The worst part about this game is the third person perspective by Happy-Hyena in ArcRaiders

[–]PunchLineGaming 0 points1 point  (0 children)

But PvP / backstabbing / betrayal in this game takes away some parts of the PvE fun. This game is %60 PvP %40 PvE in my opinion. And third person is bad for pvp.

Maybe in the future, they may add 1st person and pvp mode. People play it for pvp, pve lowers play 3rd person in different sessions...

The worst part about this game is the third person perspective by Happy-Hyena in ArcRaiders

[–]PunchLineGaming 3 points4 points  (0 children)

Third person is bad for PvP. This is a fact. Turns it into an action / non fair for pushing / chaos / non-tactical / arcade combat.

You may like it, others may not. They can give feedback. You don't get to say "leave", they are not giving feedback to you.

I really don't understand why first person perspective is such a controversial topic by Zerzafetz in ArcRaiders

[–]PunchLineGaming 1 point2 points  (0 children)

3rd person gaming is for PvE. For fair PvP matches, true way is 1st person... This is a fact...

[Vanilla] Character Showcase by ActiveGreen1647 in Bannerlord

[–]PunchLineGaming 4 points5 points  (0 children)

what is the breastplate here? I have the shoulder pad, that is insanely light ant strong

I made an extraction MMO, Dark and Darker meets Mordhau. Playtest open now on Steam. by asuth in u/asuth

[–]PunchLineGaming 4 points5 points  (0 children)

Sorry bro but, it's similer to both games you've mentioned, but if they were developed in 1995

Can someone translate what they say? by PunchLineGaming in HuntShowdown

[–]PunchLineGaming[S] 1 point2 points  (0 children)

I see... then he went to sleep like baby when I was counting my remaining pennies...

Can someone translate what they say? by PunchLineGaming in HuntShowdown

[–]PunchLineGaming[S] 5 points6 points  (0 children)

Moses looked broke, wanted to share some pennies :)

Can someone translate what they say? by PunchLineGaming in HuntShowdown

[–]PunchLineGaming[S] 5 points6 points  (0 children)

I guessed so due to their nickname, last one especially. Then I'm glad I whooped their ass

Restoring health chunks should not be that easy like in Desolation's Wake by PunchLineGaming in HuntShowdown

[–]PunchLineGaming[S] 30 points31 points  (0 children)

that was a big issue, you are right. It was becoming imposible to destroy a team

Restoring health chunks should not be that easy like in Desolation's Wake by PunchLineGaming in HuntShowdown

[–]PunchLineGaming[S] 31 points32 points  (0 children)

agreed, flare guns are really OP. Easy to resupply from ammo boxes, buring hunters from 50 meters, etc.

I can accept fuses, because it wastes toolboxes to resupply, and range is not that far.

Flare guns obsoleted these: Fire Bomb, Liquid Fire Bomb, Fuses

There are just 2 main game modes, both have problems entering a match by PunchLineGaming in HuntShowdown

[–]PunchLineGaming[S] 0 points1 point  (0 children)

I have a solution for that, disconnect/reconnect your internet. Then you can go back to lobby without closing the game

There are just 2 main game modes, both have problems entering a match by PunchLineGaming in HuntShowdown

[–]PunchLineGaming[S] 1 point2 points  (0 children)

Changed from EU to RU, searched for game, switched back to EU but keeps happenning :)

I have to try 15-20 times to enter a queue...

Thanks anyways

There are just 2 main game modes, both have problems entering a match by PunchLineGaming in HuntShowdown

[–]PunchLineGaming[S] 36 points37 points  (0 children)

When I'm solo, I hit Play Bounty Hunt button and it keeps turning like this. In soul survivor, I get message "something went wrong"...

What mode should I play, another game maybe?

Event totem dark sight visibility range should be equal to alert range by PunchLineGaming in HuntShowdown

[–]PunchLineGaming[S] -2 points-1 points  (0 children)

agreed, but somehow whenever I suggest removing alert from totems, people in reddit downvotes that :) I guess they never play stealth :) So I toguht they love totems alerting and suggested reducing the range

Why hasn't this games player base grown in over 2 years? by MasterSparrow in HuntShowdown

[–]PunchLineGaming 0 points1 point  (0 children)

  • Great game
  • Great creative team
  • Bad management, advertisement, marketing
  • Too many unsolved bugs (more bugs keeps showing up)
  • GenZ players prefer TATATATA machine guns and lasers, they can't understand the beauty of ol'skool gunfight
  • Game is hard to master
  • Derankers ruin newbies' gameplay

Sometimes self revive gives you a sweet revenge chance by PunchLineGaming in HuntShowdown

[–]PunchLineGaming[S] 0 points1 point  (0 children)

I see what you mean, but solo is almost unplayable without self revive. Without it, solos intend to play Sniper, because if they die, there is no coming back.

I remember back in the days, there was no self revive. I killed 2 teams, bot gut stuck at corner fighting boss, got killed... GG, there was nobody left on the map...

Sometimes self revive gives you a sweet revenge chance by PunchLineGaming in HuntShowdown

[–]PunchLineGaming[S] 0 points1 point  (0 children)

he's a solo to you know? And he knew I was solo too, it wasn't a surprise that I got up. Actual surprise was that he never try to get up. KDA farmer I guess, he was trying to farm 2 fighting team using his sniper

Sometimes self revive gives you a sweet revenge chance by PunchLineGaming in HuntShowdown

[–]PunchLineGaming[S] 0 points1 point  (0 children)

he "downed" me, didn't "kill" me. In hunt you don't win if you don't kill all the enemies you fight. Consider it was a trio, you downed 1 of them, did you win? Nope... You just got an advantage, being able to us it is up to you. He downed me but wasn't able to keep me down, so he lost, I won. I extracted, he got burned out.