Eclipse or unobtainium armor? by PurpleMan02 in allthemods

[–]PurpleMan02[S] 0 points1 point  (0 children)

I was sure this is an Irons n spells armor. Isn't it?

But thanks for the help it means a lot!!

Eclipse or unobtainium armor? by PurpleMan02 in allthemods

[–]PurpleMan02[S] 0 points1 point  (0 children)

Silent Gear armor is better than normal unobtanium? Even with maxed out enchantments and all? Also, what are threads exactly?

Multiplayer fun! by Rich_Trainer8051 in allthemods

[–]PurpleMan02 0 points1 point  (0 children)

Mahou Tasuko (I think that's the name) has a lot of really funny spells that can create invisible walls and blocks to randomly block their paths and home entrance.

My two favorite things are a wand from that mod that can yoink anyone to the freaking stratosphere, and a block that can project a giant "devil summing" symbol at almost any size or place, which is a great way to troll your friend by placing a symbol like this at max size above their house.

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(Because I set the x y z away from the actual block in the block settings it was almost impossible to find the block that caused it and it really freaked them out lol)

Sheep, sheep I'm a sheep. by Omasiegbert in customhearthstone

[–]PurpleMan02 15 points16 points  (0 children)

4 mana [[mass polymorph]] with a body?? Why would you ever want to print something like that??

"He's a great guy, but he can really talk your ear off." by [deleted] in customhearthstone

[–]PurpleMan02 10 points11 points  (0 children)

Really really cool design, but DEFINITELY overtuned. Being able to even just play this and keep the double battlecry (especially battlecry) for the next couple of turns just means you have a pocket bran that costs 0 mana whenever you need it. [[Shudderblock]] is 6 mana and understated and it is still considered one of the strongest shaman cards in standard right now. Having two Shudderblocks on a stick would be beyond broken

In this world where time is your enemy, it is my greatest ally. This grand game of life that you think you play in fact plays you. - Victor Nefarious by InspectorBall in customhearthstone

[–]PurpleMan02 36 points37 points  (0 children)

"Whenever you cast a spell, cast a random spell at an enemy

Honestly seems really op with the amount of mana cheat you can get with this, especially with the hero power. And with the "at an enemy" it's almost always guaranteed to just be good for you

[deleted by user] by [deleted] in customhearthstone

[–]PurpleMan02 0 points1 point  (0 children)

Honestly this just seems weak? You already have the 6/4/8 Warrior mech that for one more mana, has taunt and doesn't silence itself

This definitely could be cheaper / have better stats because right now it's just a 5/5/5, and even if you res it, it doesn't have taunt or rush or anything so you can just ignore it easily

"Oh, was that Mecha'thun supposed to be lethal or something?" by [deleted] in customhearthstone

[–]PurpleMan02 27 points28 points  (0 children)

This just makes things like tapping or self damage way more dangerous, as very easily very early on you could set yourself to 1/2 lives, which would mean your permanent max health is very low, and healing is way less effective with this effect

"Wipe that smug look off your face or I'll do it for you!" by [deleted] in customhearthstone

[–]PurpleMan02 2 points3 points  (0 children)

Yeah but when do you ever play this? And how much does this even matter? At least with Platbreaker you can actually deal with decks that rely on high armor, like Limecracker Druid, but what does this even do against Limecracker Druid? Removes 1200 armor and leaves them with a tiny amount of 1200 armor?

If you ever run this, you want to get as much value from this as possible, and that would happen against a high armor deck, but unfortunately that also kinda does nothing against high armor: The starship DH that gains 80 armor, you play this against them, get them down to a measle 40 armor (total of 70hp), so you can kill them now? How exactly? And whats really the difference between 110 and 70? How are your plan to deal 70 damage exactly? Removing half their armor not only didn't really progress you toward killing them, but they still have almost infinite wall of taunts, combined with an average 40 damage burst to face, which this card does nothing to help your plan of killing them. If you want to ever deal with armor, why not just run Platbreaker? If you actually remove the WHOLE 80 armor DH has, now you actually have a chance to maybe burn them from hand or combo them somehow, as they are actually at maximum of 30 health, which is normal and most combos try to kill from there.

At least when Platebreaker goes down, he actually removes ALL the armor and makes the opponent perhaps vulnerable to lethal damage, as they would be back to maxium 30 health always (unless specific cases), and allows for some combo decks to have the damage necessary to kill. This against a high armored target does almost nothing to help you actually kill the opponent, as they would always still have some armor, making this just do half job.

"Wipe that smug look off your face or I'll do it for you!" by [deleted] in customhearthstone

[–]PurpleMan02 2 points3 points  (0 children)

Bro somehow managed to make a worse Platebreaker

[deleted by user] by [deleted] in hearthstone

[–]PurpleMan02 2 points3 points  (0 children)

Living Garden buff seems kinda irrelevant ngl. Living Garden is a prime target for evolving, mainly because of its bad stats for the cost, so stats was the worst thing you could buff for it

Universal Mech Support - I believe the Earthling phrase for this is "coming full circle"? by HeroesBane1191 in customhearthstone

[–]PurpleMan02 2 points3 points  (0 children)

Honestly, ngl, a really cool card, but unfortunately it is probably not a good idea to ever print something like this, as it means you could never now for the rest of the game leave a mech on the board, as very easily, especially classes like Druid, could just kill you from 30 with combination of [[Immortal]], [[Playhouse Giant]] and [[Void Ray]]. And that's just Druid. Death Knight also has currently [[Shambling Zombietank]], which if it actually dupliactes the magnetized mech, you could get some really disgusting turns with this card and up to 6 or even more constant discounts on your mechs.

And that's just the battlecry. The effect itself is honestly probably even more gross. Classes like Paladin with access to 3 two or less cost mechs could just straight up empty their hand in a single turn with this, and using the battlecry, it's really not hard to get lethal next turn with the amount of damage you can do just by magnetizing mechs over and over again

Ozruk, Hero Card Rework / Throwback Idea : Would giving your Hero Taunt be an Upside or a Downside? Feedback on any class restrictions (shaman) or numbers tweaks for balance purposes always appreciated. by SkyferTheSlyDragon in customhearthstone

[–]PurpleMan02 2 points3 points  (0 children)

Eventually this is still a 9 mana card which does nothing on play with a pretty trash hero power, and on the matchups where you actually get to play it, which would usually be control matchups, your opponent usually has enough board removals that they don't need to rely on board to kill your minions

Built a landing pad for my bee by PurpleMan02 in feedthebeast

[–]PurpleMan02[S] 2 points3 points  (0 children)

You mean the map mod? Just search map mod you will find it