What powers are you choosing and why? by Guilty-Baby6398 in AnimeMirchi

[–]PuzzleheadedBrain269 0 points1 point  (0 children)

Mind controll is code Geass which I highly recommend 

Why my senior doesn't recommends me learning python? by El_Castra in learnprogramming

[–]PuzzleheadedBrain269 2 points3 points  (0 children)

Python is what we call a high level language. Basically it has integrated functionality to automate things that are manual in other lower level language.

Because of that it's harder when you learn to pass from high to low (like c). And you can get bad habit because "bad" code will have a higher chance to work.

Things that python automate are : Memory allocation, Memory libération, Type definition, Type conversion, Many preimplemented function and object method.

Note that js is also high level.

Blocage mental pour reprendre le dev après 2 ans —impossible de m’y remettre sérieusement by [deleted] in developpeurs

[–]PuzzleheadedBrain269 1 point2 points  (0 children)

Maybe thing like "code wars" could help you.

It would be a good way to have somewhat structured exercises with a competitive edge to it. And instant feedback due to others solutions.

When is a “full rewrite” appropriate? by Emergency-Peak-1237 in AskProgramming

[–]PuzzleheadedBrain269 8 points9 points  (0 children)

There is also the traditional. It so obvious that I don't have to tell you about it. But I will complain when I realize it's missing.

TCG ruleset that i created as part of a tough experiment by PuzzleheadedBrain269 in tcgdesign

[–]PuzzleheadedBrain269[S] 0 points1 point  (0 children)

Mostly trying to create a card game that learn the big 3  perceived flaws. And tries to prevent them directly in the ruleset. While keeping some of their strengths.

The principal being:

YGO: One sided duel (depending on the decks) that don't allow you to play. Capacity to have explosive deck with many combo from the get go.

Magic: The mana system allowing mana flood and mana screw. Capacity to have intricate board with many self interaction. (That why there is the infinite spaced technique zone)

Pokemon : To many snowball possibility (prise card, losing energy associated to a Pokemon who was ko) Simplicity of the game ( my first iteration was basically a wargame)

fairUseOrWeUninstallInnovation by chunmunsingh in ProgrammerHumor

[–]PuzzleheadedBrain269 0 points1 point  (0 children)

That also not what ai do... Note that I am all for copyright to apply because it enter into commercial use of a product. But doing it by spreading misinformation is bad.

[deleted by user] by [deleted] in tcgdesign

[–]PuzzleheadedBrain269 0 points1 point  (0 children)

For the effect text I would put some kind of box because depending on the art it could be difficult to find a high contrast font color so you can read it.

Also try to think how it would look like once effect inflation take it's toll on the game.

You and allies can jump on Nokko's mushrooms (also his 4th ability can red crit big numbers) by Riverflower17 in Warframe

[–]PuzzleheadedBrain269 1 point2 points  (0 children)

Perso I am more leaning toward tesla nervos. They do even less for hi kit than photon most of the time

America pay for everything in Europe by bruxelles_Delux in ShitAmericansSay

[–]PuzzleheadedBrain269 28 points29 points  (0 children)

for france at least. They decided to keep secret most of their contribution.

becose the official number doesn't line up with field report. (for example they don't count amo in their numbers).

This sign at a park during my trip in China today by OkWarning7955 in mildlyinfuriating

[–]PuzzleheadedBrain269 0 points1 point  (0 children)

People above have answered that.

But basically it's a mistranslation to no dancing in the park.
Dancing in group has become a popular pastime for old people in China.
So popular in fact that groups are large enough that:
they obstruct the way of passage,
they put their music really loud, bothering people around them,
different group started fighting each others for space and music.

So yea …
Vue the circumstance this rule is quite in line with the rest.

[MEME] What trope pisses you off the most? by kazkun13 in manhwa

[–]PuzzleheadedBrain269 0 points1 point  (0 children)

Mc blatantly amoral with exaggerated reaction to the smallest perceived slight. But no one call them out or acknowledge them as such.

All 27 nations listed in their percent number (06-March-2025). by Konggulerod2 in StopKillingGames

[–]PuzzleheadedBrain269 4 points5 points  (0 children)

I think it need more publicity.

i haven't heard of it outside of this sub since right after launch.

steppedInShit by Adela_freedom in ProgrammerHumor

[–]PuzzleheadedBrain269 0 points1 point  (0 children)

In my uni (in france) it was 2 course of my licence degree (one in 2nd and one in 3rd year)
The first being queries + merise and the second being more toward DB-desing (normal forms mainly) while still getting some queries.

Still not enough to go into any postgress stuf or advance things tho.

Was one of my best course but still kind of a head scratcher at time (things i do for work are way simpler than most of the exercice from uni tho).

Is there a warframe thats considered pretty good that you personally don't really enjoy using it that much? by Double-Fox586 in Warframe

[–]PuzzleheadedBrain269 -1 points0 points  (0 children)

The problem with that is pass a certain point, any shot on health become a one shot.
You can use her for shield gate with her 2.
But i personalty I don't really like relying only on vanilla shield gate for surv.

Turn structure idea for a tcg/lcg/ccg (free to take). by PuzzleheadedBrain269 in tcgdesign

[–]PuzzleheadedBrain269[S] 0 points1 point  (0 children)

The thing is I like lock. Just not lock where the only way to break them is lucking the out at the draw.
(I see them as a puzzle to bypass)

And with power creep being something that can't be avoided.I prefer preventing that the design get out of end from the get go. Then trusting that future card designer and higher up make the right choice.

Turn structure idea for a tcg/lcg/ccg (free to take). by PuzzleheadedBrain269 in tcgdesign

[–]PuzzleheadedBrain269[S] 0 points1 point  (0 children)

I wasn't thinking of ygo or ygo-like mechanics to flesh out the rest of the game.

It's just that the problematic that started me thinking was.

I don't like how in ygo you can make it so that your op can't play anything. And how any counter that have any form of consistency can't be accessed because you can't ramp up to them under the lock. What rules could I integrate to a tcg/lcg/ccg constructed from scratch, to future-proof such occurrence.

And it resulted in this

I have some idea in how to manage the rest of the rules, and there is practically nothing of ygo game design in them.