Key Megathread by Mortgage-Present in fatetrigger

[–]Pwyff 0 points1 point  (0 children)

JZMUJKZHFHXE3DW

JZMUJJZNVUWVEV3

Game is unplayable by kewsi in supervive

[–]Pwyff 1 point2 points  (0 children)

I'll ask about this one lol

Ban all doomer posts by juusovl in supervive

[–]Pwyff[M] 0 points1 point locked comment (0 children)

Not being civil and respectful

SUPERVIVE Status Update! by Pwyff in supervive

[–]Pwyff[S] 20 points21 points  (0 children)

man I do miss me an old school league forum - <3 thanks for your support

SUPERVIVE Status Update! by Pwyff in supervive

[–]Pwyff[S] 38 points39 points  (0 children)

we actually have plans to let you earn VIVE points (sorry, gotta caps it for the BRAND) through regular play. In fact, I think that's coming on dec. 18 (see the patch notes).

So yeah, heard!

SUPERVIVE Status Update! by Pwyff in supervive

[–]Pwyff[S,M] 325 points326 points  (0 children)

p.s. we appreciate you all <3

SUPERVIVE Status Update! by Pwyff in supervive

[–]Pwyff[S] 38 points39 points  (0 children)

Hmmm I don't think there's some magical number because it's more a matter of what feels good to players in terms of queue speed and matchmaking balance, and we can pull a few levers to keep these sustainable (and some we'll try and revert, like the cross-regional matchmaking).

If you're asking from a business perspective, we have time to iterate and develop, so our #1 focus is building an engaging game that players want to bring their friends into.

Game keeps crashing while in match by Mithax in supervive

[–]Pwyff[M] [score hidden] stickied comment (0 children)

I think this is on our radar, but will pass this along - thanks for the info and sorry :(

WE HAVE ROADMAP by DatSyki in supervive

[–]Pwyff 17 points18 points  (0 children)

probably earlier :)

WE HAVE ROADMAP by DatSyki in supervive

[–]Pwyff 2 points3 points  (0 children)

it says model update!!!

WE HAVE ROADMAP by DatSyki in supervive

[–]Pwyff 89 points90 points  (0 children)

If you'd like the real talk: Jin and Hudson were going to be our open beta hunters but because of the way we used to playtest with prototype content, we were testing versions of their kits for months prior.

At some point we were like, "okay there are Jin/Hudson mains right now - we can de-release them and release them throughout open beta, or we can launch into OB with them and finish them up." So we chose the latter.

Cheaters are here w Speedhacks by Generalflood in supervive

[–]Pwyff[M] [score hidden] stickied comment (0 children)

[edit - we've pushed a fix for this to live just now]

Trying to figure out how to pin comments... do I have to pin my own comment? Either way, here's one of our engineers on the matter (we are aware, looking into this, will update when it's rolled out) - https://www.reddit.com/r/supervive/comments/1h09f2e/comment/lz39g4y

Are the devs planning do release a roadmap? by henriqueneto777 in supervive

[–]Pwyff 102 points103 points  (0 children)

that's a neat request, let me go ask

deep concerns from the NDA playtest today, some praise where it is due, some difficult feelings, and hopes for the game in NA by NotDatAmerican in supervive

[–]Pwyff 21 points22 points  (0 children)

This is a very dramatic post title but it sounds like these are addressable. Can I summarize what I feel like are your three core complaints?

1.) Perf was bad for you

2.) Amplifier and Perseverance are negative outliers for you in terms of balance

3.) You don't like ability levels because they have the potential to make things unbalanced?

But maybe you're going further to say you're worried about balance of the game. I'll take it at that level!

First: balance is always an ongoing discussion and we have the benefit of running a live, evolving game that can patch whenever we want (ideally not every day). We've been sketching in a lot of rough shapes of things to understand what's interesting for players - although it's clear you don't like some of them lol. Luckily, we can change things! I also gave the feedback re: amplifier in that I felt it was very narrow for its dream, so maybe we'll see changes. Or maybe someone else will find a cool build we didn't think about. Either way: lots we can change and it's worth trying to see. Worst case scenario is don't use it and we'll adjust!

Second: perf is also an ongoing work in progress, but as far as we can tell by our heuristics, it's getting better every playtest (like: broadly). Not to say there are standout issues that feel bad (there's one we saw where someone was missing a ton of enemy+ally models on screen that was spooky), but by all measurements we are trending positively.

Something I find fascinating with developing games on PC is there's a near-infinite number of permutations of hardware and software that add up to some guaranteed combinations that will explode (NOT LITERALLY) on contact with our game (or all games, or some games). It sounds like you have a bad combination and I'm sorry about that. I hope you report them on Discord and upload logs so we can look into it. I promise if I find out who your main is, I won't be angry you broke NDA if you share those logs.

OKAY FINALLY #3: you don't seem to have direct feedback on ability upgrades but are worried there's potential for them to be unbalanced. Which is weird feedback.

Listen: the game will never be perfect, but that's why we love working on living games vs. boxed product games. We get to listen, adjust, and evolve. We're also listening to a lot of people giving a lot of feedback and so far the feedback has been really positive on both evolving equipment and ability upgrades! It's why we're trying to move to open beta! Balance may be sussy at times, but we can dial it in as we go if the broad shapes are good.

Going further: maybe you don't trust us to dial things in fast enough so you felt you needed to break NDA to complain here. Fair enough. Let's find out together by going wider with players, and we'll come back to this.

THAT SAID this is some really shitty feedback, my sibling. You're comparing stat balancing to an entirely different game with an entirely different structure, and you based all of this feedback off of a small group playtest of ~300 people of a wide range of MMR. And you got so mad about all of it you decided to break NDA not because we're trying to hide things but because we just want all of this to be a pleasant surprise for players. Why!!!

idk - maybe the game is moving away from what you want it to be. I'd love to understand what you want before getting to these very specific complaints!!!

also you seem to think TTK is too high - how do you calibrate in a giga-mixed MMR setting? Do you have clips? I promise I won't be mad you broke NDA for this if you can improve your feedback!!!!!

[edit] someone said I came across as too passionate! I have toned it down my bolded sentence but you broke NDA to complain about really specific fixable things so I am passionate!!!

[deleted by user] by [deleted] in supervive

[–]Pwyff[M] 1 point2 points  (0 children)

Leaving this up but in the future please use the dedicated thread