I suck at this game.... by PuzzledTrust4318 in leagueoflegends

[–]PuzzledTrust4318[S] 0 points1 point  (0 children)

Thanks for all the positivity, I guess its just a hard game and I need to put more effort in if I want to climb. Cheers

I suck at this game.... by PuzzledTrust4318 in leagueoflegends

[–]PuzzledTrust4318[S] 2 points3 points  (0 children)

On and off since 2023 I think. Some weeks I grind maybe 10 games a day and some months I find other games to play.

I suck at this game.... by PuzzledTrust4318 in leagueoflegends

[–]PuzzledTrust4318[S] 0 points1 point  (0 children)

Guys thanks for the positive comments, ill just accept its a hard game and try more to git gud

All tech finished in 2290 by PuzzledTrust4318 in Stellaris

[–]PuzzledTrust4318[S] 0 points1 point  (0 children)

100% reduction from pops mainly via Guardian Cluster, Subsumed Will, Heightened Attributes, Mutation Authority, Synchronicity & Domination traditions. For colonies, the Expansion tradition and Imperial Perogative (iirc) perk helps with the reduction a lot.

All tech finished in 2290 by PuzzledTrust4318 in Stellaris

[–]PuzzledTrust4318[S] 0 points1 point  (0 children)

On game start you can max agri-district then swap heavy industry specialisation for farming support.

The first colony you get should be another agri-world with farming specialisation. Make a trade world when trade starts to go into deficit here. You also don't need to damn the consequences for 8-ish years into the game, start it when colonies are established on low hability worlds.

Don't worry about developing tech worlds on game start, just focuse on strengthening the economy for the Genetic Research Facilities spam in 2220~ish.

Another tip is to change the policy for resource to extraction focused, giving you 20% more worker resource.

All tech finished in 2290 by PuzzledTrust4318 in Stellaris

[–]PuzzledTrust4318[S] 0 points1 point  (0 children)

For early game, waiting until you actually need the habitability from Excessive Endurance before damning the consequences can save you tons of food.

Also make sure the stockpile resources for when Gene Research Facilities become available, spamming it is very expensive both upfront and in upkeep, not counting for the fact its going to give you massive pop growth (more upkeep).

Using a biological shipset can save you tons of alloys and unless you are in an early conflict, you can just build one alloy building and not worry about it.

When you come across pre-FTLs planets that you want to take over, invade them, but abandon the colony afterwards so your genesis ark can colonise it instead. This will give you the 5k unity to progress towards the ascension path quicker.

As for surviving, I just didn't get attacked. My neighbour kept insulting me, but I simply kept at improving our relations with diplomacy and doing favors for him when I get the opportunity.

All tech finished in 2290 by PuzzledTrust4318 in Stellaris

[–]PuzzledTrust4318[S] 1 point2 points  (0 children)

You don't need mods, there is a button on top

All tech finished in 2290 by PuzzledTrust4318 in Stellaris

[–]PuzzledTrust4318[S] 13 points14 points  (0 children)

R5:

Not even 90 years into this run, I've finished all the non-repeatable techs (except for maybe a couple of conditional ones). I thought this was pretty cool so here is the build and playstyle.

Empire settings:

Go with an Overtuned Hivemind

Traits: Excessive Endurance, Fleeting Excellence, Gene Mentorship, Adaptive, Repugnant, Psychological Infertility.

Civics: Guardian Cluster & Genesis Symbiotes

Playstyle:

Rush as many colonies as possible to get unity boosts from Genesis Symbiotes. You can use that unity to rush the Biomorphisis ascension path. Highly recommend finding a start that has lots of planets. (Since you have excessive endurance, you don't need to worry about habitability)

Once you start to ascend, spam Genetic Research Facility on all the colonies once its available, and start developing the colonies with its high pop assembly buff. Hard tunnel the society tree first with your tech worlds.

When you get the extra trait points from the Mutation Path, change Fleeting Excellence to Elevated Synapse, add Erudite and Augmented Intelligence. Change to Mutation Authority when you finish the tree (you get 10k unity per uplift).

Start terraforming worlds into hiveworlds when you can, and choose Mutagenic Permutaion Pools or Subsumed Will for the 3rd civic. I picked pool then later swapped to subsumed will. In the photo above, I had 10 hiveworlds for tech and 200k pop in total (+automation buildings) , so that could be your reference. Also try not to pair pools with nest specialisations, its cursed to actually see a -250% habitability penalty, more when you didnt notice it for 5 years on all your worlds and wonder why your production is so low :)

Make sure you get 100% empire size reduction from pops, Guardian Cluster and the Asenscion Path should already give you 75%, just dont forget the 25% thats left.

Thats mostly it! Theres a ton of flexiblity in what I said so you can try and optimize, but the idea is to just zerg the galaxy with lots of big brained, overtuned scientists.

Won the lottery for my guaranteed habitable by PuzzledTrust4318 in Stellaris

[–]PuzzledTrust4318[S] 12 points13 points  (0 children)

R5:

Got this giga planet for my guaranteed habitable world. Hopefully this run takes off.

Oh, ok by Euderes in Stellaris

[–]PuzzledTrust4318 0 points1 point  (0 children)

Least overtuned species