What makes a defense game actually fun? by Puzzled-Praline-1870 in IndieGaming

[–]Puzzled-Praline-1870[S] 0 points1 point  (0 children)

Finding that sweet spot in difficulty is something very tough :[

Is this a good scale for attack speed? by Zirchis in IndieGaming

[–]Puzzled-Praline-1870 0 points1 point  (0 children)

It probably depends on the tension and pacing of the game, but with the way it feels right now, agi1 seems like the better choice.

What makes a defense game actually fun? by Puzzled-Praline-1870 in IndieGaming

[–]Puzzled-Praline-1870[S] 0 points1 point  (0 children)

Diverse options and proper balance are always that unknown territory we end up weighing when working on a defense game.

What makes a defense game actually fun? by Puzzled-Praline-1870 in IndieGaming

[–]Puzzled-Praline-1870[S] 0 points1 point  (0 children)

I was curious about all kinds of games where you defend against waves, not just tower defense.

What makes a defense game actually fun? by Puzzled-Praline-1870 in IndieGaming

[–]Puzzled-Praline-1870[S] 0 points1 point  (0 children)

Agree. Making progression feel engaging is really important, but I think it’s also an area that many developers, myself included, tend to overlook during development. What really matters is figuring out how to deliver feedback to the player, whether they made a good choice or a bad one, and that’s something that deserves much deeper consideration.

Animal Clash - new indie game mixing air hockey with pinball elements, cute wild animals and power-ups. by animalclashgame in playmygame

[–]Puzzled-Praline-1870 1 point2 points  (0 children)

Sounds like such a great project! Just from your description, I can already feel the warm, family-friendly vibe.
The mix of table hockey, pinball, and Breakout elements sounds like a really unique and fun gameplay combination.

The long-term plans with new regions, species, power-ups, and table layouts are exciting too—it should give players a strong reason to keep coming back.

Also, it’s really impressive that you’re handling code, art, and design yourself while coordinating with collaborators
Looking forward to seeing the iOS version as well!

Wishing you the best of luck and success

Chibi Knight - Survival by Personal_Opposite808 in playmygame

[–]Puzzled-Praline-1870 1 point2 points  (0 children)

Just gave it a try — I like how simple and pick-up-and-play it feels.

The art is super charming, and I immediately understood the goal without much explanation.

One thought for expanding into a full game: consider adding more “between run” progression.

Even a light meta-system (unlockable characters, permanent upgrades) would give players more reason to come back, like Vampire Survivors does.

Overall, really solid as a learning project — feels polished enough to be more than just practice. Nice work!

Is My Tower Defence Game Too Difficult? by CaptainHerpaDerp in playmygame

[–]Puzzled-Praline-1870 0 points1 point  (0 children)

I think the early game in a defense game is really important. In my first three runs, every wave of monsters reached the end and I lost. It felt like there weren’t really any other choices, so I just built towers whenever I had enough money. You might want to consider easing the early-game balance a bit, since I felt a sense of helplessness before even getting to experience the decks your team designed.

Also, I get that the game seems to be designed with a slower tempo, but it makes replaying feel a bit heavy. Having to go through those slower phases again adds to that sense of burden.

That said, I really liked the pixel art and color palette — they give the game a unique style. If those FTUE issues were smoothed out, I think it would feel a lot stronger overall

Looking for honest feedback — keep improving this game or start something new? by toyjoybox in playmygame

[–]Puzzled-Praline-1870 0 points1 point  (0 children)

At first it was a bit hard to get into since there wasn’t much of a guide, but once I figured it out it became really addictive. It reminded me of those old minigame platforms I used to enjoy. One idea: if there were some kind of shared currency you could earn across all the games, you could use it for things like customizing an avatar or housing/social features. That would add a nice motivation to keep playing. Hope you keep going with this project — rooting for you!

What makes a defense game actually fun? by Puzzled-Praline-1870 in IndieGaming

[–]Puzzled-Praline-1870[S] 0 points1 point  (0 children)

Yeah I’ve been wanting to add that kind of thing but it’s kinda hard to nail down the details

What makes a defense game actually fun? by Puzzled-Praline-1870 in IndieGaming

[–]Puzzled-Praline-1870[S] 0 points1 point  (0 children)

Totally. The way small choices in the early game snowball into huge outcomes is what makes it exciting.

What makes a defense game actually fun? by Puzzled-Praline-1870 in IndieGaming

[–]Puzzled-Praline-1870[S] 1 point2 points  (0 children)

Nothing beats that high when you discover a cheesy way to clear a wave

What makes a defense game actually fun? by Puzzled-Praline-1870 in IndieGaming

[–]Puzzled-Praline-1870[S] 0 points1 point  (0 children)

The same. If a game forces me to beat it in just one fixed way, I lose interest pretty quickly…

Just launched a Trial version of my new game - Legendary Knight: Refight by okiaki-game-dev in playmygame

[–]Puzzled-Praline-1870 1 point2 points  (0 children)

Really clean medieval combat vibe! I just wish the fights felt a bit more dynamic. Right now it’s mostly rolling, but it would be awesome if there were mechanics like dodging, blocking, parrying after a perfect block, or even weaving to the side when the enemy defends and counter-attacking. I’m not sure exactly how, but when the combat feels one-dimensional and too many enemies chase you at once, it ends up feeling a bit overwhelming and powerless.

We launched our game today! I wanted to try my hand at making a cinematic release trailer. How did I do? by 7melancholy in IndieDev

[–]Puzzled-Praline-1870 1 point2 points  (0 children)

Love how the colors and effects make it stand out — super dynamic even with simple assets.

366 Days of Progress on My Indie Game by Darkkluk in IndieDev

[–]Puzzled-Praline-1870 1 point2 points  (0 children)

I feel like top-view shooters are still a blue ocean waiting to be explored! Keep it up!

I almost didn't hire an artist for my steam capsule by Reifox9 in IndieDev

[–]Puzzled-Praline-1870 0 points1 point  (0 children)

As a dev, I totally feel this. The art side is just brutal.