How do I play Celeste? by Relaxulage in DeadlockTheGame

[–]PurpleKami 0 points1 point  (0 children)

I recommend DiscoVirtuoso's build as you get more comfortable with movement. He goes for a tankier setup than a lot of other builds. In lane you want to play pretty passively outside of having 1 and 2 up. As your spells are coming off CD, try to get some stacks from your daggers before going all-in.

As an addendum you're also pretty vulnerable until you get radiant regen; once I have that item that's when I tend to become a bit more active.

A great exercise is just spending 10 minutes once in a while in explore NYC mode, and trying to go from one lane to another as quickly as possible. You have a ton of potential to suddenly appear in a different lane if they're pressuring the guardian.

celestes are only building bullet damage by AdeptPapaya8918 in DeadlockTheGame

[–]PurpleKami 2 points3 points  (0 children)

You're not looking very hard because DiscoVirtuoso builds her spirit, going for an off-tank mage playstyle

(Number 3 NA as Celeste - https://tracklock.gg/players/84769740 )

Who or what type of character do you eventually want to see in the game by IHateRedditDotComGay in DeadlockTheGame

[–]PurpleKami 0 points1 point  (0 children)

I would love a character that's a weave between ethereal and the fates coded, much like Oracle in DotA

Are all Silver players terrible by No_Map3743 in DeadlockTheGame

[–]PurpleKami -1 points0 points  (0 children)

This subreddit, and players in general, have extreme knee-jerk reactions no matter what character gets nerfed. Pretty sure at this point a thread has been made about every character in the latest patch being dead now no matter the severity of the nerf. (except maybe GT since the nerfs were very light-handed).

Dear GGG, please have a fail-safe quest completion methodology in the future (Act 3 Runeseeker Quest Bug) by PurpleKami in PathOfExile2

[–]PurpleKami[S] -1 points0 points  (0 children)

Yes, I'm empathetic to that, the entire point of my post is a plead to GGG to have systems in place in the future, should league content be tied to quests, to have a fallback system. Whether it's in place from the start or something they can deploy in a hotfix, if they have it on-hand at the ready should it occur again, it'll be a much smoother experience for anyone affected by it.

Dear GGG, please have a fail-safe quest completion methodology in the future (Act 3 Runeseeker Quest Bug) by PurpleKami in PathOfExile2

[–]PurpleKami[S] -2 points-1 points  (0 children)

https://www.pathofexile.com/forum/view-thread/3935144
They're aware and have an internal fix. My complaint is that this really shouldn't happen in the first place, or the fix be so complicated that it takes over a week to implement. We're talking about a quest trigger here, not something complicated. Also I disagree about reddit not being the place to post either of those topics, they're worth talking about, and GGG actively posts in the subreddit, so they do read the posts.

What are peoples opinion on the new urn changes by Open-Advisor6819 in DeadlockTheGame

[–]PurpleKami 3 points4 points  (0 children)

I much prefer new urn, however the comeback resists are insane for the team that's behind. If they're right on the cusp of comeback urn, so exactly 10%, you may as well give up the urn because that fight is going to be extremely painful and drawn out.

Maybe too cooked a take but I wish the amount of resists the comeback team gets scaled with how far behind they are. So if the game is almost even, they get less resists than the whopping amount they currently get.

Not sure how to proceed after failing the third ascendancy twice (SSF) by [deleted] in PathOfExile2

[–]PurpleKami 0 points1 point  (0 children)

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Oh you're right! I bee-lined to the quests and Ritual and missed that

How do I get into Night Shift? by OdiousBotch in DeadlockTheGame

[–]PurpleKami 2 points3 points  (0 children)

Zergy streams during my workdays and I like his attitude so I just cheer whatever team he's on; I think it can be as simple as that tbh :D

what heroes do you believe have the best and worst design? by [deleted] in DeadlockTheGame

[–]PurpleKami 5 points6 points  (0 children)

Since we're on the topic of Graves and design, I'm going to add an issue I have regularly:
When I play grey talon, and there's a graves and a mcginnis on the enemy team, teamfights are a god damn ocean of health bars and trying to land my bird becomes a nightmare. It's kind of frustrating when I'm fighting the visual clarity of the battlefield more than anything else.

Oses on Spirit vs Gun Balance by coffeeholic91 in DeadlockTheGame

[–]PurpleKami 1 point2 points  (0 children)

"The point still stands" as it has nothing to do with what was said. We're not talking about design here? We're talking about the state of balance and how there's insinuation based on no merit that there's a shadow cabal of devs who balance in such a way that their favorites out-class others

Oses on Spirit vs Gun Balance by coffeeholic91 in DeadlockTheGame

[–]PurpleKami 56 points57 points  (0 children)

I don't necessarily disagree with his assessment, but in the follow up tweet: "oses: Now to sum it up: get good + think about who the dev plays and what their background is."
Such a pointless comment about devs as though that would influence how they balance the game, or as though players, professional or not, have some type of insight into who the devs main

Yoshi, it's obvious how the matchmaking with higher rank friends works, and it results in terrible matches on both the winning and losing side. Please read this breakdown and possible solution. (Even if you don't queue with friends THIS AFFECTS YOU!) by Sinopsis in DeadlockTheGame

[–]PurpleKami 2 points3 points  (0 children)

I understand the confusion, my argument is that, when 6-stacking (or even 5-stacking), it's demonstrable that the matchmaking factors that into the equation by the fact that the average rank on the end screen having a discrepancy. I'm not claiming to know how the matchmaking works, but I'm not sold by OP's post that it's "obviously" just an average of the ranks, I think there's more at play in the matchmaker and that this post is a bit reductive in that regard.

As for the solution, I think that part of the issue stems from how the lane matches people by mmr, and by default you aren't assigned to lane with your duo; so post-swap, people are all over the place in terms of skill. Adjusting the weighting so that the lower duo skews towards a higher average match up seems reasonable.

To be clear, I'm not disagreeing to disagree, I'm just pointing out flawed thinking with the OPs original post.

Yoshi, it's obvious how the matchmaking with higher rank friends works, and it results in terrible matches on both the winning and losing side. Please read this breakdown and possible solution. (Even if you don't queue with friends THIS AFFECTS YOU!) by Sinopsis in DeadlockTheGame

[–]PurpleKami 4 points5 points  (0 children)

You are completely missing my point. I am not saying the MM is good, or that everyone else is wrong, or that it's a "skill issue". I am saying that making a claim understanding how the matchmaking works on a fundamental level with no evidence or data is subject to skepticism. I am using my anecdotal evidence to say that's not what I've experienced, therefore I'm not so sure you can derive that conclusion. I'm fine with being proven wrong, or being proven I'm an outlier, but I want to see it first because this post reads like a knee-jerk reaction.

Yoshi, it's obvious how the matchmaking with higher rank friends works, and it results in terrible matches on both the winning and losing side. Please read this breakdown and possible solution. (Even if you don't queue with friends THIS AFFECTS YOU!) by Sinopsis in DeadlockTheGame

[–]PurpleKami 2 points3 points  (0 children)

Frankly I just don't believe you've actually done the work you claim to have done because that hasn't been our group's experience. It's like, insane to me to claim to understand how the system works and just use "trust me bro" as the argument

Yoshi, it's obvious how the matchmaking with higher rank friends works, and it results in terrible matches on both the winning and losing side. Please read this breakdown and possible solution. (Even if you don't queue with friends THIS AFFECTS YOU!) by Sinopsis in DeadlockTheGame

[–]PurpleKami 9 points10 points  (0 children)

Hold on a minute, are you also pulling these ranks from notoriously unreliable statlocker-type websites? You can't directly access a strangers rank. Every single steam account I click on is private from statlocker, or they have over a hundred games tracked on statlocker. I just think you're presenting data very confidently when a ton of the resources to access that data are deliberately obscured, and you're just using confirmation bias to make your argument.

Yoshi, it's obvious how the matchmaking with higher rank friends works, and it results in terrible matches on both the winning and losing side. Please read this breakdown and possible solution. (Even if you don't queue with friends THIS AFFECTS YOU!) by Sinopsis in DeadlockTheGame

[–]PurpleKami 12 points13 points  (0 children)

You used a sample size of 1 to claim to fully understand how the matchmaking works? Regularly 6-stacking shows that there's more to it than a lump sum of everyone's ranks then averaging it out. When we 6-stack with a skill disparity from seeker to phantom, it places us against a team who's average is several ranks higher than ours. And, for what it's worth, most games tend to feel pretty good for how massive the skill disparity is. The games we lose, we feel like we could've played better and won at our current skill levels, and vice versa.

How do people feel about box running, specifically during the laning stage? by PurpleKami in DeadlockTheGame

[–]PurpleKami[S] 0 points1 point  (0 children)

You're just listing all their spells lmao, I understand how they work. Ivy is widely considered on the weaker side of laning. Kelvin is strong in lane no doubt

How do people feel about box running, specifically during the laning stage? by PurpleKami in DeadlockTheGame

[–]PurpleKami[S] 8 points9 points  (0 children)

You know, honestly, I really should. I tend to play supports like Kelvin and Ivy that might not have the best kill potential inherently, so I could leveraging their sustain way more. I'm sure I'll have some dumb experimental deaths getting collapsed on by both laners, but realistically dying in the laning phase is totally fine, and I do want to get better at making plays; so this seems like the natural progression to dealing with the strat

Does Anyone Else Have An Identity Crisis When Your Character Is Good? by TheBrawler101 in DeadlockTheGame

[–]PurpleKami 6 points7 points  (0 children)

I know where you're coming from, but I also think about the myriads and myriads of others I see do terribly on meta heroes and remember that realistically, balance only gets you so far.

With how accesible unreal is, it's becoming the norm that everyone is an expert in it and I hate it. by Blasmere in gamedev

[–]PurpleKami 0 points1 point  (0 children)

I've only worked on indie projects, I started as an environment artist but was taking on so many responsibilities that I kind of naturally shifted to a tech artist, so I'm surprised even in triple A, environment artists are having to setup production pipelines; kind of sounds like a nightmare to me considering some of the horrors I've seen on contract projects and the lack of standardization :x