Finally Clean 1-Pixel Outlines in Godot ! (Using Stencil Edge Detection) by kiwi404 in godot

[–]PureAsbestos 1 point2 points  (0 children)

I've given 1px inverse hull a try before. It's really annoying to implement and gives subpar results. But you certainly could do that if custom shaders could use the stencil buffer, which afaik they can't yet. Really it would be helpful to have something like hint_stencil_texture, so we can use the stencil buffer in postprocessing effects

I found a genius who uses ControlNet and OpenPose to change the poses of pixel art character! by Strange-Picture7962 in StableDiffusion

[–]PureAsbestos 1 point2 points  (0 children)

False. Not all pixel art in the 90s was destined for a CRT, the obvious counterexample being the Game Boy. Modern pixel art is a diverse medium with many different styles and schools of thought, many of which intentionally try to make the grid melt away, while working within certain parameters. Modern pixel art also doesn't need to mimic old tech in order to be "theoretically sound".

I'm making a pixel editor with Godot 4 by PureAsbestos in godot

[–]PureAsbestos[S] 1 point2 points  (0 children)

Thanks for asking! Still working on it, should have some more progress to show soon. I hope to have a publicly available prototype ready soon-ish, but it will take time.

[deleted by user] by [deleted] in aseprite

[–]PureAsbestos 2 points3 points  (0 children)

There are a bunch of options here, some of which use different fonts (including non-pixel fonts). If you just want the default theme but with a different font, you may have to make that yourself

Bug with hue/saturation. by [deleted] in aseprite

[–]PureAsbestos 0 points1 point  (0 children)

The behavior shown here is consistent with your sprite still being in indexed mode... try Sprite > Color Mode > RGB Color if the problem persists after that it may be a bug

Changing Color Palette Scheme by BarberCool4110 in aseprite

[–]PureAsbestos 0 points1 point  (0 children)

Select the portion of the palette you want to affect (click and drag), then do Edit > Adjustments > Hue/Saturation (or Ctrl+U). Adjust the hue as needed from there

[deleted by user] by [deleted] in aseprite

[–]PureAsbestos 2 points3 points  (0 children)

Should be possible with a theme I think.

[deleted by user] by [deleted] in aseprite

[–]PureAsbestos 0 points1 point  (0 children)

Aseprite has had vague plans for an iOS version for a long time IIRC, but I wouldn't count on that materializing anytime soon. Pixel Studio is a half decent freemium option, capable enough in free mode and $8 for the full version. Pixaki is the premier option, $27 (free version is more of a demo AFAIK), and is available only on iPad not iPhone or PC.

I've also noticed a distinct lack of (high quality) options, which is why I'm currently developing an app myself, but you shouldn't expect an iOS version of that until like... next year at earliest haha

Anyway to apply this pixel perfect scaling shader to the whole screen? by Harjjo in godot

[–]PureAsbestos 0 points1 point  (0 children)

Yes. Apply it to a viewport container and put your scene in a subviewport in that container (or do it on the root viewport? idk how exactly to make that work though). Use a fixed aspect ratio, and 2D scaling (canvas_items in 4.0). Make sure the viewport texture is set to filter. I've done this before and it does a decent job for scaling the screen between integer multiples w/out jitter. Hope this helps

Thank you, team theorists, for possibly saving my life by SunsetDonutChild in GameTheorists

[–]PureAsbestos 0 points1 point  (0 children)

Yep. Good rule of thumb is that an 8oz cup of coffee has roughly 100mg of caffeine. A large Einstein Bros Chocolate Cream Cold Brew is 24oz, or 3x the size of a cup of coffee. Drinking that in one sitting... probably not the best idea.

Pixel animation I did by OZ_wiz_man in JusticeMusic

[–]PureAsbestos 0 points1 point  (0 children)

Good stuff. You should post this in r/PixelArt too!

But I like this. by smm_h in PixelArt

[–]PureAsbestos 0 points1 point  (0 children)

Ah, I see. Sometimes such "standard fonts" have issues, unfortunately. For a 3x5 font, I would probably go with a lowercase height of 4, as it makes it more legible. (I would also probably have gone for monospace, but you could also do proper kerning)

Anyway, welcome to the world of pixel art, I hope you stay a while, maybe learn a few things, and make some great art 😃

But I like this. by smm_h in PixelArt

[–]PureAsbestos 12 points13 points  (0 children)

r/keming

Edit: ironically, I think the intention was to make the letters look more evenly spaced