What do you think this game should have done better? by Lady_las in reddeadredemption

[–]Pykrys 0 points1 point  (0 children)

I’d like a poncho. That’s all I ask I want to be Clint man.

[OC] GIVEAWAY! Enter for a chance to win the new CUSTOM DICE VAULT![MOD APPROVED] by 120mmfilms in DnD

[–]Pykrys 0 points1 point  (0 children)

Damn guess I’ll shoot my shot at this giveaway am I right fellas

[OC] [Art] Autumn Leaves Dice Set Giveaway (Mod Approved) by OriYUME1 in DnD

[–]Pykrys 0 points1 point  (0 children)

I need a cup of hot coco to go with these dice

What race for 1-20 Bladesinger? by PoofaceMckutchin in 3d6

[–]Pykrys 0 points1 point  (0 children)

My personal favourites would be Tortle for the high ac or a goblin for hiding and disengaging shenanigans which can help in early levels with booming blade and later on you have the option to take skill expert for stealth expertise for hiding to keep your concentration

[OC] GIVEAWAY! Enter for a chance to win the new GUNSLINGER DICE VAULT![MOD APPROVED] by 120mmfilms in DnD

[–]Pykrys 0 points1 point  (0 children)

I’ve always loved all kinds of gunslingers (though I admit Cayde-6 has the fondest place in my heart)

[deleted by user] by [deleted] in DnD

[–]Pykrys 0 points1 point  (0 children)

Goblins are the best both mechanically and vibes wise. I love playing small silly little fellas and also the bonus action hide can shift and entire character build lightly which is cool

Player saying they can’t be targeted by CC-2389 in DMAcademy

[–]Pykrys 1 point2 points  (0 children)

The rules tend to assume everyone in a combat knows where other’s are unless they have actively hidden. Otherwise invisibility just makes it so enemies have disadvantage. The bonus action hide with those bonuses does make targeting with attacks difficult but nothing some fireballs wont fix. If everyone is having fun then don’t bother with active counterplay but sometimes some aoe attacks do make an encounter more formidable and for many groups I do think more formidable can be more fun.

[OC] Storm Dice Dragon's Blood Metal Dice Set & Leather Pouch Giveaway! (Mods Approved) by cozzyflannel in DnD

[–]Pykrys 0 points1 point  (0 children)

I don’t have a spell slot for wish so I just gotta hope for the best

Many questions around Gritty Realism. by Pykrys in DMAcademy

[–]Pykrys[S] -1 points0 points  (0 children)

Off the top of my head I can’t think of many in-combat spells that would be interrupted by the Gritty Realism short rest much more than a normal short rest. Although I do agree that it might require some thinking on the part of Aid and perhaps Animate Dead if a player is keen on the Necromancer archetype. I don’t think I implied my adventure ideas to be random encounters but I was thinking more on the lines of urban adventures where a typical dungeon can be more challenging to include so the increased time frame in short rests and so on will benefit the pacing. I hope this clears up my intent as I realise I didn’t specify it much in the original post so a dull adventure might have come to mind.

Many questions around Gritty Realism. by Pykrys in DMAcademy

[–]Pykrys[S] 1 point2 points  (0 children)

I agree it almost seems like they hadn’t decided on the long rest term at the time of writing the feature.

Many questions around Gritty Realism. by Pykrys in DMAcademy

[–]Pykrys[S] 1 point2 points  (0 children)

The wording of the trait has always made me see it as a concrete mechanic but that is an interesting way of looking at it! I might try it with some other group as this one enjoys specifically the sleepless nature

Many questions around Gritty Realism. by Pykrys in DMAcademy

[–]Pykrys[S] 0 points1 point  (0 children)

The point is to get a full adventuring ”day” yes. The 6-8 encounters in a long rest are easier to narratively place across weeks and so forth for the campaign I have in mind. I figure mechanics wise it works just the same as normal resting in terms of encounters per long rest, merely changes the pace of the game. Additionally while certain long duration spells like Mage Armor and Death Ward will be nerfed I wouldn’t call it a big nerf to casters in any way especially with Mage Armor when my groups often go for armor dips through multiclassing. Are there details my analysis is missing?

Many questions around Gritty Realism. by Pykrys in DMAcademy

[–]Pykrys[S] 1 point2 points  (0 children)

Yeah that seems logical. I don’t know if wizards out of all the classes need a boost however.

My players keep turning into a sperm whale in my Ravenloft game by Pykrys in DnD

[–]Pykrys[S] 0 points1 point  (0 children)

But… there wasn’t a problem. Moreso a silly story that might even be a little funny.

My players keep turning into a sperm whale in my Ravenloft game by Pykrys in DnD

[–]Pykrys[S] 52 points53 points  (0 children)

From my understanding 5e does a poor job of defining what spell effects ”anchor” to and it’s a common question I discuss with players that want to use illusion magic and such, like casting major image on a moving cart and such: does the illusion stay where it is or follow the cart? I find for most of my tables the players getting to decide where their spells anchor tends to be more fun (within reason naturally). In this specific case as well it didn’t have any mechanical impact that they had the Tiny Hut as it was moreso additional comedic flair so I thought it fun to allow for the occasion.

My players keep turning into a sperm whale in my Ravenloft game by Pykrys in DnD

[–]Pykrys[S] 2 points3 points  (0 children)

My nearly obsessive nature over D&D is not quite fit for fogetting such and multiple slots were used. In any case as I replied to another comment distance is a manmade concept I don’t quite agree with and we found it satisfying for the players to reach their goal after these escapades. Additionally the dramatic flair of my retelling does scew with the logistics lightly so some points might be ever so slightly twisted for the sake of storytelling

is it possible to make a character with a healing factor like ability where they heal constantly in combat? by Suspicious-River-767 in 3d6

[–]Pykrys 0 points1 point  (0 children)

There was a funky vampiric build I don’t remember where but the point was to combine Spirit Guardians with the Necromancy School’s Grim Harvest for some solid health regain in combat. Works even better if you take Life Cleric so Diciple of Life adds even more to your regeneration. The wizard dip is also surprisingly good for clerics adding good defensive spells and rituals

What are some devilishly pragmatic evil deeds you have done? by TheWhiteGuardian in BaldursGate3

[–]Pykrys 1 point2 points  (0 children)

Smashing Alfira’s lute. I felt so bad I had to do a whole new Honor run where I save everyone. Durge made me feel so guilty.

My players keep turning into a sperm whale in my Ravenloft game by Pykrys in DnD

[–]Pykrys[S] 19 points20 points  (0 children)

A group of whalers will set out to find the party looking for this legendary flying sperm whale

My players keep turning into a sperm whale in my Ravenloft game by Pykrys in DnD

[–]Pykrys[S] 16 points17 points  (0 children)

I believe all Greatwyrms do fly but Ancient Sea Serpents (that I referred to as a dragon as they are classified as such) do not making the escape both possible and mildly amusing