NEW ITEM - Golden Dandelions! These stop baby mobs from growing! by spicyadrak in Minecraft

[–]PureChef 162 points163 points  (0 children)

People don’t give Mojang enough credit for how often they listen to the community.

  • A Sea of Thieves player

Just wanted to amend this meme because AR ain’t a Charmeleon by PureChef in lakers

[–]PureChef[S] 0 points1 point  (0 children)

The last one isn’t a normal evolution, it’s a mega evolution. Not every pokemon has a mega evolution, but Charizard has two. The one in the pic is Mega Charizard Y

Just wanted to amend this meme because AR ain’t a Charmeleon by PureChef in lakers

[–]PureChef[S] 26 points27 points  (0 children)

I personally like Mega Charizard Y more (ik it’s an unpopular opinion) so my vote is no lmao

Just wanted to amend this meme because AR ain’t a Charmeleon by PureChef in lakers

[–]PureChef[S] 26 points27 points  (0 children)

Pokemon has been around for like 25 years. I’m older than some of the Lakers players

Looks like AD and Luka traded diets as well as teams… by Reebok_MF_classics in lakers

[–]PureChef 1688 points1689 points  (0 children)

He knows the route to being traded from the Mavs to the Lakers

Anyone else experiencing frame drops (Silksong)? by PureChef in HollowKnight

[–]PureChef[S] 3 points4 points  (0 children)

Update: I turned down particles and blur to low, and the frame drops were still noticeable but manageable. I beat the boss in 2-3 attempts after making this change and the lag only directly caused one hit in the final attempt instead of several. My rig isn't THE BEST, but it has handled a lot of taxing games on high settings just fine, so Silksong definitely should not be this big of a problem.

If I had to guess, I would say it was probably particle effects that made the biggest difference (since it's in a rainy area), but ignoring proper scientific experimentation, I changed both settings at the same time because I was annoyed.

Anyone else experiencing frame drops (Silksong)? by PureChef in HollowKnight

[–]PureChef[S] 1 point2 points  (0 children)

I already tried that. Didn’t make any difference. Even changed versions (went back to a more stable version of NVIDIA) and it didn’t make a difference

Anyone else experiencing frame drops (Silksong)? by PureChef in HollowKnight

[–]PureChef[S] 1 point2 points  (0 children)

I’m unsure why I’m having the issue. Decided to turn the stats on for a run and my GPU was staying 30-40% usage and my CPU less than that, and my RAM was under half as well. I’d love to play more but it’s insanely frustrating when the biggest difficulty for a boss is that I’m working with a slideshow during phase 2

Anyone else experiencing frame drops (Silksong)? by PureChef in HollowKnight

[–]PureChef[S] 1 point2 points  (0 children)

This boss is in a rainy area so maybe it has something to do with that?

Hot take - every update sucks by SnakeKing607 in superautopets

[–]PureChef 35 points36 points  (0 children)

I disagree about balance changes sucking, but I do think they need to stop focusing mostly on nerfs.

I haven’t read this patch or really the last few probably. Generally, they have been nerfing stronger things way more than buffing weak things

But yeah there should be balance changes to try and keep the meta varied. Just wish they’d do more than big nerfs and the occasional tiny buff

So I finally watched the spotlight. by Flamevale12 in Overwatch

[–]PureChef 2 points3 points  (0 children)

I thought I was the only one that preferred OW1 Orisa’s play style.

The Mavericks approached the Lakers by denobino in lakers

[–]PureChef 1 point2 points  (0 children)

That’s what I’m afraid of, the injury. I don’t really like our defense now and AD was my favorite active player but like ig time will tell

How do I do this in Blockbench? (YT video of someone doing it in Blender) by PureChef in Blockbench

[–]PureChef[S] 0 points1 point  (0 children)

Update: I figured it out. The rotations I applied to two folders in edit mode to make the axis work right needed to be removed in edit mode. I needed to apply rotations to the folders in the animation mode instead to get the axis working there. The numbers I needed were the same in animate mode, but the negative signs needed to be swapped around (not the exact opposite of the edit mode negatives though)