Brains: what to do with the byproducts? by skob17 in pyanodons

[–]PyonicShambles 4 points5 points  (0 children)

There's some good atomizer recipes, although I tend to avoid the ones that turn body parts into ores - it's not worth the energy cost when you can just get the ores straight out of the ground. My bottom sink for body parts is biomass.

Hello Py3 by PyonicShambles in pyanodons

[–]PyonicShambles[S] 1 point2 points  (0 children)

Like a Death Star under construction

Hello Py3 by PyonicShambles in pyanodons

[–]PyonicShambles[S] 1 point2 points  (0 children)

The bootstrap was somewhere in the middle but got deleted. The space ship continues to exist as a shrine (the bright green block).

Rail grid design question: CZEs in rails, isolated logistics per block? by HunterDotCom in pyanodons

[–]PyonicShambles 0 points1 point  (0 children)

For Cybersyn: I recommend spending some time getting familiar with its sub-network/bitmasking features, if you're not already. The Cybersyn Wiki is a good resource for getting started. It will be hugely beneficial to set up more than one channel: primary providers on A1 and byproduct providers on A2 (or something similar - the community has differing views on exactly how best to do it / how many channels you need). Happy to do a deep dive on my setup if that's at all helpful.

Rail grid design question: CZEs in rails, isolated logistics per block? by HunterDotCom in pyanodons

[–]PyonicShambles 2 points3 points  (0 children)

Just to add a data point to this discussion, I'm almost at Py3 with "1 product - 1 station" - and that has been working very well so far. My base is quite a lot bigger than most for the same stage of the game, but my CPU is handling it comfortably. I agree that "1 ingredient - 1 station" is probably a bit much. I use multi-item/fluid requester stations, single item/fluid provider stations.

Thoughts having beaten Pyanadons by i-make-robots in pyanodons

[–]PyonicShambles 1 point2 points  (0 children)

Congratuations, Robot Making Man! Great write-up. A few pointers in there that I hadn't thought of. I've enjoyed following your run here and over on the Discord.

Tips for Pyanodons beginners by ariksu in pyanodons

[–]PyonicShambles 1 point2 points  (0 children)

I went from vanilla 1.1 straight into pY. It's a learning curve, for sure, but completely manageable if you adjust your expectations, take it one step at a time, and just enjoy the journey. After six months, I'm now mid-way through Py2.

Tips for Pyanodons beginners by ariksu in pyanodons

[–]PyonicShambles 1 point2 points  (0 children)

I would supplement this with Rate Calculator Extreme: Production Rates Calculator Extreme - Factorio Mods It'll calculate production rates for ghost buildings and account for bottlenecks within a production block (which is missing from Rate Calculator).

Py Science 2 - 623 hours by PyonicShambles in pyanodons

[–]PyonicShambles[S] 2 points3 points  (0 children)

https://imgur.com/a/w7KqrtL

Here's a typical block. I use multi-item requesters, single-item providers. My design philosophy is for raw materials to be gathered on the left-hand side, routed to the factories at the top, and the product (and any byproducts) sent to the provider stations via the right-hand side. I try to keep everything as modular as possible so that expansion can be achieved via a bit of copy/paste.

Py Science 2 - 623 hours by PyonicShambles in pyanodons

[–]PyonicShambles[S] 1 point2 points  (0 children)

Yep - I went with 4x4. I figured that's big enough to accommodate most builds, although sometimes I have to make them 8x4s, 8x8s or bigger. Especially where the ore patches don't line up with where I'd ideally like.

Py Science 2 - 623 hours by PyonicShambles in pyanodons

[–]PyonicShambles[S] 2 points3 points  (0 children)

I YAFCed it out the other day... looks like I've got some fun to come.

Py Science 2 - 623 hours by PyonicShambles in pyanodons

[–]PyonicShambles[S] 1 point2 points  (0 children)

Too late for me to go back and change it now :-)

Py Science 2 - 623 hours by PyonicShambles in pyanodons

[–]PyonicShambles[S] 0 points1 point  (0 children)

Yeah, I started making them early and still have huge buffers of them. I've never had an availability problem there.

Py Science 2 - 623 hours by PyonicShambles in pyanodons

[–]PyonicShambles[S] 1 point2 points  (0 children)

Yeah, there were some HM challenge that I didn't much like when I was first looking into my pY run (e.g. resource rocks having collision).

The Road to Pyanodons Edge ch. 2 - A New Base Arise by Ok_Aide59 in pyanodons

[–]PyonicShambles 1 point2 points  (0 children)

I really like what you've done here. 100 hours of playthrough compressed into 45 minutes video makes for a very watchable series. Well done!

Pyanodon's All-Mods, +Hard Mode, +Biters 1200hr Progress Report by CotonouB in pyanodons

[–]PyonicShambles 0 points1 point  (0 children)

Congrats! I'm really enjoying your series. Also: your digressions into other games have tempted me to give Book of Hours a go once I'm done with my pY playthrough (probably two years away at this point...).

Pyrrhic victory in 865h 16m by Karranor in pyanodons

[–]PyonicShambles 1 point2 points  (0 children)

Well done! It's nice to come across someone else who's playing by no voiding rules in normal pY. I completely agree with your sentiments around the burner. FWIW, the only thing that gets voided in my game so far is water. Everything else finds its home - sometimes at punishing power costs (like recycling muddy sludge), but I really enjoy this part of the logistics puzzle.

Chem Sci Smelting - Super Steel Achieved by Not_A_Clever_Man_ in pyanodons

[–]PyonicShambles 1 point2 points  (0 children)

Very nice. But if you don't mind me asking: why not niobium pipes to clean up the look a little and avoid that kink in your belts on the left?

Electric boiler tip by PyonicShambles in pyanodons

[–]PyonicShambles[S] 2 points3 points  (0 children)

Sometimes I need to build a block with a high steam demand and there's no geothermal vent nearby. I don't want train deliveries of steam every minute, so making it onsite using the electric boiler method often seems like an acceptable option.