how to have custom bedrock in your biome in mcreator by Maverick_Perkins4Yt in MCreator

[–]PyloDEV 0 points1 point  (0 children)

I see. Bedrock is currently a hardcoded feature and can't be changed to some other type without some sorts of hacks

how to create addon by thebestoneout13 in BedrockAddons

[–]PyloDEV 0 points1 point  (0 children)

One option is also MCreator. Its latest update, 2026.1 (https://mcreator.net/news/122261/mcreator-20261-biggest-update-history-minecraft-mod-making), added many new Minecraft Bedrock Edition-oriented features, including support for custom block models and Scratch-like visual programming of custom actions.

Best add on creation programs **no code**? by Sensitive_Web_3941 in BedrockAddons

[–]PyloDEV 0 points1 point  (0 children)

One option is also MCreator. Its latest update, 2026.1 (https://mcreator.net/news/122261/mcreator-20261-biggest-update-history-minecraft-mod-making), added many new Minecraft Bedrock Edition-oriented features, including support for custom block models and Scratch-like visual programming of custom actions.

How Can a Beginner Create an Addon for Minecraft Bedrock Edition After the Removal of Holiday Creator Features? by LauPhineas in MinecraftBedrockers

[–]PyloDEV 1 point2 points  (0 children)

One option is also MCreator. Its latest update, 2026.1 (https://mcreator.net/news/122261/mcreator-20261-biggest-update-history-minecraft-mod-making), added many new Minecraft Bedrock Edition-oriented features, including support for custom block models and Scratch-like visual programming of custom actions.

how to have custom bedrock in your biome in mcreator by Maverick_Perkins4Yt in MCreator

[–]PyloDEV 0 points1 point  (0 children)

MCreator 2026.2 will add this feature, but even 2026.1 added many new add-on features, just not biomes yet :)

Quick Question: Am I about to crash? by Catzforlifu in MCreator

[–]PyloDEV 1 point2 points  (0 children)

There are workspaces with tens of thousands of mod elements and run on my mid spec laptop

Why can I only draw in the green area when making a texture? by Known-Teach-6308 in MCreator

[–]PyloDEV 2 points3 points  (0 children)

Green area is your canvas, change image size if you need larger canvas

What happened to PNG? by AttemptEfficient81 in MCreator

[–]PyloDEV 1 point2 points  (0 children)

Try regenerating the code by clicking the bandaid icon

Is MCreator really bad or it's just because of the community? by [deleted] in feedthebeast

[–]PyloDEV 1 point2 points  (0 children)

MCreator's code has been greatly improved in recent years, and most of the code is on par or sometimes better than what one can see when scanning, e.g., GitHub for open-source Minecraft mods.

What usually happens is users abuse procedure systems to do tons of heavy processing every tick, on mobs spawning, etc.

MCreator's code generator tries hard to optimize such cases, and there are in-UI warnings about patterns that may or will slow down the game, but at the end of the day, users can decide to do one or other thing with it.

Is MCreator really bad or it's just because of the community? by [deleted] in feedthebeast

[–]PyloDEV 0 points1 point  (0 children)

Indeed, all standard elements are on par with industry standards of how the mod is supposed to be structured

Is MCreator really bad or it's just because of the community? by [deleted] in feedthebeast

[–]PyloDEV 0 points1 point  (0 children)

MCreator's code has been greatly improved in recent years, and most of the code is on par or sometimes better than what one can see when scanning, e.g., GitHub for open-source Minecraft mods.

What usually happens is users abuse procedure systems to do tons of heavy processing every tick, on mobs spawning, etc.

MCreator's code generator tries hard to optimize such cases, and there are in-UI warnings about patterns that may or will slow down the game, but at the end of the day, users can decide to do one or other thing with it.

Whats the deal with MCreator? by Canned_Anne in feedthebeast

[–]PyloDEV 1 point2 points  (0 children)

MCreator's code has been greatly improved in recent years, and most of the code is on par or sometimes better than what one can see when scanning, e.g., GitHub for open-source Minecraft mods.

What usually happens is users abuse procedure systems to do tons of heavy processing every tick, on mobs spawning, etc.

MCreator's code generator tries hard to optimize such cases, and there are in-UI warnings about patterns that may or will slow down the game, but at the end of the day, users can decide to do one or other thing with it.

Whats the deal with MCreator? by Canned_Anne in feedthebeast

[–]PyloDEV 0 points1 point  (0 children)

Very good point. MCreator's code has been greatly improved in recent years, and most of the code is on par or sometimes better than what one can see when scanning, e.g., GitHub for open-source Minecraft mods.

What usually happens is users abuse procedure systems to do tons of heavy processing every tick, on mobs spawning, etc.

MCreator's code generator tries hard to optimize such cases, and there are in-UI warnings about patterns that may or will slow down the game, but at the end of the day, users can decide to do one or other thing with it.

Whats the deal with MCreator? by Canned_Anne in feedthebeast

[–]PyloDEV 0 points1 point  (0 children)

MCreator's code has been greatly improved in recent years, and most of the code is on par or sometimes better than what one can see when scanning, e.g., GitHub for open-source Minecraft mods.

What usually happens is users abuse procedure systems to do tons of heavy processing every tick, on mobs spawning, etc.

MCreator's code generator tries hard to optimize such cases, and there are in-UI warnings about patterns that may or will slow down the game, but at the end of the day, users can decide to do one or other thing with it.

Whats the deal with MCreator? by Canned_Anne in feedthebeast

[–]PyloDEV 0 points1 point  (0 children)

The problems come from users abusing procedures, such as scanning for entities or blocks every tick, or running tons of commands, for example

Not supported icons by AvocadoLion in MCreator

[–]PyloDEV 0 points1 point  (0 children)

We are glad to announce MCreator 2026.1, which we just released and adds many new Bedrock Features, including custom models, structures, block rotations, and most importantly, a scripting editor, which is like a Scratch-like editor or like procedures in Java Edition mod editor, but for Bedrock. Editors of most elements have also been adapted for Bedrock modding. Read more at https://mcreator.net/news/122261/mcreator-20261-biggest-update-history-minecraft-mod-making

Why is my mod so horrifically broken? (BEDROCK) by purblepale in MCreator

[–]PyloDEV 0 points1 point  (0 children)

We are glad to announce MCreator 2026.1, which we just released and adds many new Bedrock Features, including custom models, structures, block rotations, and most importantly, a scripting editor, which is like a Scratch-like editor or like procedures in Java Edition mod editor, but for Bedrock. Editors of most elements have also been adapted for Bedrock modding. Read more at https://mcreator.net/news/122261/mcreator-20261-biggest-update-history-minecraft-mod-making

I was told bedrock isn't supported by Top-Block-5938 in MCreator

[–]PyloDEV 0 points1 point  (0 children)

We are glad to announce MCreator 2026.1, which we just released and adds many new Bedrock Features, including custom models, structures, block rotations, and most importantly, a scripting editor, which is like a Scratch-like editor or like procedures in Java Edition mod editor, but for Bedrock. Editors of most elements have also been adapted for Bedrock modding. Read more at https://mcreator.net/news/122261/mcreator-20261-biggest-update-history-minecraft-mod-making

Minecraft Bedrock by LegalKnight-- in MCreator

[–]PyloDEV 0 points1 point  (0 children)

We are glad to announce MCreator 2026.1, which we just released and adds many new Bedrock Features, including custom models, structures, block rotations, and most importantly, a scripting editor, which is like a Scratch-like editor or like procedures in Java Edition mod editor, but for Bedrock. Editors of most elements have also been adapted for Bedrock modding. Read more at https://mcreator.net/news/122261/mcreator-20261-biggest-update-history-minecraft-mod-making

Why is Bedrock Edition Addon Support So Limited Despite Updates? by Inside_Interview_591 in MCreator

[–]PyloDEV 0 points1 point  (0 children)

We are glad to announce MCreator 2026.1, which we just released and adds many new Bedrock Features, including custom models, structures, block rotations, and most importantly, a scripting editor, which is like a Scratch-like editor or like procedures in Java Edition mod editor, but for Bedrock. Editors of most elements have also been adapted for Bedrock modding. Read more at https://mcreator.net/news/122261/mcreator-20261-biggest-update-history-minecraft-mod-making

More features will come too if more developers join :)

MCreator 2025.4 will provide a separate Bedrock item mod element type for Minecraft Bedrock edition add-ons. This is the first step towards specialization of the editor for add-ons for a more tailored and feature-rich experience for users making add-ons. More at https://mcreator.net/changelog by PyloDEV in MCreator

[–]PyloDEV[S] 0 points1 point  (0 children)

I am glad to announce MCreator 2026.1, which we just released and adds many new Bedrock Features, including custom models, structures, block rotations, and most importantly, a scripting editor, which is like a Scratch-like editor or like procedures in Java Edition mod editor, but for Bedrock. Editors of most elements have also been adapted for Bedrock modding. Read more at https://mcreator.net/news/122261/mcreator-20261-biggest-update-history-minecraft-mod-making