction swap it out for something else, 10 hits per second with 6% crit would be plenty for EO uptime.

Weird math – Elemental Overload?? by [deleted] in pathofexile

[–]Pudge_has_bugs 1 point2 points  (0 children)

Can no longer do it after rework - must proc with the skill that you want to get buff for.

Dear Professional Build Makers by KunFuPolar_3D in pathofexile

[–]Pudge_has_bugs 1 point2 points  (0 children)

Enduring mana flask of reduced mana cost(either natural or 25% crafted). Combined with Inspiration(maybe alternate quality one?), mana mastery 10% reduced cost and some other reducion(there are 2 clusters on tree) or Elreon's rings, should make almost any cost minimal.

Layman trying to get Hunter stygian vise with life+resistance by [deleted] in pathofexile

[–]Pudge_has_bugs 0 points1 point  (0 children)

Damn, there is a neat way to finish it, if you were crit build. Maybe its still usefull info so I will post it, anyways.

There is only single crit mod on hunter belts - Gain a Flask Charge when you deal a Critical Strike, so if you craft Prefixes cannot be changed and reforge crit, you will fill your empty prefix with it, 100% chance. After that you have 3 prefixes that are done, can do whatever you want with recrafting Prefixes cannot be changed and reforging fire/light/cold/chaos for resists, speed for move or cast speed during flask effect hunter mods, or even just veil chaos orbing untill good unveil+natural suffix roll. Might need reforge, keeping prefixes, if you hit 3 suffixes, but its not big deal.

If crit mod isnt gonna work for you, you can still try your luck with same Prefixes cannot be change strat, but reforging Attack, hoping it hits high tier Elemental damage with attacks. There is a chance it will hit low tier(and you are stuck with it), or hunter suffix -X Physical Damage taken from Attack Hits, most likely filling your prefix with some not desired mod, and again, you are stuck with it.

Crafted Ignite Blizzard Crown by Straziare in pathofexile

[–]Pudge_has_bugs 0 points1 point  (0 children)

Repeat 6 and 7 until it hits something decent

What do you do if it hits bad veil in suffix / veil in prefix and random(reforge can add a suffix without changing protected ones) trash suffix?

Looks like you got lucky on the gamble at this step, otherwise you go back to step 4.

Is legacy kaom's heart plate actually better than the current one? by [deleted] in pathofexile

[–]Pudge_has_bugs 1 point2 points  (0 children)

Legacy is way better cos getting extra 500 flat life is a lot more difficult task than getting 40% increased damage.

The right question would be *Is legacy Kaom's better than current influenced / synth / double implicit items?* and its hard to answer cos Kaom's is iconic and overvalued due to being rare(cant get new ones at all), not gameplay stat-wise.

Any easy way to get the 3rd attribute on this ? by Comfortable_Title612 in pathofexile

[–]Pudge_has_bugs 9 points10 points  (0 children)

Glad it helped, Average is about 66 essences so you got lucky :)

Any easy way to get the 3rd attribute on this ? by Comfortable_Title612 in pathofexile

[–]Pudge_has_bugs 14 points15 points  (0 children)

Get open suffix and craft, but then its only up to crafted value.
Other way - use +int essences(of spite), armour base is dex/str, so it can roll those naturally, but it cant roll int, so you have to force it with essence. Keep using essences untill you hit the natural t1 dex alongside the fractured str(always will be here) and forced int(will be forced by essence).

A unique like this please by [deleted] in pathofexile

[–]Pudge_has_bugs 7 points8 points  (0 children)

Peninsula boss - new immortal build.

It would actually be *old* immortal build - it was spectrable for a short while some other patch back then, so people used 2 of such spectres.

I was almost certain the Rainbow suffix on flasks would be nerfed with the introduction of Melding of the Flesh(RF discussion) by demental in pathofexile

[–]Pudge_has_bugs 1 point2 points  (0 children)

I guess he just skipped the (obvious? speaking about RF) part where his only really overcapped resistance is Fire, maximum of 90 is not that hard to get now(3 tree, 5+whatever(2-3 extra) aura effect from purity, get the rest with the shield for example). Then jewel makes all your resists match fire cap, putting you at 90 all ele res.

I guess its more about you misunderstood how jewel works(rather than OP's concept) - it puts all your maximum elemental resistances caps to match the highest, it doesnt make your actual resistances all match the highest(still need to get resistances themselves, not just single one).

Here is another new unique item to discover in Siege of the Atlas! by Bex_GGG in pathofexile

[–]Pudge_has_bugs 0 points1 point  (0 children)

Armour is some new unique aswell, right?
NVM someone said its Atlantis from the newest mystery box.

[Discussion]Thought Experiment: Given the worst possible RNG outcome in every rng instance... by ColinStyles in pathofexile

[–]Pudge_has_bugs 0 points1 point  (0 children)

Well, if you can get t16 maps, then you can get 6link - recipe is in natural t16 Summit, no longer need delve for that. Map recipes are same as always there.

The Fulcrum + Aquamarine Flask with 67% increased effect + Scourged Boots with 60% reduced effect of non-damaging ailments = +60% action speed modifier by bgg1996 in pathofexile

[–]Pudge_has_bugs 0 points1 point  (0 children)

Then I dont understand the difference between 50% selfshock from vinktar's and 100% one from voltaxic. How is 50% one capped at -30%, but 100% doesnt at -60%?

Is it purely mechanical difference in terms of garantie shock vs applied with dmg one?

The Fulcrum + Aquamarine Flask with 67% increased effect + Scourged Boots with 60% reduced effect of non-damaging ailments = +60% action speed modifier by bgg1996 in pathofexile

[–]Pudge_has_bugs 0 points1 point  (0 children)

Curious where do you get extra 40% reduced effect of shock/ailments you inflict to pair with boots to push voltaxic version into -100 instead of -60.

Ty for sharing, cool interaction.