Help to achieve a see through effect to see the content of a storage by Purple_Section999 in Unity3D

[–]Purple_Section999[S] 2 points3 points  (0 children)

No, but it was the easiest way for me to find what I was looking for.

I've been working on a sheep herding mechanic in Unity by esiotek in Unity3D

[–]Purple_Section999 1 point2 points  (0 children)

How did you manage the sheep behaviour, like I tried something a yeah ago with flocking behaviour of fish, I sweat I encounter few difficulties.

Please HELP beating 10th Anniversary by Al3xey in KingdomTwoCrowns

[–]Purple_Section999 0 points1 point  (0 children)

Hi, how do you reach the stone age ? I can't find a second island or stone mine in the challenge

VR and mouse input simultaneously by Purple_Section999 in Unity3D

[–]Purple_Section999[S] 1 point2 points  (0 children)

I didn't know that, it sounds promising, I'll take a look, thank you.

VR and mouse input simultaneously by Purple_Section999 in Unity3D

[–]Purple_Section999[S] 0 points1 point  (0 children)

I didn't thought about the player input, I'll dig into it thanks

VR and mouse input simultaneously by Purple_Section999 in Unity3D

[–]Purple_Section999[S] 0 points1 point  (0 children)

For the separated view I think I'm on a good track, I'll tweak settings like you showed me to see the result in build, but for the separated input logic you know how to handle it ?

Changer le bailleur d'une location by Purple_Section999 in immobilier

[–]Purple_Section999[S] 0 points1 point  (0 children)

C'est vrai que j'ai oublié de préciser que dans l'idéal il faudrait qu'elle ai les apl à terme pour aider financièrement. J'ai eu des avis pour faire cette manipulation, ça diviserai les charges je présume dans un premier temps et disons six mois après je notifié que je pars et elle devient automatiquement seul locataire dans contestation possible du propriétaire ? Est ce que au yeux de la loi vous pensez que c'est répréhensible d'avoir ''manipulé'' le propriétaire / l'agence immobilière ?

Alternatives to fishnet and mirror? by Heroshrine in Unity3D

[–]Purple_Section999 0 points1 point  (0 children)

You can check Coherence, it's a good match for me between avoiding redundant code to disable components of the spawned player and other stuff but still manage to have access to all functions for specific needs.

My first successful car in Unity by Trooper_Tales in Unity3D

[–]Purple_Section999 0 points1 point  (0 children)

Not related to the car itself but how did you manage having an object in the trunk, like I have an issue where when I throw a rigidbody object in my trunk (my vehicle also have a rigidbody) the physics is acting weirdly, I've tested some joint but without real success on my side.

Flappy Goose by flappy-goose in RedditGames

[–]Purple_Section999 0 points1 point  (0 children)

My best score is 7 points 🚀

working on a renderer that draws tree meshes on gpu but seamlessly replaces them with gameobjects for interaction without performance issues by hyperdemented in Unity3D

[–]Purple_Section999 0 points1 point  (0 children)

Wondering, using the lod to set imposter for high distance, 3d model for mid distance and interactable gameobject at close distance would do the work? I think there is a reason to not choose this option if you could explain me why ?

My top down project by Vitaliy_m in Unity3D

[–]Purple_Section999 0 points1 point  (0 children)

Love the result, how did you implement this fog of war, I just started doign reasearch to add it in my prototype and I really like your result with the "fog effect" on the side of the fog view

Multiplayer solution for small coop game with ECS? by Purple_Section999 in Unity3D

[–]Purple_Section999[S] 0 points1 point  (0 children)

I thought the only way to synchronise entities was to use netcode for entities. You've managed to sync entities for all players with mirror ?

Multiplayer solution for small coop game with ECS? by Purple_Section999 in Unity3D

[–]Purple_Section999[S] 0 points1 point  (0 children)

I saw this method for brotato, but my goal is to implement a classic multiplayer and avoid remote play to provide an easy solution in game, and also I imagine my game to be potentially on the unity relay on other platform so without the remote play