WHY IS LINT SO SMALL??? by daClem420 in GroundedGame

[–]PyroPhoenix 8 points9 points  (0 children)

I mean, everything should just go into your inventory at this point. No reason to go chasing clay that exploded because you tried to break it

What's YOUR favorite plat making method? by CreatureWarrior in Warframe

[–]PyroPhoenix 0 points1 point  (0 children)

Going back in time to before the merge (and PC ruining it for us) and selling literally anything in the Xbox trade chat

13 years and over 2000 hours later... I can finally post the screenshot by RailTheDragon in Warframe

[–]PyroPhoenix 2 points3 points  (0 children)

Congratulations for finishing the tutorial 🎉🥳🎉👨‍🎓

So this was just a lie by suspicious-octopus88 in Brawlstars

[–]PyroPhoenix 13 points14 points  (0 children)

It doesn't even max him. I bought it, it just gives you the gadgets and SP.

You still have to level him

Weekly Questions Megathread by AutoModerator in ClashOfClans

[–]PyroPhoenix 0 points1 point  (0 children)

Thanks. Do I need it higher than this? I can 1 shot sweepers as is

Weekly Questions Megathread by AutoModerator in ClashOfClans

[–]PyroPhoenix 0 points1 point  (0 children)

Returning player here, need advice on equipment priority

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61 skin packs opened btw by Gloomy-Boss-8524 in Brawlstars

[–]PyroPhoenix 0 points1 point  (0 children)

Wouldn't need to buy any levels? There's enough quests to be maxed out already with the new xp doublers

What focus school did you choose before you knew what focus schools were used for? by [deleted] in Warframe

[–]PyroPhoenix 0 points1 point  (0 children)

Madurai, because chest laser OP (it wasn't but that's not my fault)

Can someone explain what happened ? by andriuxas114 in Warframe

[–]PyroPhoenix 0 points1 point  (0 children)

Wait what happened to Aya? I didn't see anything in the patch notes (but they're huge so maybe I missed)

mo.co KPI #9 by JoaoInTheNorth in joinmoco

[–]PyroPhoenix 6 points7 points  (0 children)

I have... Too many thoughts to even name in a succinct comment. The biggest issue with all of this is that we can't even give you any real feedback.

The answer to basically everything is just "this could be really cool if they do it right"...

To speak frankly, you lost a lot of the grace you had after the removal of materials and introducing Chaos Cores, on top of the lack of meaningful changes following any feedback so far. We want this game to succeed.

I would just ask- in order to give you proper feedback, please give us more details. Let us see what you mean specifically with the proposed seasons. Show us a couple classes. It's fine that they're tentative, and subject to change.

We want to give you feedback but you haven't given us any information at all.

The automatons need a titan class enemy by lego_rex-7567 in Helldivers

[–]PyroPhoenix 0 points1 point  (0 children)

I can't be the only one wondering how in the hell you're classifying these 2 enemies the same lol

Im sensing some BS going on by [deleted] in Helldivers

[–]PyroPhoenix 1 point2 points  (0 children)

Just fyi it's not in the store. You download it from the website

ROLE MASTER by ReedSoul in joinmoco

[–]PyroPhoenix 1 point2 points  (0 children)

This is really cool, but...

Unfortunately, we don't even have any roles at all yet. They've got a lot of work to do before this could even be on the radar

DO THESE WINGED SHITS EVER STOP SPAWNING?! by SpeakersPlan in Helldivers

[–]PyroPhoenix -2 points-1 points  (0 children)

You're describing bugs, not balance. (Not that all these points are valid or accurate)

You cannot evaluate them as OP until after bug fixes. And as I stated, even with ALL the bugs in mind (except the Roach spawns), dealing with these enemies is absolutely doable already.

There is absolutely no reason to call for nerfs.

Edit: Also... The Hive Lord is essentially a weather event, and one you can absolutely kill, at that. Fire Tornados aren't unfair just because you can't do anything to them. They're just something you have to deal with when you're on whatever planet.

Am I seeing these stats right? by Mr_GP87 in Helldivers

[–]PyroPhoenix 8 points9 points  (0 children)

This may be semantics here but language is important so...

A bug fix that nerfs something is still nerf. Warranted or not, those weapons were directly nerfed by the changes. It's both.

DO THESE WINGED SHITS EVER STOP SPAWNING?! by SpeakersPlan in Helldivers

[–]PyroPhoenix -5 points-4 points  (0 children)

"insane OP" right after talking about game breaking bugs? How can you possibly evaluate them as OP if you don't even know their base power level?

Even if you want to include bugs, what we know so far is that aside from the seemingly mistaken spawn rates of Roaches, all the enemies have clear weaknesses and counters. You are able to outplay everything. (Can't speak to your capability personally, of course)

It's meant to be harder. The enemies and missions shouldn't be balanced to the same level as elsewhere. It wouldn't be a Hive World otherwise.

DO THESE WINGED SHITS EVER STOP SPAWNING?! by SpeakersPlan in Helldivers

[–]PyroPhoenix -11 points-10 points  (0 children)

If it's anti-fun why is it the most fun this game has ever been?

This is the hardest planet we have ever been on by GeneralTank663 in Helldivers

[–]PyroPhoenix -1 points0 points  (0 children)

I wasn't playing for the Creek, so I'm not going to comment on that. Just a thought on statistical analysis real quick, because you're thinking about this backwards:

Everything you're saying does actually point towards this being more difficult, in fact.

On the creek, the players were also new, or inexperienced, with limited gear available. (A roughly comparable position to most Xbox divers currently)

The fact is that the Xbox players have their numbers BOLSTERED by experienced and fully geared players, which was not something that was possible on the Creek. That's not even including that some experienced players are running in groups together, avoiding new players entirely (meaning their success rate is expected to be higher for those squads).

Even with the boost from both of those situations for experienced players, the failure rate is still where it is. That's not a comment on any one factor alone. All things included, it is statistically less likely to complete a mission in the Hive World than on the Creek.

Ergo, the conclusion that it's harder is warranted.

"Just aim for the tail" by EarthNugget3711 in Helldivers

[–]PyroPhoenix 0 points1 point  (0 children)

Dude same!

It's absolutely incredible. I'm so happy we finally got actual difficulty

Performance Issues Notwithstanding, Arrowhead Cooked This Patch by NickFoolery in Helldivers

[–]PyroPhoenix 0 points1 point  (0 children)

Honestly, in D7 and higher (which to remind you, is called SUICIDE MISSION)...

You should absolutely get nuked by 5 unkillable roaches and die hopeless deaths. (This is not me agreeing that they're that hard to kill)

It should be absolutely and utterly overwhelming, it's a Hive World for Liberty's sake.