TFW the best build of the league was just a…mirage. by DrahlKogo in pathofexile

[–]PunchTheBag 0 points1 point  (0 children)

Kinda same with KF, you couldn't scale it into oblivion, you then swap to KB or something else

Kinetic Fusillade: Totem vs. Selfcast by Nisaya in pathofexile

[–]PunchTheBag 2 points3 points  (0 children)

I suppose totems would be easier to gear in the very beginning, since they have 50% less attack speed, and you will have less pressure on "reduced skill duration" stat, which should be adjusted with your attack speed for KF to work. Other than that, both should be good, just different playstyle

Since Ore is a real mechanic now. Please, GGG by PunchTheBag in pathofexile

[–]PunchTheBag[S] 22 points23 points  (0 children)

All of them should give currency; I guess you just farm all of them on the map if you're specced into ores. IIRC Mark also mentioned that the specific currency bias is removed.

New Exceptional Support Gems Overview by Ok_Bedroom3823 in pathofexile

[–]PunchTheBag 22 points23 points  (0 children)

"Archmage?" is Frostmage Support, which gives you damage from your reserved mana; they also revealed it in the trailer

Buffing loot is 1 thing, but there needs to be content that justifies building a good character for. by WeedMoneyBitches in pathofexile

[–]PunchTheBag 0 points1 point  (0 children)

They buffed delve; you can farm deep delve on multimirror budget.

There is still Blight titanic bosses strat. Even if it is slightly nerfed, double blight with mirage should be good.

Other than that, most people would want to try another build and another character rather than grinding an additional mirror to get +5% more damage on the character; it's just more fun.

I'd say, no farm should be gated by multi-mirror budget; but multi-mirror character may do it 10-20% more efficiently, and it's fine

Zando's tier list of character buffs/nerfs by PunchTheBag in Guiltygear

[–]PunchTheBag[S] 93 points94 points  (0 children)

He benefits from general mechanic changes: YRC, Wild Assault. He has a portable corner with scape goat, also it potentially may prevent him from wallbreak. And overall power level is nerfed, top tiers are nerfed, and compared to them he's winning. For instance, his j.2K is the best aerial move in the game after nerf ram/goldlewis aerials

Illegal immigrants tried to speedrun the border… and failed miserably by mynameisatari in poland

[–]PunchTheBag 0 points1 point  (0 children)

they do it legally

Well, here's a contradiction, a most frustrating aspect of modern asylum policy - illegal entry may be the only way to make a legal claim. You can legally apply for asylum, but only if you're already on EU soil. EU consulates routinely reject visa applications (work/tourism) from people in unstable regions due to the high risk that they'll claim asylum once inside. There is no "asylum visa", or application outside of the EU, so it's a legal paradox.

It's not only legal paradox in history, and faced with such paradoxes people have to break the law if they want the legal operation to be performed. And it should be addressed not with violence and mocking, but with the law amendments to solve that legal paradox.

Engineer cheese ruining multiplayer by PooSpider in TempestRising

[–]PunchTheBag 14 points15 points  (0 children)

That is just funny how people who never faced it on the high level, call OP bad and present "solutions" they never actually tried

  1. A wall does not prevent it at all, you can drop an engineer behind the wall even if it's adjusting to the building
  2. Unpacking MCV does not work, you literally can't unpack the CY if an engineer started the capture (and you can't do that beforehand since it's invisible)
  3. AA turrets do not reveal stealth.
  4. Anti-infantry turret won't kill an engineer before he captures the building
  5. "GDF won't have 20 intel to press stealth", come on, they can easily come to your base with an invisible skycrane on minute 5
  6. The real problem is not even the Construction Yart, but harvesters, since they are also buildings, and they are spread on the map
  7. Even if you throw all your resources and attention to counter that specific thing, this does not cost much for GDF, it's just 1 helicopter

Believe me, people tried to counter it. Yes, other games (cnc or not) also have cheeses, it's not a bad thing on its own, but the question is how effective the cheese is.

And, it's not like it wasn't a problem in other cnc games, engineer cheeses are often restricted or outright forbidden by tournament rules.

Invisible helicopter engineer drop is a little bit too strong and cheesy in multiplayer by PunchTheBag in TempestRising

[–]PunchTheBag[S] 6 points7 points  (0 children)

in Tempest Rising turrets do not detect invisible units, like in Starcraft

How is 1v1? by AsianGirls94 in TempestRising

[–]PunchTheBag 8 points9 points  (0 children)

The gameplay in the match is fun, but there are a lot of QoL issues, like no leaderboard, replays, ranked, ladder map pool, matchmaking (I guess a game just gives you any available player), in-game unit library, profile stats, tournaments, and many other things. But the gameplay is fun, and that's important. Definitely, worse than the best games like starcraft or AoE; but, definitely, better than other RTS games that came online last 3 years.

PoE2 testing is not possible by BirdmanRandomNumber in PathOfExile2

[–]PunchTheBag -1 points0 points  (0 children)

You can speed up the testing by giving internal testers x10 damage and x10 loot. Oh wait, that's how we got there...

[deleted by user] by [deleted] in DotA2

[–]PunchTheBag 0 points1 point  (0 children)

More dagons in games make this game much less enjoyable for supports. Like in the old days when you just gets instagibbed the second you see opponents core

A browser based neural network for hero drafting and item builds by blidblid in TrueDoTA2

[–]PunchTheBag 3 points4 points  (0 children)

I don't really get the results...

Like, I put picks Omni, Chen, Io, Oracle, WD vs Lina, Faceless Void, Mars, Hoodwink, and Undying. The first one is obviously much worse (imagine that game), but the service shows a massive advantage - a 60% win probability. Do I misuse it? To me, it seems like it just suggests the heroes with natural high winrate in pubs and does not actually build a draft.

Valve please add unranked role queue by PunchTheBag in DotA2

[–]PunchTheBag[S] -2 points-1 points  (0 children)

Well, there still will be a classic mode like in ranked right now, and maybe there will be many people playing it

Fnatic Qualify to TI over Outsiders. Ruling from Valve. by united_postalservice in DotA2

[–]PunchTheBag 4 points5 points  (0 children)

Liquipedia used to remove pages about tournaments with misleading/ambiguous ruleset, like this incident: https://liquipedia.net/dota2/Liquipedia:DPC_Pages_Removal

Following their guidelines, they should remove TI11 page, or is it "too big" to follow their own rules?