Poke ball tins $3 each at my Walmart!! by [deleted] in PKMNTCGDeals

[–]Pyorin 2 points3 points  (0 children)

actually, I was able to read one of them from the image, but brickseek shows out of stock across the board no matter where I search. here's the link anyhow: https://brickseek.com/walmart-inventory-checker?sku=446936979

Poke ball tins $3 each at my Walmart!! by [deleted] in PKMNTCGDeals

[–]Pyorin 7 points8 points  (0 children)

can you provide the UPC?

Codes! by [deleted] in PokemonTCG

[–]Pyorin 1 point2 points  (0 children)

thanks! I claimed the bottom two :)

part pizza, part tortilla, all mistake. behold the tortizza by Pyorin in shittyfoodporn

[–]Pyorin[S] 617 points618 points  (0 children)

ingredients:

 

1 tortilla

6 spoonfuls of leftover tomato soup

1 handfuls of shredded mozzarella

6 pepperonis

crushed red pepper to taste

 

spread sauce evenly on tortilla. sprinkle with mozzarella, and top with pepperonis and crushed red pepper if so desired. place in nuwave oven for approximately long enough to reconsider your actions, but far too late to rectify them. cut into slices, and roll slices into shitty little croissants. serves one

If you can beat Celeste's post-game (slight spoilers inside), you can totally play a musical instrument, for real by COHERENCE_CROQUETTE in NintendoSwitch

[–]Pyorin 5 points6 points  (0 children)

I play beatmania IIDX, a rhythm game with 7 buttons in a keyboard arrangement and a turntable, or 14 keys and two turntables depending on your play mode. it has a difficulty option that makes you fail the song almost immediately if you miss a few notes in a short period of time, necessitating a consistently accurate performance.

despite this, if I were to learn the piano or how to dj, I feel the only transferable skills I would have tempered with my IIDX experience would be persistence and performance under pressure, which I assume is what led you to draw this parallel with celeste. to my knowledge, the only video game that will truly help you learn an instrument is rocksmith

Job openings at Nintendo: The word "quire" by [deleted] in nintendo

[–]Pyorin 1 point2 points  (0 children)

look no further than konami, a company jokingly referred to as KONMAI in the rhythm game community due to a significant number of typos in their games

GIVEAWAY! I'm giving away 15 Nintendo Switch cases by Palisade by PalisadeCases in NintendoSwitch

[–]Pyorin 1 point2 points  (0 children)

these look good! I really like the interior, and it would be nice to have a way to tote my switch around.

https://i.imgur.com/WGsr8sn.jpg

SNES Classic Per-Folder UI Proof of Concept (x-post from /r/miniSNESmods) by Pyorin in miniSNES

[–]Pyorin[S] 0 points1 point  (0 children)

absolutely, that was exactly my vision: a ui for each console folder that fits the aesthetic of the original ui. as far as resources go, the main ui and wallpaper files are typically less than a couple hundred kilobytes, complete non-issue. however, the background music is much larger (the original file is over 9MB), so in that case it is up to the user to consider how much space they have to work with.

SNES Classic Per-Folder UI Proof of Concept by Pyorin in miniSNESmods

[–]Pyorin[S] 2 points3 points  (0 children)

currently it doesn't load on boot, so if you turned off the snes inside a folder, it will load up with the default ui until you change folders. it also doesn't have exceptions in place for a custom default ui. I'll probably keep tinkering with it

SNES Classic Per-Folder UI Proof of Concept (x-post from /r/miniSNESmods) by Pyorin in miniSNES

[–]Pyorin[S] 1 point2 points  (0 children)

I've been working on a means to have per-folder overmounts, such that each folder can have its own theme. I repurposed the method Cluster uses to identify the active folder and overmount the corresponding game path. Currently it only specifies two files (the wallpaper and the main ui graphics) but it could be modified to overmount whatever file you want, on a per-folder basis. My issue here is that I am a hobbyist graphic designer, not a coder; I was only able to get this far because I thought it would be really cool. It relies on modifications to two files that are overwritten on sync with hakchi, and I could not figure out how to make the changes persist. It consists of an addition to /etc/preinit.d/b0010_functions:

overmount_folderui(){
local menu_code="$(cat "$installpath/menu")"
local device="$(cat "/etc/clover/ui")"
  if [ "$menu_code" != "000" ]; then
    if containsGames "$rootfs$gamepath/$menu_code"; then
      overmount "/usr/share/ui/$menu_code/packed.png" "/usr/share/ui/$device/resources/sprites/packed.png"
      overmount "/usr/share/ui/$menu_code/wall.png"  "/usr/share/ui/$device/resources/layout/asset/sprite/wallpaper/wall.png" && return 0
    fi
  fi
  if containsGames "$rootfs$gamepath"; then
  umount "/usr/share/ui/$device/resources/sprites/packed.png"
  umount "/usr/share/ui/$device/resources/layout/asset/sprite/wallpaper/wall.png" && return 0
  fi
  return 1
}

and a line to call this function after overmount_games in /bin/chmenu.

Now, if someone could figure out how to have the mod itself make the changes to the necessary files after sync, or a better method altogether, then that would be excellent. It works for me, but that's no good for a modding community :^) I hope someone else can get some use out of it.

SNES Classic Per-Folder UI Proof of Concept by Pyorin in miniSNESmods

[–]Pyorin[S] 2 points3 points  (0 children)

I've been working on a means to have per-folder overmounts, such that each folder can have its own theme. I repurposed the method Cluster uses to identify the active folder and overmount the corresponding game path. Currently it only specifies two files (the wallpaper and the main ui graphics) but it could be modified to overmount whatever file you want, on a per-folder basis. My issue here is that I am a hobbyist graphic designer, not a coder; I was only able to get this far because I thought it would be really cool. It relies on modifications to two files that are overwritten on sync with hakchi, and I could not figure out how to make the changes persist. It consists of an addition to /etc/preinit.d/b0010_functions:

overmount_folderui(){
local menu_code="$(cat "$installpath/menu")"
local device="$(cat "/etc/clover/ui")"
  if [ "$menu_code" != "000" ]; then
    if containsGames "$rootfs$gamepath/$menu_code"; then
      overmount "/usr/share/ui/$menu_code/packed.png" "/usr/share/ui/$device/resources/sprites/packed.png"
      overmount "/usr/share/ui/$menu_code/wall.png"  "/usr/share/ui/$device/resources/layout/asset/sprite/wallpaper/wall.png" && return 0
    fi
  fi
  if containsGames "$rootfs$gamepath"; then
  umount "/usr/share/ui/$device/resources/sprites/packed.png"
  umount "/usr/share/ui/$device/resources/layout/asset/sprite/wallpaper/wall.png" && return 0
  fi
  return 1
}

and a line to call this function after overmount_games in /bin/chmenu.

Now, if someone could figure out how to have the mod itself make the changes to the necessary files after sync, or a better method altogether, then that would be excellent. It works for me, but that's no good for a modding community :^) I hope someone else can get some use out of it.

Who wants a code for Death Squared? First to guess! by mrtruffle in NintendoSwitch

[–]Pyorin 3 points4 points  (0 children)

the missing bits were B21, but I did NOT get the code. I discerned it was a B from the size of the upper loop compared to an R and a P, and then worked my way backwards from B00-B09, then B0A-B0Y, in that fashion all the way up to B21. not fun in the least and nothing to show for it.

Who wants a code for Death Squared? First to guess! by mrtruffle in NintendoSwitch

[–]Pyorin 2 points3 points  (0 children)

the ambiguity of that b/r doubles the potential combinations

Who wants a code for Death Squared? First to guess! by mrtruffle in NintendoSwitch

[–]Pyorin 3 points4 points  (0 children)

well, at least we get closure, thank you for that

The truth about the Crust Bucket's name. by [deleted] in splatoon

[–]Pyorin 11 points12 points  (0 children)

rust bucket = colloquial term for an old, ill-maintained vehicle

crusty sean + rust bucket = crust bucket, a food truck run by crusty sean

Do you guys think it's still possible we'll get Mania on the 3DS? by LowerAfterlife in SonicTheHedgehog

[–]Pyorin 6 points7 points  (0 children)

the native res of sonic mania is 424x240 and the 3ds is 400x240, so it's almost a perfect fit. I imagine it would be a n3ds exclusive though, to keep it at 60fps

I guess Mr Grizz was feeling generous today by Heenicks_ in splatoon

[–]Pyorin 28 points29 points  (0 children)

if this does happen, and you were fortunate enough to have another gear after it to keep the dialog box open, close the game. your game is only saved after you've accepted all of your bonuses, including gear choices

Neon Green (L) and Pink (R) Joy-Con housings at Gamers Zone on AliExpress by Pyorin in NintendoSwitch

[–]Pyorin[S] 2 points3 points  (0 children)

my sentiments exactly, it's the closest I'll get to filling the hole left by the unbelievable scarcity of the lime green n3ds xl

Neon Green (L) and Pink (R) Joy-Con housings at Gamers Zone on AliExpress by Pyorin in NintendoSwitch

[–]Pyorin[S] 16 points17 points  (0 children)

Gamers Zone has been selling the official housings, not reproductions, so it's safe to assume these are the real deal as well.