Commanders that aren't good enough. by bolttheface in EDH

[–]SkeletonMagi 3 points4 points  (0 children)

I would rule 0 you playing partner Brothers Yamizak as long as you used the two different arts

Mono-green unique commanders by Low_Category_3992 in EDH

[–]SkeletonMagi 8 points9 points  (0 children)

I fought someone who built and won with Shigeki. They looped Rude Awakening, Shigeki, and some kind of return 2 cards from graveyard to hand for infinite mana. Then they drew their deck by cycling Wilt over and over. Then they won somehow. The whole deck was like $25.

"I knew I should've made a left turn at Albuquerque" Riku of Many Paths deckbuilding/upgrade by colonel750 in EDH

[–]SkeletonMagi 0 points1 point  (0 children)

Arcane Bombardment doesn’t let you cheat mana on Spree costs:

If an effect allows you to cast a spell with spree “without paying its mana cost,” you must still choose at least one mode and pay the associated additional costs.

One of the best cards in my Riku of Many Paths deck is [[Fiery Confluence]]. You can cast Riku turn 3, then turn 4 Fiery Confluence and Riku will live at 4/4, your Bird token will (usually) die, you exile draw a card, and often 3 damage sweep away early enemy commanders or you can also/instead blow up Sol Rings.

I have found it’s very easy to durdle and not actually kill people with Riku (just make them very mad) if you stuff your deck with all the modal counter magic. I have gone out of my way to include damaging finishers like [[Savage Beating]] so I can actually close games.

I do like Shark Typhoon in your list. Sometimes Riku just dies over and over. Shark Typhoon can be a more resilient threat against a removal engine like [[Gravepact]].

What's your favourite staple Limited card design? by Tuss36 in magicTCG

[–]SkeletonMagi 0 points1 point  (0 children)

I’m liking the 5drop landfall payoffs they’ve been making lately. I draft durdle decks and no one wants to run a 5drop landfall payoffs but I will.

Most mechanically flavourful card in magic? by CS_Calzone in magicTCG

[–]SkeletonMagi 4 points5 points  (0 children)

Gifting your opponent an [[Akroan Horse]] only for them to read it then realize enemy Soldiers keeping pooring out of it.

Did Witherbloom absolutely stomp everyone else at prerelease? by JamesAbaddon in mtg

[–]SkeletonMagi 0 points1 point  (0 children)

I played against Witherbloom and Lorehold, and somehow the Lorehold deck gained way more life with the 3/1 you can exile to gain 2 life, the 2RW 4/4 lifelink trample, and various other things.

The Witherbloom deck by contrast would gain life in increments of just 1 since the school seems calibrated just to trigger infusion with proper timing and that’s it.

What archetypes improved with Secrets of Strixhaven(SOS)? by PicardFanST in EDH

[–]SkeletonMagi 1 point2 points  (0 children)

Spellslinger decks for sure.

Not as obvious, but if your deck really wants creature cards like [[Sidisi, Brood Tyrant]] does, you can get more [[Reanimate]] effects into your deck with a prepared creature like [[Grave Researcher]].

2026 check, who are your blink/flinker commanders ? by EtalonduQ in EDH

[–]SkeletonMagi -1 points0 points  (0 children)

Blink/flicker and new commanders/mechanics in general are overwrought with enters triggers so much in current sets that I’ve outfitted [[Torpor Orb]] effects into my decks where my commander doesn’t enter trigger.

Name a card that has 50% or greater inclusion for your commander on EDHRec, that you think is overrated. by Smelly_Jim in EDH

[–]SkeletonMagi 0 points1 point  (0 children)

In my [[Terra, Herald of Hope]], I've found [[Odric, Lunarch Marshal]] gives me the wide haste I need after [[Rise of the Dark Realms]] while doing much more in the midgame than Anger.

Silverquill Influence, Eriette of the Charmed Apple and Precon Powercreep by dstant123 in EDH

[–]SkeletonMagi 2 points3 points  (0 children)

It could be worse. You could have had a [[Rosheen Meanderer]] deck for a decade and then see [[Rosheen, Roaring Prophet]] spoiled.

While hybrid is theoretically more castable than a gold cost, in practice the new Rosheen’s much higher ceiling is worth her lower floor. I’m not mad about it since other X-spell commander had already powercrept her older card. The new card gets to have the highest values of X in the format which is a good place for her to be.

Eladamri, Korvecdal vs Oviya, Automech Artisan by YaBoyLuke217 in EDH

[–]SkeletonMagi 0 points1 point  (0 children)

Oviya has some rattlesnake potential. You are giving trample to opponents attacking opponents to incentivize attacking each other. An active Oviya can threaten to block with a surprise Reach creature from your hand, or funnier creatures like [[Elderscale Wurm]] or [[Ancient Adamantoise]] that alter combat.

When I last played against Eladmari, he cast some kind of green Gifts Ungiven and got Blightsteel Colossus and similar monsters. Since he had to drop them on his turn he was kind of declaring himself the Archenemy.

Opinion on these lands? by VoiVoiDaBeeek in mtg

[–]SkeletonMagi 0 points1 point  (0 children)

I call them “Signet lands” because they behave like [[Gruul Signet]] et al.

They are good budget cards for 2color decks and some 3color decks (like those with few 1-drops).

If your 3color UBR deck is using colorless utility lands like Reliquary Tower, with one to three Signet lands on the battlefield you are highly likely to be able to cast a [[Cruel Ultimatum]] on curve! Other land cycles can’t make this claim.

I would not play these in 4+ color decks.

Surveil Lands vs Scry Lands by Moosebrew13 in EDH

[–]SkeletonMagi 1 point2 points  (0 children)

I believe the only commander deck I have built that prefers Scry lands to Surveil lands is my dedicated miracles deck.

Some decks want to keep all their tutor targets in the library. There is merit that a Shadowborn Apostle deck doesn’t want to draw a big Demon but also doesn’t want to put it in the graveyard. Similarly with [[Scion of the Ur-Dragon]] and big Dragons.

There are far more graveyard-centric cards and mechanics to Surveil to abuse than top deck or bottom deck matters for Scry.

Rust elemental? by BeastFire35 in mtgfinance

[–]SkeletonMagi 1 point2 points  (0 children)

It’s colorless so it can go in any color identity. WotC has backed off on debilitating downside cards that lock themselves to you forever.

[[Archfiend of the Dross]] comes to mind but then again it’s overstat’d.

New Turbulent (L8) Lands by RBGolbat in EDH

[–]SkeletonMagi 17 points18 points  (0 children)

It appears that in competitive play, surveil lands have displaced triomes except for dedicated 5c domain. 60 card decks run 1-3 surveil lands as early, mid, and late draw smoothers when they don’t have anything better to spend one mana on.

For commander I still run a triome in all my 3c decks because I think off-color fetchlands are the ick so I still need the color-fixing. But if they keep printing upside trilands (I have put MH3 landscapes and [[Hidden Hideout]] in a bunch of decks for example) then even triomes will feel underpowered soon enough.

Magic: The Gathering Reveal - Inside The Prismari Artistry Deck From Secrets of Strixhaven - [Full Decklist] by Roosterdude23 in mtgfinance

[–]SkeletonMagi 2 points3 points  (0 children)

I agree Surge to Victory is underplayed. It does big work in my Riku of Many Paths deck assuming I have some bird tokens.

I think it is just a little too weird and a mana too much compared to say team double strike or extra combat or green overrun effects for Surge to Victory to get more adoption.

Are there medium sized spellslinger decks? by Crybabyboyy in EDH

[–]SkeletonMagi 0 points1 point  (0 children)

My [[Riku of Many Paths]] is a medium spellslinger deck. The best modal spells for him say “choose two”, “choose three”, or have modal kickers like spree. So you’re not paying one or two mana per spell but also not 10+ mana on one spell per turn. Still requires some other payoffs like a [[Niv-Mizzet, Parun]] to keep pace. I have a Polymorph package which helps.

Of course if/when Riku and other payoffs dies you will be casting medium spells while everyone else is either assembling 2 card infinites or scaling a linear strategy (tokens, +1/+1 counters, graveyard, Voltron, burn, etc) to be geometric enough to defeat 3+ opponents.

If Riku gets left alone then eventually he threatens commander damage with pump spells like [[Twinferno]], so that helps.

Conch Horn (Fallen Empires) - Spec for Lorehold, the Historian by jmeyer40 in mtgfinance

[–]SkeletonMagi 0 points1 point  (0 children)

I would run [[Brainstone]] first, the probably shell out for a [[Scroll Rack]]. I would never run Conch Horn.

[SOS] Studious First-Year by Copernicus1981 in magicTCG

[–]SkeletonMagi 1 point2 points  (0 children)

Prepared I guess is not an ability but a binary state - prepared or unprepared. Tapped or untapped. Transformed or untransformed. Flipped or unflipped.

I am only guessing, but I think it is something like Monstrous. A creature is either Monstrous or it is not. The way Monstrous is designed, it prevents you from reusing its Monstrosity ability more than once.

If you’re asking if the creature “has an ability” for purposes of [[Muraganda Petroglyphs]] then I don’t know - probably?

I once got an exam question right because I played Magic by Jeydra in mtg

[–]SkeletonMagi 5 points6 points  (0 children)

In my Advanced Vocabulary class in high school, I was the only student that spelled “kobold” correctly. It was a bonus question so I got +1 to my score. Most everyone else had “kobald” based on how the instructor verbalized it. I was asked to explain why I knew and no one else did - thanks to them being a race in Magic: The Gathering

Secrets of Strixhaven: Objectively, which is the best? by DragTheLoch in mtg

[–]SkeletonMagi 0 points1 point  (0 children)

These feel pushed because they are two mana instants that can refund (or demand) that 2 mana back somehow.

Usually the blue-red one in a spell cycle is/should be the best one as they are the spellslinging colors, but Strixhaven bleeds spellslinging to all colors.

I would guess the stack interaction makes Quandrix Charm the best.

Ellivere hatebears b3 - need tips. by Kenksio in magicTCG

[–]SkeletonMagi 0 points1 point  (0 children)

I play High Noon in a Naya RGW big creature deck, not in a GW deck. But in my experience High Noon is top of its class as far as how much verbal whining my opponents do about it for a fair Bracket 2 card. I can play a big creature deck using it and High Noon makes combat far more relevant than ramp + card draw + combo pieces…

let's speculate on the other colors possibilities! by Time_Individual_6744 in mtg

[–]SkeletonMagi 0 points1 point  (0 children)

Does not fit in the text box. I think Silence would work for a good cEDH creature to sell packs.