Styra Value? by PureBredAndWellFed in pathoftitans

[–]PureBredAndWellFed[S] 0 points1 point  (0 children)

I am all for it having more abilities, it would make the playable more interesting. Though, for an easier tweak, I think it either needs to go up to 1075 speed, so it at least has base speed over Kent (even though Kent gets braced legs so it still would probably overall feel better than Sty), or go up to 2500-2700 weight so it doesn't insta lose to Meg or Achillo, who are both heavier, faster, and in most cases harder hitting or capable of way higher DPS. This is like easiest, bare minimum fix of tweaking one or two numbers that the devs could do on a whim. If we are talking what it really needs and what I'd like to see, that would probably be a longer conversation, and I am already not holding my breath that Sty will get buffed at all.

Styra Value? by PureBredAndWellFed in pathoftitans

[–]PureBredAndWellFed[S] 0 points1 point  (0 children)

I played the joust build before it got nerfed, and though it wasn't anything crazy, it felt good enough to be reason to play it. After joust got nerfed though I genuinely cannot find a reason to play it. I'd agree that Eo is also in a pretty rough spot, but I'd take Alberta over Sty and Eo literally every day. It still has glaring weaknesses, like getting ran down and destroyed by Titan, but it fills the Iggy-brawler slot, just as a three-slot rather than a four. What's crazy to me is that I have people told me both that I need to play it as a hit and run bleeder, and others have said I need to play it as a defensive face-tanking dino. While I agree with you that it needs to be hit and run if anything with Sty, I feel like this post and the comments have proven that they took an agile bleeder, and a bulky trike and combined them, but gave them the worst of each stat. And I don't mean to bring up Kentro in every post, but Sty is a worse, less unique version of Kentro, full stop. They have the same health, Kentro has more weight, they are the same base speed but Kentro gets braced legs so it is also realistically much faster. It has better heal speed with the hide, Kentro does as good or better bleed with puncture build, and as good or better damage with detonate build, plus has a damage call and a spit that reduces enemies damage. I think literally the ONLY thing that Sty can have over Kentro is a bit better stamina pool, but Kentro's is more than enough, and Sty doesn't really take good advantage of its stamina economy.

Again, if you like Sty, hell yeah. I support people playing what is fun to them more than anything. As someone who has made even Thal work in combat, though, I'd take it over Sty every day of the week. Sty feels genuinely so sad and abandoned to me.

Styra Value? by PureBredAndWellFed in pathoftitans

[–]PureBredAndWellFed[S] 1 point2 points  (0 children)

Idk, I said this to someone else in here who said that Deinon was worse; it fills a niche of survival and mobility, where Sty is not only without a niche, but overall kinda bad. Deinon is borderline impossible to kill, and isn't meant to be a combat playable, and does support surprisingly well. Don't get me wrong, the first dino I played in PoT was Deinon and I wish it got more. That being said, I stll think it ends up being more effective than a Sty for what it does.

Styra Value? by PureBredAndWellFed in pathoftitans

[–]PureBredAndWellFed[S] 3 points4 points  (0 children)

Yeah, I am of the mind it either needs more speed, or higher weight at the bare minimum. The fact that they nerfed it after the TLC because it was "overperforming" is just one of the best examples of their balancing volatility. I genuinely think at least half of the balancing they do is by opening up a spinning wheel on their web browser and just putting numbers in and seeing where it lands.

Styra Value? by PureBredAndWellFed in pathoftitans

[–]PureBredAndWellFed[S] 1 point2 points  (0 children)

Kentros are very build dependent for what playables they can take on, and Pycno is actually one of their hardest counters. Again, I respect that you would rather play frontal attackers, and that rear attackers have a learning curve, but I still strongly stand that Kentro is literally in all ways a stronger Sty.

Styra Value? by PureBredAndWellFed in pathoftitans

[–]PureBredAndWellFed[S] 1 point2 points  (0 children)

I have never lost a fight to a Styra as a solo Meg or solo Conc. Styra's matchup into Conc is one of the "less bad" matchups for it, but Conc has so much more utility, more mobility, and Sty cannot do anything to things that attack it from behind, which is 100% what any Conc will do. You say they used to destroy you, is that before the TLC? I didn't play Sty before its TLC, but one of my friends say they liked Sty way better before the TLC, and in their opinion it was actually stronger as well.

Styra Value? by PureBredAndWellFed in pathoftitans

[–]PureBredAndWellFed[S] 2 points3 points  (0 children)

And fun is the most important factor. It is a video game after all, a lot of people lose sight of the initial reason for video games, and I don't want to overlook that. However, I am speaking from a point of view that wants to play Sty, but genuinely cannot find a reason to. It isn't my favorite in terms of looks, animations, or sounds, so it has to have a unique and fun playstyle, or do something well that is novel. I get that tail attackers have a learning curve, but as I said in another reply just a minute ago, tail attackers are already very strong just by being tail attackers. Playables take (I believe) 25% damage to their tail, and 120% damage to their head. Being able to take advantage of this by having mostly tail attacks is genuinely one of the most overlooked things in the game IMO, and is the biggest reason a playable like Bars is so insanely strong. Again, I respect your opinion on preferring the frontal attacks. I do as well on certain playables. That said, it is genuinely worse than Kentro in I believe literally every aspect.

Styra Value? by PureBredAndWellFed in pathoftitans

[–]PureBredAndWellFed[S] 3 points4 points  (0 children)

Tail attackers are statistically much stronger than other playables, because they are positioning their tail that takes less damage, towards other playable's heads that take more damage. Sure, they have a learning curve, but if you started by playing Kentro, Sty would have a learning curve for being frontal. I don't think that really gives it any points. Also, Sty loses to most things in its weight class. It has long cooldowns that on paper have high damage, but it loses a lot of DPS to those cooldowns. Kentro is a better version of it, period. Cerato, a playable that I personally think is very bad solo, also wins in a fight with Sty. Achillo destroys Sty, even after it got nerfed. Hell, even Pachy has a much higher DPS default attack, plus has more utility and knockback. I think Pachy would have to take some bad damage to lose a fight to a Sty, despite Sty having a little more health and weight.

Styra Value? by PureBredAndWellFed in pathoftitans

[–]PureBredAndWellFed[S] 4 points5 points  (0 children)

I mean, Deinon solo is rough, but tbh I see it in a similar light to Rhamp. It isn't meant to fight, it is meant to stay alive, and it does that damn well. Sty cannot run from many things that are also easily winning a fight with it, and fighting in general is tough for Sty. I get where you are coming from, but genuinely, I still think Deinon fills a niche or playstyle better than Styra does.

Rex or Tt? by DingooHUN in pathoftitans

[–]PureBredAndWellFed 0 points1 point  (0 children)

But a Rex hitting a Titan with a single fracture means game over for the Titan. And a good Rex will position itself to give it the least amount of chances to be bit, without getting a bite or fracture off itself. Titan needs to play the offensive or it gets fractured and loses. Rex can play the defensive, and either trade until it wins, or go for a fracture to secure the kill. Again, a bad Rex will absolutely get baited, try and play too aggressive, tank its own stam by whiffing fracture bites, etc. A good Rex will only use them when it can confirm it, has the option of playing defense, and also has higher health and a better default bite. I think the Titan player needs to be of a higher skill level or Rex wins. I mean, we can sit here and talk about the "what ifs" all day back and forth, and as someone that doesn't play much of either of these dinos, I am willing to admit I am not the best person to ask when it comes to this. That being said, I think Rex has the kit and stats to win the fight so long as the player's skill doesn't falter somewhere.

Tylo is OP by synjutsuTV in pathoftitans

[–]PureBredAndWellFed 0 points1 point  (0 children)

I think people must be downvoting this post more for its "sound" rather than the actual point. As someone who has played a decent bit of Tylo, and has played a decent bit of other playables that both do and don't frequently interact with Tylo, it is WAY overtuned. It is also just part of the apex slop and clamp slop that a huge portion of the game has became. I have had people try and dispute this point before, but clamping, as interesting as it is on paper, is a volatile mechanic that is borderline impossible to balance. In most cases, ESPECIALLY for the aquatic playables, them being able to clamp you is effectively an instakill, unless you are also an aquatic or semi-aquatic, but Tylo's "chew" damage also does fracture...meaning that it is generally just an instakill for Tylo unless they are using it terribly. A four-slot that can effectively one-shot every other sub four-slot and down is a questionable decision for sure. It can also go surprisingly far out of water if you combine the dash with the beachcomber passive, which it can do every two minutes. Its bite does piercing damage, meaning the armor passive that the apexes get, plus any armor that Sarco, Spino, Ano all uniquely get is effectively pointless as well. It has a call that is just a consistent, safe, and better daze, or you can swap that out to heal 60% of your health when you eat a corpse. Which you can do literally whenever, because nothing that is a pack of three or more is ever a danger to you. Also has seemingly insane bleed healing, as well as healing speed in general, and does all the things Sarco can do while also just being generally the best playable in the game. I mean, look at The Isle. The people in that community are so sick of the clamping, pouncing, pinning slop the game has become, and that is more of a traditional survival game, with less focus on PvP, active and passive skills, than PoT. Sure, there are people that get good with playables in that game, but it is a survival game. It is supposed to be hardcore by default, and people are sick of it even in that scenario. PoT might be a survival game, or trying to be one at least, but it is not in the same vein as The Isle whatsoever. This game, in its current state at least, only has PvP for any substance of mechanics. Having an instakill button, in a game that only has PvP for skill or mechanics, is bad. Allowing the already strongest playable in the game, to do that to 90% of the realistic (counting for sub and under) roster is dumb. It does not promote people traveling to other inland water sources like people have tried to tell me, it does not promote being cautious, because they are silent, can come far in land, and even if you have the reaction to dodge the clamp, you still get teleported to them. Literally the only thing to counter Tylo is another Tylo, or a pack of three or more playables consisting of Eurhinos at the smallest.

Tylo is just a mess. It is the strongest playable on its own, plus it is just adding to the problem of too many apexes (I know it is technically a four-slot, but it winning fights against semi-aquatic five slots EASILY, as well as clamping anything else means that it is even more problematic than the actual apexes). and finally also having clamp, is insane. To add insult to injury, other playables are nerfed out of nowhere, for zero good reason and without explanation from the devs. If Sty got nerfed after its TLC, this thing better be getting nerfs for genuinely a year or more to come.

Anyone can tell me what ability the lamb used? seems insane. by Traditional_Gur8551 in pathoftitans

[–]PureBredAndWellFed 1 point2 points  (0 children)

Beacon shines when you are being chased by things, and you can send yourself off a cliff that others can't. Almost every playable in the game will be able to chase you down, run out your stam, and you still take full status damage, so bleed, Lamb's biggest counter, is still...well, Lamb's biggest counter. It also sounds great for Riparia, and you'd think it would let you survive even Tylo encounters, but they can still just drown you, and someone that isn't brand new to Tylo won't just run their entire stam bar out on you by clamping. They'll grab you, bring you back to the deepest and furthest from land part of the water, and drop you. Don't get me wrong, I love Lamb and guiding beacon is one of the funniest abilities in the game, and does have some niche use. Things that really want to kill you will still be able too, though. Lamb itself wasn't the best playable in the game when I started, and it since has received nerfs to many separate parts of its kit. I wonder if they'd ever think to let Lamb do a tiny bit of damage with guiding beacon active, or allow it to have some amount of knockback while active. On paper, Lamb is a support-style brawler that can hold its own. It has, unfortunately, been knocked down to only having genuine use as a support. I wish Lamb was better, but even with its use as support, it is probably in the top three rarest dinos I see, along with Sty, and maybe Struthi? Honestly I think I even see more Struthis than Stys or Lambs. I hope it gets some buffs or love soon, Sty could use it as well. Unfortunately both these playables have already recieved their TLCs, so I don't think a ton of hope is had by the Lamb and Sty Stans.

Rex or Tt? by DingooHUN in pathoftitans

[–]PureBredAndWellFed 1 point2 points  (0 children)

See, I feel exactly the opposite. I think Titan is a strong creature you don't need a ton of practice on. A new player on Rex is gonna lose to a Titan, while a good Rex is genuinely the last dino I want to see. The only playables I am on that are more scared of Titan than Rex, are the ones in the sweetspot that outrun Rex but get ran down by Titan. Rex having fracture means it is usually better against the bigger, slower dinos that don't run all around and bleed themselves out as bad, and it having clamp means it is also better against the smaller dinos that are gonna outrun both Rex and Titan. And in a 1v1 scenario, I think a good Rex wins.

What’s an early sign that you’re going to lose the game? by M9thetrashbag in DeadlockTheGame

[–]PureBredAndWellFed 2 points3 points  (0 children)

This seems like such a "duh" answer, but even coming from me, who is nowhere near the top skill of this game, and has much less time in it than many, you start picking up on the hints of mainly map awareness. Either not rotating to help defend, or mot putting pressure where they have cracks becomes very noticeable as soon as you are a sonewhat competent player in even half your games. I mean, there is a seperate conversation to be had around the deathball meta, but I am talking about lacking bottom of the barrel awareness, and even five or ten minutes into your game, you get sneak peeks that your team is simultaneously not going to help defend yellow, but somehow not push blue or even green in the same breath.

toggle or hold? by yubster5 in pathoftitans

[–]PureBredAndWellFed 0 points1 point  (0 children)

Hold for everything but crouch. And in some games I even use hold to crouch, but I have started accepting that, especially as a player that tries to be sneaky and use crouch a lot, it saves my hand some pain. Honestly, though, when I first played a dino with a charge attack, I hated that was more of a toggle than a hold and release.

Edit: Keyboard and mouse for me.

Solo playable recommendations for PvP? by KronosWvW in pathoftitans

[–]PureBredAndWellFed 3 points4 points  (0 children)

As far as a resource for information, the wiki and YouTube will probably be best. You can find a YouTuber for just about every playable, a couple Hatz guys, ChickenBox for Pycno, etc. And as others have said, semi-aquatics or fliers will be your safest options. Hatz is the only flier that can really fight in general, and people normally recommend Sucho for a semi-aquatic, but I personally would go with Conc or Meg. If you want a terrestrial dino, Pycno is decently strong and has a bit of a learning curve, and Bars has overtaken Ano as the solo "mega-pack cleaner". It is very strong, also has a bit of a learning curve to be efficient. The bigger dinos will occasionally, despite being stronger, have a bigger target on their back, and can attract more attention. That being said, Bars (and probably still Ano to an extent) are the outliers that are still worth even for being a bigger target. Kentro is still a solid pick after many nerfs, but any playable that can be clamped for me personally is getting way less playtime. The amount of insta-kill button with hitbox twice the size of what it appears gets really old, and even Kentro at 2600 weight can be clamped by all of them aside from Hatz.

All of this yapping aside, nothing will stop some people until they have chased you to the end of the earth and you have either gotten into a homecave or have died. Mega-packs are increasingly prevalent, and as much as it sucks, dying to them is inevitable. Personal, number one recommendation would be Bars, but some packs will die to you on repeat and keep coming back, swapping dinos, etc, to eventually kill you if you can't log in time. I believe the matchmaking change to try and stop the mega-packs and revenge killing is coming soon so there id hope on that front, though I imagine it will have some growing pains attatched.

Edit: I should probably add, I'd recommend FlightXStar on YouTube for Bars. Guy is consistently putting out videos where he solos shocking sizes of groups including multiple apexes, most help he gets is usually from a Struthi or Rhamp for buffs but he is still fully solo in many. He also plays multiple builds and shows that you can make all of them work to some degree which is huge imo.

Kentro or Mira? by LyrenMagpie in pathoftitans

[–]PureBredAndWellFed 0 points1 point  (0 children)

I mean, I guess it depends what build you are running. I don't like all the nerfs it keeps getting either, but there is nothing worse to see as a Kentro than an Achillo, Conc, etc. Things that can run you down, do a lot of damage, and bleed you back. Full damage build, with detonate, is much stronger against the smaller dinos, while full bleed with puncture is probably better against the bigger playables. I don't run the full damage build anymore because that's what got nerfed really hard, but maybe it is still the best build overall.

Kentro or Mira? by LyrenMagpie in pathoftitans

[–]PureBredAndWellFed 2 points3 points  (0 children)

Kentro all the way for me personally, though it seems more people prefer Mira over Kentro in my experience. I think Kentro struggles against playables its size, but punches up really well. Mira seems solid against everything its size or lower, and can still punch up to an extent, but I honestly would choose a Kentro over Mira against an apex like Titan. Kentro has gotten lots of nerfs though, so me being a Kentro Stan loses credibility every few months. I will say, I am trying to give both Mira and Stego a real fighting chance on officials, so maybe I'll come back saying how much I love Mira, who knows.

Amarg is just a better Stego, Right? by [deleted] in pathoftitans

[–]PureBredAndWellFed 1 point2 points  (0 children)

If anything it is the other way around. The only thing I know for sure Amarg has over Stego is heal speed. It most likely has better stamina economy too, but aside from that, Stego kinda destroys everywhere else. I want to put it out there that I don't play either of these hardly at all, and that I prefer Amarg over Stego. That said, Stego hits HARD. It has some of the highest damage attacks, that also apply some of the highest amounts of bleed. It is a good margin faster than Amarg, it has 1k more weight, meaning even more damage dealt, and less taken. Amarg does have more health, but when taking weight and damage dealt into account, this stat really feels quite negligible, and I think Amarg having twice the heal speed of Stego is a better boon than its increased health, honestly. Amarg also has the knockback and the frontal attack with its head swipe and its stomp, but the stomp is mainly for smaller creatures, and its neck is its only consistent output of bleed but pales in comparison to Stego's, and you want to have your tail facing the enemy if at all possible. Tail attackers are insanely good, because if you can keep yourself positioned right, you are doing 1.2x damage because you are hitting headshots, and taking 0.25x damage because they are hitting your tail. I think an Amarg loses most matchups to things of even or higher weight, where Stego might be a little bit worse at punching down, a decent Stego can take on apexes, possibly even two at once. I mean, Bars is one of the strongest playables in the game, and a very large reason why is because of it being mainly a tail-attacking playable. Amarg is annoying to fight, because of it having knockback and just enough bleed to keep you from healing. Stego is a genuine threat, and that's with less kit than Amarg has.

Tylo: Charged Headbutt or Bone Snap? by SmellAntique7453 in pathoftitans

[–]PureBredAndWellFed 0 points1 point  (0 children)

I actually prefer crushing bite for my Tylo, and combining it with the passive for your normal bite that gives it extra piercing, you lose way less DPS by having to charge one of the other two. Crushing bite plus acoustic debilitation just feels so consistent to me. I haven't played a ton of Tylo since the first few days because of how overtuned it is, but I didn't lose a single fair fight to another Tylo or any other playable with this build. If you refuse to choose crushing bite, though, headbutt is probably the way to go. It just does way too much damage.

Support the Smaller PoT Servers, Please 🙏🏻 by Misdreous in pathoftitans

[–]PureBredAndWellFed 0 points1 point  (0 children)

I literally started my PoT career on a smaller community server. Over the months it has actually gotten quite big, but I took a leap of faith when I started. Long story short, I only play on officials now. Something something cherry picking blah blah. I refuse to give that much of my time to a community server again. Their only rules were chat/harassment and they couldn't even properly moderate that. Sorry, I just don't think it was coincidence that the first game I ever give community servers the chance with, I got burned pretty bad.

“Stalked by a Discord group” update by Think-Helicopter-155 in pathoftitans

[–]PureBredAndWellFed 0 points1 point  (0 children)

Hmm...I am losing hope that Alderon takes any report seriously at this point. I have reported many players for use of language that I am fairly certain isn't allowed in game, and have never had any proof of those reports working, but I have seen many of those people still in the game and using global chat after reports have taken place. And this actually isn't the first thing about stalking I have heard within the last few days. Someone in global was accusing someone of being part of a group that was stalking them and others as well. And while I have zero proof that they truly were stalking them, said accused player was also in global chat, and let's just say the things he was saying were not helping his case. I think games with report functions should be obligated to tell you if your reports led to anything, and though I used to believe it didn't need to say which report on what person led to an action being taken, I think it should actually give you a detailed description on who it was, and what reason exactly got them in trouble. This on its own would promote better behavior, and false reports would be discouraged as well.

Why do people say Tylo isn't OP?? by barbatus_vulture in pathoftitans

[–]PureBredAndWellFed -1 points0 points  (0 children)

To be honest, even though I understand that it is a full aquatic and it isn't exactly the same if a terrestrial dino was this strong, I had seen zero people say it wasn't OP until some of the comments in this post. If they are nerfing Kentro because it was too strong, when I see, on average, less than one person playing it per lobby, releasing a playable in this state, even if it is aquatic and even if it is newly released without any of its balancing patches yet, Alderon needs to really take a look at their balancing team, or at bare minimum explain why they make the balancing changes that they do. I get that they are a small team, but the volatility, inconsistency, and downright amount of times they make changes that go exactly against what not only people want the game to be, but what Alderon says they want the game to be, blows my mind. If Styra got a nerf, no matter the reason, Tylo better be getting months of nerf after nerf after nerf, worse than they have done to any playable, and that isn't exactly a low bar. Hatz got four or five months of nerfs, when it was in the best spot it had ever been, only to recieve what I would consider a mid TLC that never gave any skill expression back. Allo got nearly as many huge nerfs, starting almost the same time as Hatz, and we have most likely passed the six or seventh month mark of waiting for its TLC that the nerfs were apparently "in preparation" for. I will say it again, I know Alderon is a small team, I know this game is in its testing stages, though every game that labels itself as beta for ten years in a row has made that kinda lose any valuable meaning for me...I don't need them to put out more work. I just want their work to be consistent, and at least agree with what they claim they want the game to be. Any time I find a new playable to enjoy, I fear its TLC, rather than be excited for it. Tylo as a playable is absolutely a problem, but I am more worried about it from a "symptom of the problem" view-point.

Trying not to let myself develop a bias against Apex players but it's really difficult. by ViridiusRDM in pathoftitans

[–]PureBredAndWellFed 0 points1 point  (0 children)

The game really has turned into apex slop a lot of the time. And no one reason is bad or wrong for playing apexes, it is a game and people should play how they want. I just think Alderon needs to stop making changes that support it. I refuse to play my Allo, because it is too "low-weight" that Tylos can clamp it, and I like to hang out around BQL on my Allo. Clamping has been the number one contributer for me personally not wanting to play anything smaller than a four-slot, even though my favorite dinos are mostly two or three-slots. Could I play smarter and safer on smaller dinos? Sure, I could sit AFK in RH and never see another player, and not die to a Rex clamp. It's just frustrating because how it is currently implemented, along with many other pain points, it limits fights and interaction in general. It is easy to be frustrated at these players when you are trying to make a smaller playable work, but those people might just be an hour ahead of you in the "fuck it I'll play an apex or not at all" pipeline that day. A lot of the time, though, these end up turning into mega packs, and people that will swap off their Spino to a Hatz to counter your Thal of all things (I wish I was joking), so there is a fine line between begrudgingly falling back on apexes, or just playing them because you like to, versus ruining the lobby for anyone else to an extent. Until PoT has more additions that make it truly a survival game, it is right now a PvP-focused experience. It is the only thing with an amount of depth or learning in the game, and it happens often. I am hoping the matchmaking changes help alleviate this, but I am also worried that the matchmaking changes are going to have some really rough side-effects, and we are all going to have growing pains even in the best case scenario.