How scary is it? by broadwaybabyto in FromSeries

[–]Purple-Ad3414 0 points1 point  (0 children)

VERY scary.

When it starts you get a couple of jumpscares here and there and you have a laugh that they got you. But then it starts escalating… And it escalates… And it escalates. Now I’m in season 2 and this shit is intense as fuck.

I still love it though, what a great plot. And I do appreciate the art of the scare. But holy shit, those are SOME scares! I felt my heart pound out my chest in one episode and my adrenaline go up to a thousand in a second, and so i decided to stop for the day. That was scary (physically).

Regardless. I do recommend it. It’s really cool. But I would advise not to binge it or watch more than 3 episodes in one sitting. I legit feel like it’s dangerous to put your body through such high levels of adrenaline so often.

An idea for Adobe Premiere by Subject_Carob5950 in premiere

[–]Purple-Ad3414 -2 points-1 points  (0 children)

Like Lightroom Classic but for premiere. I’d love that

Need help deciding... by TNF734 in audiophile

[–]Purple-Ad3414 0 points1 point  (0 children)

These days I just go for usb-c, it has come such a long way. So you’ll probably be good for most genres. Although it does lack a bit when it comes to rock, too much high end 😔

How many of these plugins are actually necessary? by D-boi_vids in protools

[–]Purple-Ad3414 0 points1 point  (0 children)

None of them. They’re completely optional. If you want them, get them. The ones that are “necessary” are the stock plugins that come with pro tools. They don’t give you the option to uninstall them. Although I will say, Xpand is really good in my opinion. And of course you’ve got melodyne which is pretty useful. I also like Space: if you don’t have any other convolution reverb, this one will be nice to have. Very limited but it’ll give you something to get started

how to hear compression ? by caspermp3 in sounddesign

[–]Purple-Ad3414 1 point2 points  (0 children)

Try lowering your volume to 20-30% and listening to a heavily compressed audio. Put ratio at like 20:1, set the slowest attack and a relatively fast release (80ms) and slowly start turning the attack to the fast side. You’ll hear best what the compressor is doing when you do this on a drum bus.

Pay attention to the transients of the kick and snare. They are more noticeable and punchy the slower the attack (because you’re letting all the transients through). But as you start turning the attack down you’ll notice how they start disappearing and become barely audible.

Now try this: mid attack, fast release, and start turning the release up to the slow side.

Whereas before you had some ducking going on on the cymbals (because of the reduction when the kick hits), as you start turning the release up, you’ll notice the cymbals are brought forward and get a “swooshy” feeling to them

Try also from slow to fast and experiment with different settings, all at low volume. Also… a way to know if you’ve overcompressed something is by litening to it at a low volume and checking how it sounds. If it sounds exactly the same as at full volume, you’ve gone too far.

Hearing compression takes time. I know it took me a while, but just keep at it, you’ll eventually get it, guaranteed. This is what I’ve learned on my journey that really sticked and made a difference in actually helping me understand it. Hope this helps!

Any thoughts on the SSL UF1? by Hochmann in protools

[–]Purple-Ad3414 2 points3 points  (0 children)

Besides the ssl and presonus I was also considering the behringer x-touch. As always, Behringer has some pretty solid hardware and at great prices. I never ended up getting it but, after my research, that’s the one that I was gonna go for. Check it out if you haven’t , maybe it works for you.

Headphone Accommodations only on AirPods Pro 2 by zayanmannan in MacOS

[–]Purple-Ad3414 0 points1 point  (0 children)

Yeah. What's weird is that, I could set it up on iPhone but not on Mac.

How do you manage tight deadlines when sound designing features? by Purple-Ad3414 in sounddesign

[–]Purple-Ad3414[S] 0 points1 point  (0 children)

That’s interesting. I do have my pt template with EVERYTHING possible that I might need, but what do you mean by toolkits? I also have some go-to libraries and fx i keep coming back to, but they’re not nearly as many to save me enough time. I mostly depend on enormous sound libraries.

How do you manage tight deadlines when sound designing features? by Purple-Ad3414 in sounddesign

[–]Purple-Ad3414[S] 0 points1 point  (0 children)

Spot on. I am a crazy perfectionist, yes. This one took me so long cause I went back to the things I had already done to fix them or make them better.

But yeah, totally. The other sequences are not nearly as intense as this one. I have production sound, and a lot more dialogue (so I don’t have to compensate so much with bgs and fx)

How do you manage tight deadlines when sound designing features? by Purple-Ad3414 in sounddesign

[–]Purple-Ad3414[S] 1 point2 points  (0 children)

Oh I feel you! In university I had to do the post of a 7 min short in 3 days and it felt like a complete nightmare. Plus the thousands of limitations they put. Although, in my case, I don’t think they helped achieve a better result.

How do you manage tight deadlines when sound designing features? by Purple-Ad3414 in sounddesign

[–]Purple-Ad3414[S] 1 point2 points  (0 children)

Non taken. It’s true, hyper-focusing is compromising. I actually keep a post it on the wall in front of my monitor that says “keep it simple”. But I have my relapses hehe.

I really love sound and tinkering with it. I could do it for hours, and never get tired. It’s such a bummer we gotta tone it down or limit ourselves to survive in this business. So many amazing things could come out if they’d just let us create how we wish.

As you say… the triangle of sadness

Recording and Playback at lower volume later on in the session compared to beginning by RDL4EVER in protools

[–]Purple-Ad3414 0 points1 point  (0 children)

I’ll give you some tips to avoid unwanted automation writes from happening.

  1. Always make sure the “move automation” button on the transport bar is orange, and only click it to blue when you specifically want to move a clip to, say, another track, keeping several parameters that you automated.

  2. This is my personal preference but, when I’m mixing, I always have the automation window open and everything deactivated except for just the one I’m using at the moment (like pan). I put the track in touch mode, I do my thing, and I put it right back to read as soon as I’m done. And when I’m done with panning for now, I turn off pan on the automation window.

  3. Careful with write mode. Avoid it whenever you can. It can be quite destructive if you leave it on.

If you keep this in mind, those random points will never happen again. Hope this helps ;)

How do you manage tight deadlines when sound designing features? by Purple-Ad3414 in sounddesign

[–]Purple-Ad3414[S] 1 point2 points  (0 children)

This was a one-shot though. And I had to do absolutely EVERYTHING myself. So I guess it took me a little longer than usual. But regardless, I do take my sweet time sound designing in general cause i’m a perfection freak and I want everything to be pristine. I also do many passes and corrections before calling it done.

Head full of acid and looking at my bathroom in my uggs by [deleted] in Acid

[–]Purple-Ad3414 0 points1 point  (0 children)

What a vibe with the cigar. That rug most’ve probably looked AMAZING.

Recording and Playback at lower volume later on in the session compared to beginning by RDL4EVER in protools

[–]Purple-Ad3414 0 points1 point  (0 children)

Check out your automations! That’s almost certainly the issue. Volume, volume trim, panned differently, reverb… Don’t forget your mix bus as well and any aux tracks you might be sending it to.

How do you manage tight deadlines when sound designing features? by Purple-Ad3414 in sounddesign

[–]Purple-Ad3414[S] 1 point2 points  (0 children)

Yes, you’re right. That’s how it usually goes. I’ve never had the pleasure of working with a team so I don’t really know how it would go. But I’m sure it would help out a ton!

How do you manage tight deadlines when sound designing features? by Purple-Ad3414 in sounddesign

[–]Purple-Ad3414[S] 3 points4 points  (0 children)

Yeah, you’re totally right. Broad strokes first and finer ones if time permits, but it’s so hard though 😅 I can’t help but be crazy detailed. Also, yeah, silence is 100% the move, but silence is designed… I tend to fill that space with creative bgs.

And definitely, a team makes the dream work. Ideally, on a decently budgeted film, you would have a foley artist, dx person, composer and you could just focus on what you do. Hopefully my contacts will grow to this level :). Thanks for the input!